: 8/4 6/4   : 24/13

Red to play       for Money Game


+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O ' ' ' '5X '3X ' ' '5O|
|   |
|      |  64  |
|1X ' '2O '4O|   | '2O ' ' '6X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 156, Red: 161

• Red to play        Luck Rate:  -  0.063


            • Money Game Equities

24/18 13/9 +0.162
    W: 52.5%    WG: 14.2%    LG: 10.1%   CL: +0.094    CF: +0.162
24/14 +0.076 ( -0.086)
    W: 51.6%    WG: 13.1%    LG: 10.5%   CL: +0.058    CF: +0.076
13/7 13/9 +0.051 ( -0.111)
    W: 50.1%    WG: 16.8%    LG: 11.6%   CL: +0.051    CF: +0.051
24/20 13/7 +0.045 ( -0.116)
    W: 50.1%    WG: 15.8%    LG: 10.7%   CL: +0.054    CF: +0.045
8/2 6/2 +0.014 ( -0.148)
    W: 49.4%    WG: 16.3%    LG: 10.6%   CL: +0.044    CF: +0.014


            Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%


            • Volatility after each play
24/18 13/9 0.147
24/14 0.115
13/7 13/9 0.174
24/20 13/7 0.156
8/2 6/2 0.126



Running with 24/14 leaves Red the extra coverage of his outer-board, which is valuable in case White tries to escape his last back checker.
However, White will be able to flood his own outer-board with a hit.

8/2 6/2 is a thematic approach against White's lone checker.  The downside to this play is that it releases the 8-point and gives White a few indirect shots.

White has only one checker back and White's stacked checkers on the mid-point are looking for a place to develop.  The race is close, but otherwise extra contact is in Red's favor.
24/18 13/9 looks most appealing to Red.  The builder on the 9-point is strong, and the split to the enemy bar-point may make White's life very difficult.


[Build: 0.14/122004]


















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