: 8/4 6/4   : 24/20(2) 13/9(2)

Blue to play       for Money Game


+-24-23-22-21-20-19-+---+-18-17-16-15-14-13-+
|2O ' ' ' '5X|   | '3X2X ' '5O|
|                   |   |                   |
|                 | 1 |       3 2       |
| ' ' '2O2X4O|   | '2O ' ' '3X|
+--1--2--3--4--5--6-+---+--7--8--9-10-11-12-+

Pip counts: White: 151, Blue: 161

• Blue to play        Luck Rate:  -  0.069


            • Money Game Equities

24/22 13/10 - 0.398
    W: 40.8%    WG:   7.4%    LG: 16.6%   CL: - 0.280    CF: - 0.398
24/21 24/22 - 0.406 ( -0.008)
    W: 40.7%    WG:   7.1%    LG: 15.9%   CL: - 0.286    CF: - 0.406
24/21 6/4 - 0.409 ( -0.010)
    W: 40.5%    WG:   7.1%    LG: 15.9%   CL: - 0.282    CF: - 0.409
24/22 6/3 - 0.413 ( -0.015)
    W: 40.6%    WG:   6.8%    LG: 16.8%   CL: - 0.293    CF: - 0.413
24/21 13/11 - 0.443 ( -0.044)
    W: 39.7%    WG:   8.0%    LG: 17.2%   CL: - 0.303    CF: - 0.443
13/8 - 0.471 ( -0.073)
    W: 39.0%    WG:   6.2%    LG: 16.6%   CL: - 0.327    CF: - 0.471

            Play: 0-ply/expert, pruned, Cube: 2-ply/world class, pruned, Full, 1296 games


With White having an advanced anchor, Black needs one also, otherwise, he risks being on the wrong end of a priming battle. Splitting back checkers is called for.  24/21 tries a better advanced anchor and 6 is blocked after Black splits to the 22-point, but splitting to the 21-point takes more risks of getting pointed on compared to splitting to the 22-point.

After 24/22, the choice is between 6/3 and 13/10 with the 3.  6/3 is safe, but buries a checker behind White's anchor.  The checker on the 10-point not only starts a nice blocking point if missed but can be a builder for the bar or 9-point.


[020705/ Build: 0.14]

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