: 8/5 6/5
: 24/23 13/9
for Money Game
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• Red to play
• Money Game Equities
• Volatility after each play
24/22 13/10
+0.197
W: 55.2% WG: 16.6% LG: 12.5% CL: +0.147 CF: +0.197
24/21 13/11
+0.184 ( -0.012)
W: 54.8% WG: 15.4% LG: 12.1% CL: +0.131 CF: +0.184
13/8
+0.175 ( -0.022)
W: 54.4% WG: 16.0% LG: 12.6% CL: +0.121 CF: +0.175
13/10 13/11
+0.157 ( -0.040)
W: 53.7% WG: 16.6% LG: 12.8% CL: +0.112 CF: +0.157
6/1*
+0.069 ( -0.128)
W: 51.9% WG: 15.4% LG: 13.5% CL: +0.056 CF: +0.069
Full cubeful rollout, 1296 games, Play: 0-ply/expert, Cube: 2-ply/33%
24/22 13/10
0.123
24/21 13/11
0.108
13/8
0.071
13/10 13/11
0.080
6/1*
0.136
Red is already down to four checkers on his 6-point and with the 8-point stripped, 6/1* leaves him very thin on builders and he is short on blitz material.
13/8 may look like a beginner's sort of safe play, and it is the type of play experts will tend to shy away from.
However, Red's 8-point is now stripped, so bringing a builder to that point has more value than it normally would.
Also reinforcing the 8-point negates White's split which puts pressure on the stripped 8-point.
The problem with bringing two builders down with 13/10 13/11 is that White has split his back men, which doubles White's indirect shots at any checkers in Red's outer-board.
However, the pile of checkers on the mid-point is a liability for Red and he should be doing something to unstack the heavy mid-point with this roll.
The problem with splitting is that White has three builders aimed at both the 4 and 3-points, but Red does have the stronger board, so he doesn't mind mixing things up on both sides of the board.
In addition, White has the blot on the 9-point, and by splitting Red puts pressure on that blot.
As for to which point to split, I prefer splitting to the 22-point, giving White less incentive to hit loose.
24/22 13/10 is my choice.
[Build: 0.14/120204]