: 13/8 13/11
: 13/8 13/9
for Money Game
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• Blue to play
• Money Game Equities
11/5
- 0.102
W: 47.5% WG: 13.9% LG: 16.3% CL: - 0.077 CF: - 0.102
13/8 6/5
- 0.109 ( -0.007)
W: 47.5% WG: 13.8% LG: 16.4% CL: - 0.079 CF: - 0.109
24/18
- 0.110 ( -0.008)
W: 48.1% WG: 12.0% LG: 16.4% CL: - 0.083 CF: - 0.110
8/3 6/5
- 0.177 ( -0.074)
W: 46.7% WG: 13.5% LG: 18.5% CL: - 0.125 CF: - 0.177
24/23 13/8
- 0.180 ( -0.078)
W: 46.3% WG: 12.9% LG: 16.8% CL: - 0.115 CF: - 0.180
24/23 11/6
- 0.212 ( -0.109)
W: 45.1% WG: 12.0% LG: 16.9% CL: - 0.148 CF: - 0.212
Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games
The plays which involve stripping the mid-point are very ugly. Blue can live with the five checkers on the 8-point, since these checkers will often figure to find places to go. The problem is that it strips the mid-point so early in the game. Blue should find something better.
11/5 is reasonable. However, the checker on the 11-point is already in a good place, and the slot loses this important builder.
In addition, Blues's position looks somewhat cramped after this play.
White's spare(s) on the 8-point and the checker on the 9-point are aiming at his bar-point. If Blue comes out to White's bar-point and White rolls point-making numbers such as 3-1 or 4-2, White won't be able to make a valuable inner-board point without giving Blue a direct shot at the blot on the 9-point.
Blue doesn't lose much unless White points on Black on the bar-point. If White simply hits Black on the bar-point, Black will have plenty of return shots. Plus, 24/18 keeps Blue's position in a better balance.
I like 24/18.
[021405/ Build: 0.14]