: 24/18 13/11   : 24/21 24/22

Blue to play       for Money Game


+-24-23-22-21-20-19-+---+-18-17-16-15-14-13-+
|1O ' ' ' '5X|   |1O3X ' ' '4O|
|                   |   |                   |
|                 | 1 |       4 1       |
| ' '1X1X '5O|   | '3O ' '1O5X|
+--1--2--3--4--5--6-+---+--7--8--9-10-11-12-+

Pip counts: White: 159, Blue: 162

• Blue to play        Luck Rate:  -  0.102


            • Money Game Equities

8/4*/3* +0.149
    W: 53.1%    WG: 14.6%    LG: 11.8%   CL: +0.091    CF: +0.149
11/7 8/7 +0.109 ( -0.040)
    W: 52.8%    WG: 11.6%    LG: 10.5%   CL: +0.068    CF: +0.109

            Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games


Making the bar-point just allows White to do whatever his dice dictates.  Blue should be better off with the double-hit.
This stops White's development at least for a roll and it starts the 3-point.
Blue cannot expect a blitz to work yet, but if things go his way, it could happen.  Blue should try to exploit the weakness of White's "middle-eastern" double-split response.


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