GMS Legion Heroclix dial stats

#1. PANTHERA (6 range, 58 pts, GMS Legion TA):
Ready to play!

MOVE:08 | 08 | 07 | 07 | 06 | 06 | KO (Stealth)
ATTA: 10 | 10 | 09 | 09 | 08 | 08 | KO (Incapacitate)
DEFE: 17 | 17 | 17 | 14 | 13 | 12 | KO (Super Senses)
DAMA: 02 | 02 | 02 | 02 | 01 | 01 | KO (Leadership)

#2. NOVA GIRL (10 range, 47 pts, GMS Legion TA):
Ready to play!

MOVE: 07 | 07 | 07 | 06 | 06 | KO
ATTA: 09 | 08 | 08 | 07 | 07 | KO (Energy Explosion)
DEFE: 15 | 15 | 15 | 14 | 13 | KO (Energy Shield/Deflection)
DAMA: 03 | 02 | 02 | 02 | 02 | KO (Ranged Combat Expert)

#3. HOLLYWOOD QUEEN (6 range, 38 pts, GMS Legion TA):
Ready to play!

MOVE: 06 | 06 | 05 | 05 | 05 | KO (Force Blast / Running Shot)
ATTA: 08 | 08 | 07 | 07 | 06 | KO (Incapacitate)
DEFE: 14 | 14 | 13 | 13 | 13 | KO
DAMA: 03 | 03 | 02 | 02 | 02 | KO

#4. SPEEDY (0 range, 122 pts, GMS Legion TA):
Ready to play!

MOVE: 16 | 16 | 15 | 15 | 15 | 14 | 14 | KO (Hypersonic Speed)
ATTA: 09 | 08 | 08 | 08 | 08 | 07 | 07 | KO
DEFE: 16 | 16 | 15 | 15 | 15 | 15 | 14 | KO (Super Senses / Energy Shield/Deflection)
DAMA: 02 | 02 | 02 | 02 | 01 | 01 | 01 | KO (Leadership / Outwit)

#5. CALIFORNIA GIRL (6 range, 33 pts, GMS Legion TA):
Ready to play!

MOVE: 07 | 06 | 06 | 05 | KO (Running Shot)
ATTA: 08 | 07 | 07 | 07 | KO (Pulse Wave)
DEFE: 14 | 14 | 13 | 13 | KO
DAMA: 02 | 02 | 01 | 01 | KO (Perplex)

#6. MARY THUNDER (2 range, flight, 115 pts, GMS Legion TA):
Sculpt commissioned, awaiting news.

MOVE: 12 | 12 | 11 | 10 | 10 | 10 | 09 | 09 | KO (Charge / Flurry)
ATTA: 11 | 11 | 10 | 10 | 09 | 09 | 08 | 08 | KO (Super Strength / Psychic Blast)
DEFE: 16 | 16 | 16 | 15 | 15 | 14 | 14 | 13 | KO (Impervious / Invunerable / Toughness)
DAMA: 03 | 03 | 03 | 02 | 02 | 02 | 02 | 02 | KO

#7. COLOSSAL KID (0 range, 113 pts, GMS Legion TA)

MOVE: 11 | 11 | 10 | 10 | 10 | 09 | 09 | 09 | 08 | KO (Flurry)
ATTA: 10 | 10 | 10 | 09 | 09 | 09 | 08 | 08 | 08 | KO (Super Strength)
DEFE: 15 | 15 | 15 | 14 | 14 | 14 | 13 | 13 | 13 | KO (Invunerable / Toughness / Willpower)
DAMA: 03 | 03 | 02 | 02 | 03 | 03 | 02 | 02 | 01 | KO (Close Combat Expert)

#8. MATTER LAD (8 range, two arrows, 89 pts, GMS Legion TA):
Ready to play!

MOVE: 09 | 09 | 08 | 08 | 08 | 07 | 07 | 06 | KO
ATTA: 10 | 09 | 09 | 09 | 08 | 08 | 08 | 07 | KO (Incapacitate / Energy Explosion / Smoke Cloud)
DEFE: 15 | 15 | 15 | 15 | 14 | 14 | 14 | 13 | KO (Barrier / Energy Shield/Deflection)
DAMA: 03 | 02 | 02 | 02 | 02 | 03 | 02 | 02 | KO (Ranged Combat Expert / Outwit)

#9. GAS BOY (6 range, 65 pts, GMS Legion TA)

MOVE: 09 | 08 | 08 | 08 | 07 | 07 | 07 | KO
ATTA: 09 | 09 | 08 | 08 | 08 | 08 | 07 | KO (Smoke Cloud / Incapacitate)
DEFE: 14 | 14 | 14 | 13 | 13 | 12 | 11 | KO (Barrier)
DAMA: 01 | 01 | 01 | 01 | 01 | 01 | 01 | KO (Perplex)

