Response vs. Opening   for Money

+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|2O '2X ' '4X '2X ' ' '5O|
|   |
|      |  32  |
|2X ' ' ' '5O|   | '3O ' ' '5X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 159, Red: 167

• Red to play        Luck Rate:  -  0.097


            • Money Game Equities

24/21 13/11 - 0.204
    45.8%   11.4%  0.5%    54.2%   16.9%   0.8%   CL: - 0.140    CF: - 0.204
13/10 13/11 - 0.216 ( -0.012)
    45.1%   13.1%  0.7%    54.9%   17.3%   1.1%   CL: - 0.143    CF: - 0.216


            Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%


            • Volatility after each play
13/10 13/11 0.127
24/21 13/11 0.135



When your opponent has made his 3-point, splitting the back checkers isn't as attractive as when he has made the 4 or 5-point.
The danger of being primed isn't as serious, while your opponent will be more anxious to blitz since he has a fairly deep inner-board point.
Red's game plan should be aiming for priming battles.  Bringing two builders down makes it harder for White to make an advanced anchor.  I like 13/10 13/11 at all scores and for Money.











   GG   
   DMP   
   GS   


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