: 24/23 13/8
: 24/22 6/5(2)
for Money Game
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• Blue to play
• Money Game Equities
23/16
- 0.330
W: 42.3% WG: 8.9% LG: 16.5% CL: - 0.233 CF: - 0.330
8/3*/1*
- 0.333 ( -0.003)
W: 41.6% WG: 11.2% LG: 16.0% CL: - 0.220 CF: - 0.333
24/22 13/8
- 0.341 ( -0.011)
W: 41.6% WG: 9.7% LG: 16.7% CL: - 0.240 CF: - 0.341
23/21 13/8
- 0.361 ( -0.031)
W: 41.5% WG: 10.1% LG: 16.8% CL: - 0.240 CF: - 0.361
23/21 8/3*
- 0.373 ( -0.043)
W: 40.6% WG: 10.4% LG: 16.7% CL: - 0.256 CF: - 0.373
23/18 13/11
- 0.390 ( -0.060)
W: 41.1% WG: 9.3% LG: 17.7% CL: - 0.267 CF: - 0.390
23/21 6/1*
- 0.397 ( -0.067)
W: 40.3% WG: 9.5% LG: 17.1% CL: - 0.275 CF: - 0.397
Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games
23/16 is thematic since Blue is ahead in the race after the roll. But the play doesn't slow White's development.
The downside to the double-hit is that it creates a positional and tactical liability. If White hits back, Blue's mobility decreases quite a bit. If White doesn't hit back, Blue is still going to want to cover the blot.
However, non-hitting plays leave White his full roll. After the double-hit, Blue has eight checkers in the attack zone, so he probably can gain tempo with the double-hit.
The rollout shows 23/16 wins most games, but the double-hit wins the most gammons and loses the fewest gammons.
Also, the double-hit wins most cubeless.
It is close as was expected. I will go for the attacking approach.
[022305/ Build: 0.14]