: 8/5 6/5
: 24/23 13/11
for Money Game
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• Blue to play
• Money Game Equities
24/21 13/9
+0.249
W: 55.8% WG: 16.2% LG: 10.7% CL: +0.172 CF: +0.249
24/20 13/10
+0.243 ( -0.006)
W: 55.8% WG: 17.2% LG: 11.5% CL: +0.176 CF: +0.243
13/9 13/10
+0.233 ( -0.016)
W: 55.2% WG: 17.4% LG: 11.9% CL: +0.161 CF: +0.233
24/21 6/2*
+0.226 ( -0.023)
W: 55.1% WG: 16.6% LG: 11.0% CL: +0.160 CF: +0.226
24/20 24/21
+0.193 ( -0.056)
W: 55.1% WG: 15.4% LG: 11.2% CL: +0.147 CF: +0.193
13/10 6/2*
+0.178 ( -0.071)
W: 53.9% WG: 17.6% LG: 12.2% CL: +0.133 CF: +0.178
Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games
Hitting loose on the 2-point doesn't look necessary. Blue has the stronger inner-board which argues for the contact, but White isn't threatening too much, so the value of the tempo gain goes down.
The middle-eastern double-split does nothing for the offense.
Blue needs to develop the stack of checkers on his mid-point.
Bringing two checkers from the mid-point gives White a lot of indirect shots, while Blue does nothing with his back checkers. Blue should be better off working on both sides of the board.
13/9 puts a builder on the 9-point, which is better placed for offensive purposes (it can bear down on the 3-point) than a builder on the 10-point.
24/21 duplicates White's 2's and avoids coming under the gun of White's checker on the 11-point.
In addition, if Blue splits to the 20-point and makes the golden anchor, his 6's are blocked if White simply makes his 11-point.
24/21 13/9 stands out in this position.
[030805/ Build: 0.14]