: 8/4 6/4   : 24/13

Red to play       for Money Game


+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O ' ' ' '5X '3X ' ' '5O|
|   |
|      |  21  |
|1X ' '2O '4O|   | '2O ' ' '6X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 156, Red: 161

• Red to play        Luck Rate:  -  0.126


            • Money Game Equities

24/23 13/11 +0.064
    W: 50.9%    WG: 15.7%    LG: 10.5%   CL: +0.069    CF: +0.064
13/11 6/5 +0.055 ( -0.009)
    W: 51.2%    WG: 15.7%    LG: 12.2%   CL: +0.057    CF: +0.055
24/21 +0.004 ( -0.060)
    W: 49.5%    WG: 13.5%    LG: 10.0%   CL: +0.025    CF: +0.004
13/10 - 0.014 ( -0.078)
    W: 48.9%    WG: 14.3%    LG: 11.4%   CL: +0.007    CF: - 0.014


            Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%


            • Volatility after each play
24/23 13/11 0.115
13/11 6/5 0.158
24/21 0.114
13/10 0.103



White has only one checker back, and Red would like to attack this checker.  Slotting the 5-point with 13/11 6/5 is the direct way to do this, so the play makes good thematic sense and is certainly worth thinking about.
The downside to this play is that Red loses a lot of ground if the slot is hit, and if missed, White will probably bring builders down from the mid-point, and if Red is fortunate enough to hit an indirect shot, the blot on the 5-point will be exposed to a double-shot.

24/23 13/11 looks most natural.  This puts pressure on all parts of the board with relative safety.
Preventing White from unstacking the heavy mid-point safely seems to be a number one priority.


[Build: 0.14/122004]















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