#10. SHAMROCK - DIAL 1 - FLIGHT (0 range, flight, 34 pts, GMS Legion TA):
Sculpt commissioned, awaiting news

MOVE: 12 | 12 | 11 | 10 | 09 | 08 | KO (Charge)
ATTA: 08 | 08 | 07 | 06 | 06 | 05 | KO
DEFE: 14 | 14 | 13 | 13 | 12 | 12 | KO
DAMA: 02 | 01 | 01 | 01 | 01 | 01 | KO

#11. SHAMROCK - DIAL 2 - INVISIBILITY (0 range, 42 pts, GMS Legion TA)

MOVE: 08 | 08 | 07 | 07 | 07 | 06 | KO (Stealth)
ATTA: 08 | 08 | 07 | 06 | 06 | 05 | KO
DEFE: 15 | 15 | 14 | 14 | 13 | 13 | KO (Super Senses)
DAMA: 02 | 01 | 01 | 01 | 01 | 01 | KO

#12. SHAMROCK - DIAL 3 - TELEPORTATION (0 range, 52 pts, GMS Legion TA)

MOVE: 12 | 12 | 11 | 10 | 09 | 08 | KO (Phasing-Teleport)
ATTA: 08 | 08 | 07 | 06 | 06 | 05 | KO (Telekinesis)
DEFE: 14 | 14 | 13 | 13 | 12 | 12 | KO
DAMA: 02 | 01 | 01 | 01 | 01 | 01 | KO

#13. SHAMROCK - DIAL 4 - SUPER STRENGTH (0 range, 59 pts, GMS Legion TA)

MOVE: 08 | 08 | 07 | 07 | 07 | 06 | KO (Charge)
ATTA: 11 | 11 | 10 | 10 | 09 | 08 | KO (Super Strength)
DEFE: 14 | 14 | 13 | 13 | 12 | 12 | KO
DAMA: 04 | 04 | 04 | 03 | 03 | 03 | KO

#14. ENFORCER (0 range, 77 pts, GMS Legion TA):
Ready to play
!

MOVE: 07 | 07 | 07 | 07 | 06 | 06 | 06 | 05 | 05 | 04 | KO
ATTA: 09 | 09 | 08 | 08 | 08 | 08 | 08 | 07 | 07 | 07 | KO
DEFE: 15 | 15 | 15 | 15 | 14 | 14 | 14 | 14 | 13 | 13 | KO (Impervious)
DAMA: 01 | 01 | 01 | 01 | 01 | 01 | 01 | 01 | 01 | 01 | KO (Outwit)

#15. INFERNO KID (6 range, 2 arrows, 37 points, GMS Legion TA):
Ready to play!

MOVE: 07 | 06 | 06 | 05 | 04 | KO
ATTA: 08 | 07 | 07 | 06 | 05 | KO (Energy Explosion / Incapacitate)
DEFE: 16 | 15 | 14 | 13 | 12 | KO (Barrier)
DAMA: 01 | 01 | 01 | 01 | 01 | KO (Ranged Combat Expert)

#16. COYOTE (6 range, 2 arrows, 32 points, GMS Legion TA)

MOVE: 09 | 08 | 08 | 07 | KO (Leap-Climb, Stealth)
ATTA: 08 | 08 | 07 | 07 | KO (Incapacitate)
DEFE: 16 | 15 | 14 | 14 | KO
DAMA: 02 | 01 | 01 | 01 | KO

#17. VIRUS (4 range, 2 arrows, 56 pts., South Corncob TA):
Sculpt commissioned, awaiting deal.

MOVE: 08 | 08 | 07 | 07 | 07 | 06 | KO
ATTA: 10 | 09 | 09 | 08 | 07 | 06 | KO (Incapacitate)
DEFE: 15 | 15 | 14 | 14 | 13 | 12 | KO (Toughness)
DAMA: 03 | 02 | 02 | 02 | 01 | 01 | KO (Enhancement)

#18. MENTAL GIRL (10 range, 63 pts., GMS Legion TA)

MOVE: 09 | 08 | 08 | 07 | 07 | 06 | KO
ATTA: 11 | 11 | 10 | 10 | 09 | 09 | KO (Psychic Blast)
DEFE: 14 | 14 | 13 | 13 | 12 | 12 | KO (Energy Shield/Deflection / Barrier)
DAMA: 02 | 01 | 01 | 01 | 01 | 01 | KO (Outwit)

#19. PHANTOM LASS (0 range, 48 pts., GMS Legion TA)

MOVE: 08 | 07 | 07 | 07 | 06 | KO (Phasing)
ATTA: 08 | 08 | 07 | 07 | 06 | KO
DEFE: 15 | 15 | 14 | 14 | 12 | KO (Super Senses)
DAMA: 02 | 02 | 02 | 02 | 02 | KO (Exploit Weakness)

#20. POWER LAD (6 range, 58 pts., no TA)

