: 8/4 6/4
: 24/13
for Money Game
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• Red to play
• Money Game Equities
• Volatility after each play
24/18 13/9
+0.162
W: 52.5% WG: 14.2% LG: 10.1% CL: +0.094 CF: +0.162
24/14
+0.076 ( -0.086)
W: 51.6% WG: 13.1% LG: 10.5% CL: +0.058 CF: +0.076
13/7 13/9
+0.051 ( -0.111)
W: 50.1% WG: 16.8% LG: 11.6% CL: +0.051 CF: +0.051
24/20 13/7
+0.045 ( -0.116)
W: 50.1% WG: 15.8% LG: 10.7% CL: +0.054 CF: +0.045
8/2 6/2
+0.014 ( -0.148)
W: 49.4% WG: 16.3% LG: 10.6% CL: +0.044 CF: +0.014
Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%
24/18 13/9
0.147
24/14
0.115
13/7 13/9
0.174
24/20 13/7
0.156
8/2 6/2
0.126
Running with 24/14 leaves Red the extra coverage of his outer-board, which is valuable in case White tries to escape his last back checker.
However, White will be able to flood his own outer-board with a hit.
8/2 6/2 is a thematic approach against White's lone checker. The downside to this play is that it releases the 8-point and gives White a few indirect shots.
White has only one checker back and White's stacked checkers on the mid-point are looking for a place to develop. The race is close, but otherwise extra contact is in Red's favor.
24/18 13/9 looks most appealing to Red. The builder on the 9-point is strong, and the split to the enemy bar-point may make White's life very difficult.
[Build: 0.14/122004]