Response vs.
Opening for Money
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• Red to play
• Money Game Equities
• Volatility after each play
24/15
- 0.106
47.8% 10.9% 0.5% 52.2% 15.2% 0.6% CL: - 0.088 CF: - 0.106
24/20 13/8
- 0.123 ( -0.017)
47.6% 11.5% 0.5% 52.4% 14.5% 0.5% CL: - 0.078 CF: - 0.122
13/8 6/2*
- 0.129 ( -0.023)
46.3% 12.3% 0.5% 53.7% 14.5% 0.7% CL: - 0.097 CF: - 0.129
13/8 13/9
- 0.152 ( -0.046)
46.2% 13.1% 0.6% 53.8% 14.9% 0.7% CL: - 0.094 CF: - 0.152
24/20 6/1*
- 0.154 ( -0.048)
46.3% 11.2% 0.4% 53.7% 14.6% 0.6% CL: - 0.109 CF: - 0.154
13/9 6/1*
- 0.168 ( -0.062)
45.9% 12.5% 0.4% 54.1% 15.3% 0.8% CL: - 0.115 CF: - 0.168
Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%
24/15
0.090
24/20 13/8
0.143
13/8 6/2*
0.104
13/8 13/9
0.088
24/20 6/1*
0.120
13/9 6/1*
0.110
Red could hit loose with 13/8 6/2* or 24/20 6/1*, but both of these plays are a bit too committal. It looks better to make the natural developing play of 24/20 13/8, challenging White's checker on the 11-point and hoping that White doesn't roll a perfect pointing number.
In addition, this play will likely lead to the best offense if things go well.
At GS or GS-like score, the loose-hit with 24/20 6/1* looks more attracitve, since this is the play which is most likely to lead to making White's 5-point.
However, getting a third checker sent back loses too much ground in the race, and similarly getting hit after 24/15 loses more race equities, so my slight preference is still 24/20 13/8 at GS.
At GG, plays which involve a loose-hit can have more going for it, but a loose-hit still looks too committal to me.
Bringing two builders down can give Red probably most gammon-win chances, but I think the positional gain 24/20 13/8 creates outweighs the slight increase in gammon-win chances.