Response vs.
Opening for Money
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• Red to play
• Money Game Equities
• Volatility after each play
13/10 6/4*
- 0.063
48.1% 13.4% 0.6% 51.9% 15.2% 1.1% CL: - 0.059 CF: - 0.063
24/21 6/4*
- 0.076 ( -0.013)
48.0% 12.0% 0.6% 52.0% 14.1% 0.7% CL: - 0.062 CF: - 0.076
6/4*/1*
- 0.111 ( -0.048)
46.8% 12.4% 0.6% 53.2% 14.2% 0.6% CL: - 0.082 CF: - 0.111
24/22 24/21 (936 games)
- 0.129 ( -0.066)
46.5% 10.6% 0.4% 53.5% 14.6% 0.6% CL: - 0.112 CF: - 0.129
24/21 13/11 (936 games)
- 0.172 ( -0.109)
46.0% 10.3% 0.3% 54.0% 14.0% 0.7% CL: - 0.121 CF: - 0.172
Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%
13/10 6/4*
0.177
24/21 6/4*
0.161
6/4*/1*
0.133
24/22 24/21
0.101
24/21 13/11
0.116
Hitting loose on the 4-point is must at all scores and for Money. Red should leave the blot there, since the 4-point is quite valuable (main reason against the double-hit).
13/10 is my slight preference over 24/21 at GG, DMP and for Money, since 13/10 provides Red with good 6's on the following roll.
At GS, I like 24/21, trying for an advanced anchor. Double-hit is my "far behind" third choice for Money and "close" third at DMP and GG.