: 13/9 13/10   : 8/4 6/4

Red to play       for Money Game


+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O ' '2X '4X '2X ' ' '3O|
|   |
|      |  21  |
|2X ' ' ' '5O|   | '3O1O1O '5X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 161, Red: 160

• Red to play        Luck Rate:  - 0.115


            • Money Game Equities

24/22 10/9 - 0.076
    W: 48.3%  WG: 13.8%    LG: 16.2%   CL: - 0.034    CF: - 0.076
9/7 8/7 - 0.102 ( -0.026)
    W: 47.5%  WG: 14.8%    LG: 17.9%   CL: - 0.049    CF: - 0.102


            Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%


            • Volatility after each play
24/22 10/9 0.158
9/7 8/7 0.125



The value of making the bar-point looks obvious.  White has two checkers on Red's ace-point, so making the bar-point goes a long way towards hemming them in.  But after making the bar-point, Red's position is stripped and difficult to improve next turn.
On the other hand, splitting the back men gives pressure on White's stripped 8-point.  10/9 leaves Red no blots to worry about.
In addition, splitting can make it harder for White to bring a checker down from the stacked mid-point.


[Build: 0.14/120104]












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