: 24/23 13/11
: 24/20 13/8
for Money Game
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• Blue to play
• Money Game Equities
23/22 11/10 6/5*(2)
+0.445
W: 60.6% WG: 18.4% LG: 9.5% CL: +0.307 CF: +0.445
8/7(2) 6/5*(2)
+0.424 ( -0.021)
W: 60.4% WG: 18.4% LG: 9.9% CL: +0.297 CF: +0.424
23/21 6/5*(2)
+0.423 ( -0.022)
W: 60.7% WG: 17.1% LG: 8.9% CL: +0.300 CF: +0.423
24/22 6/5*(2)
+0.410 ( -0.035)
W: 60.1% WG: 16.9% LG: 9.0% CL: +0.284 CF: +0.410
11/9 6/5*(2)
+0.409 ( -0.036)
W: 59.7% WG: 18.2% LG: 9.6% CL: +0.282 CF: +0.409
23/22 8/7 6/5*(2)
+0.382 ( -0.062)
W: 59.2% WG: 17.9% LG: 10.2% CL: +0.266 CF: +0.382
Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games
With the last two aces, Blue can make the bar-point, which is certainly an improvement but it leaves a blot on the 8-point which can be hit by some indirect shots.
23/21 goes after the best advanced anchor available. Another argument for this play is that it leaves fewer blot than making the bar-point.
23/22 combined with 11/10 is quite reasonable. Since the checker on the 11-point is not well connected with the made 5-point, advancing to the 10-point is a clear improvement. The checker bears down on the 4-point, the next inner-board point in line. Also, the 10-point can be the fourth part of Blues's prime.
The downside to 11/10 is that it leaves White a 6-4 to hit, but Blue has to take some risks.
[030405/ Build: 0.14]