: 8/4 6/4
: 24/20(2) 13/9(2)
for Money Game
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• Blue to play
• Money Game Equities
24/22 13/10
- 0.398
W: 40.8% WG: 7.4% LG: 16.6% CL: - 0.280 CF: - 0.398
24/21 24/22
- 0.406 ( -0.008)
W: 40.7% WG: 7.1% LG: 15.9% CL: - 0.286 CF: - 0.406
24/21 6/4
- 0.409 ( -0.010)
W: 40.5% WG: 7.1% LG: 15.9% CL: - 0.282 CF: - 0.409
24/22 6/3
- 0.413 ( -0.015)
W: 40.6% WG: 6.8% LG: 16.8% CL: - 0.293 CF: - 0.413
24/21 13/11
- 0.443 ( -0.044)
W: 39.7% WG: 8.0% LG: 17.2% CL: - 0.303 CF: - 0.443
13/8
- 0.471 ( -0.073)
W: 39.0% WG: 6.2% LG: 16.6% CL: - 0.327 CF: - 0.471
Play: 0-ply/expert, pruned, Cube: 2-ply/world class, pruned, Full, 1296 games
With White having an advanced anchor, Black needs one also, otherwise, he risks being on the wrong end of a priming battle.
Splitting back checkers is called for. 24/21 tries a better advanced anchor and 6 is blocked after Black splits to the 22-point, but splitting to the 21-point takes more risks of getting pointed on compared to splitting to the 22-point.
After 24/22, the choice is between 6/3 and 13/10 with the 3. 6/3 is safe, but buries a checker behind White's anchor. The checker on the 10-point not only starts a nice blocking point if missed but can be a builder for the bar or 9-point.
[020705/ Build: 0.14]