• Money Game

+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O '2X ' '4X '2X ' ' '5O|
|   |
|      |  45  |
|2X ' ' '2O4O|   | '2O ' ' '5X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 159, Red: 163

• Red to play


            • Equities 3-ply, cubeful [grandmaster]

24/20 13/8 +0.226
    55.3%   17.3%  0.9%    44.7%   12.7%   0.4%
13/8 13/9 +0.196 ( -0.030)
    54.4%   19.0%  1.0%    45.6%   13.5%   0.7%
24/15 +0.117 ( -0.108)
    53.5%   14.8%  0.7%    46.5%   14.2%   0.5%


If Red plays 24/15, there might be some duplication since White already has good 3's.
However, the duplication of 3's will become more real after Red plays 24/20.
The race is almost even after this roll (Red is one pip ahead White on roll:163-9+4-159=-1), so White needs to start his own advanced anchor in order to equalize his position unless he can point on or hit loose.
3-1 is a good point-on number, anyway, but White would rather start an advanced anchor with other 3's except for 3-3.
13/8 puts a valuable spare on the 8-point, which can be a nice builder/attacker for the 4-point.



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