Response vs.
Opening for Money
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• Red to play
• Money Game Equities
• Volatility after each play
8/2 6/2
- 0.178
45.1% 11.7% 0.5% 54.9% 14.2% 0.7% CL: - 0.125 CF: - 0.178
24/14
- 0.203 ( -0.025)
45.1% 8.9% 0.3% 54.9% 15.2% 0.5% CL: - 0.163 CF: - 0.203
24/18 13/9 (936 games)
- 0.258 ( -0.080)
43.9% 10.2% 0.5% 56.1% 16.5% 0.7% CL: - 0.186 CF: - 0.258
13/3 (936 games)
- 0.263 ( -0.085)
43.7% 10.8% 0.4% 56.3% 15.1% 1.0% CL: - 0.175 CF: - 0.263
Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%
8/2 6/2
0.125
24/14
0.109
24/18 13/9
0.146
13/3
0.106
24/18 13/9 gives White 4-1 and 4-6 as double hitting numbers.
Red is 3 pips behind White on roll, which argues against the running play. Also, if Red runs with 24/14, White will happily hit with 6-3 and 5-4.
A potential down side to making the 2-point is that if White anchors on the 20-point, those two checkers on the deuce-point are sort of wasted.
However, if White does make the 20-point, Red rates to get a reasonable position by splitting or running a back checker next roll.