: 8/5 6/5   : 8/4 6/4

Blue to play       for Money Game


+-24-23-22-21-20-19-+---+-18-17-16-15-14-13-+
|2O ' '2X '4X|   | '2X ' ' '5O|
|                   |   |                   |
|                 | 1 |       4 3       |
|2X ' ' '2O4O|   | '2O ' ' '5X|
+--1--2--3--4--5--6-+---+--7--8--9-10-11-12-+

Pip counts: White: 161, Blue: 163

• Blue to play        Luck Rate:  -  0.049


            • Money Game Equities

24/22 13/10 +0.112
    W: 52.4%    WG: 16.0%    LG: 13.9%   CL: +0.072    CF: +0.112
13/9 13/10 +0.069 ( -0.043)
    W: 51.3%    WG: 16.9%    LG: 14.7%   CL: +0.049    CF: +0.069

            Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games


The builder distribution after 13/9 13/10 is so good that just about any roll will make a new point next turn.  This play prevents White from splitting his back men and going for an advanced anchor.  White is likely to be forced to work on his side of the board, leading to a priming battle which will often generate a gammon for both sides.

Meanwhile, 24/20 goes after the best anchor.  The split also puts pressure on White's stripped 8-point as well as make it harder for White to bring a checker down from the stacked mid-point.  White will probably hit loose if he can, and he may combine that with a split of the back checkers.  A likely result is a blot-hitting contest with one or both sides making an advanced anchor.

My choice is 24/20 13/10 for money and at normal scores, while I prefer 13/9 13/10 at GG-like scores or when I am far behind in the match.


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