MOVE: 08 | 08 | 08 | 07 | 06 | 05 | KO
ATTA: 10 | 10 | 09 | 09 | 08 | 08 | KO (Psychic Blast / Telekinesis)
DEFE: 15 | 14 | 14 | 13 | 13 | 12 | KO (Energy Shield/Deflection)
DAMA: 02 | 02 | 02 | 01 | 01 |01 | KO (Probability Control / Battle Fury)

#21. BRENDA BONES (0 range, 42 pts., no TA)

MOVE: 07 | 07 | 07 | 06 | 05 | 04 | KO
ATTA: 11 | 10 | 10 | 09 | 09 | 08 | KO
DEFE: 14 | 14 | 14 | 14 | 13 | 12 | KO (Mastermind / Willpower)
DAMA: 03 | 03 | 02 | 02 | 01 | 01 | KO (Outwit)

#22. CHAMELEON COMMANDER (2 range, 59 pts., no TA)

MOVE: 10 | 10 | 09 | 09 | 08 | 07 | KO (Plasticity)
ATTA: 08 | 08 | 07 | 07 | 06 | 06 | KO (BCF / Poison / BCF)
DEFE: 15 | 14 | 14 | 13 | 13 | 12 | KO
DAMA: 02 | 02 | 02 | 01 | 01 | 01 | KO (Shape Change)

#23. SUNSTORM (6 range, 45 pts., GMS Legion TA)

MOVE: 07 | 06 | 06 | 05 | 04 | KO
ATTA: 08 | 08 | 07 | 07 | 06 | KO (Energy Explosion / Pulse Wave)
DEFE: 15 | 15 | 14 | 14 | 14 | KO (Toughness)
DAMA: 03 | 03 | 02 | 02 | 01 | KO (Ranged Combat Expert)

#24. THUNDER LAD (8 range, 63 pts., GMS Legion TA)

MOVE: 07 | 07 | 07 | 06 | 06 | 06 | 05 | KO
ATTA: 10 | 09 | 09 | 09 | 08 | 08 | 08 | KO (Pulse Wave)
DEFE: 16 | 16 | 15 | 15 | 15 | 14 | 14 | KO (Willpower)
DAMA: 03 | 03 | 02 | 02 | 02 | 02 | 02 | KO (Ranged Combat Expert / Exploit Weakness)

#25. TORNADO BOY (4 range, 29 points, GMS Legion TA)

MOVE: 07 | 06 | 06 | 04 | KO
ATTA: 11 | 10 | 09 | 09 | KO (Incapacitate)
DEFE: 14 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 00 | KO (Perplex)

#26. MAMUWALDI (6 range, 84 pts., no TA)

MOVE: 07 | 07 | 07 | 07 | 06 | 06 | 06 | 05 | 05 | KO
ATTA: 09 | 09 | 08 | 08 | 08 | 08 | 07 | 07 | 07 | KO (Psychic Blast)
DEFE: 15 | 15 | 15 | 15 | 14 | 14 | 14 | 13 | 13 | KO (Impervious)
DAMA: 02 | 02 | 02 | 01 | 01 | 01 | 01 | 01 | 01 | KO (Exploit Weakness)

#27. TYROCK (8 range, 29 pts., Scandal High TA)

MOVE: 05 | 05 | 05 | 04 | 04 | KO
ATTA: 08 | 08 | 07 | 07 | 06 | KO (Pulse Wave / Incapacitate)
DEFE: 14 | 13 | 13 | 12 | 12 | KO (Willpower)
DAMA: 02 | 01 | 01 | 01 | 00 | KO

#28. CHANA PURI (4 range, 89 pts, no TA)

MOVE: 06 | 06 | 06 | 05 | 05 | 05 | 04 | 04 | 04 | KO (Flurry)
ATTA: 12 | 12 | 11 | 10 | 09 | 08 | 08 | 08 | 07 | KO (BCF / Steal Energy)
DEFE: 16 | 16 | 15 | 12 | 12 | 10 | 15 | 15 | 15 | KO (Mastermind / Regeneration)
DAMA: 03 | 02 | 02 | 02 | 02 | 02 | 01 | 02 | 03 (Perplex / Probability Control)

#29. CHROMIUM QUEEN (6 range, 36 pts., Furious 4 TA)

MOVE: 08 | 07 | 07 | 06 | 05 | KO (Running Shot)
ATTA: 08 | 08 | 07 | 07 | 00 | KO (Incapacitate / Smoke Cloud)
DEFE: 14 | 13 | 13 | 12 | 11 | KO
DAMA: 01 | 01 | 01 | 00 | 00 | KO (Perplex / Enhancement)

#30. MATTRESS KING (4 range, 38 pts, South Corncob TA)

MOVE: 06 | 06 | 05 | 05 | 04 | 04 | KO
ATTA: 10 | 10 | 10 | 09 | 09 | 08 | KO (Incapacitate)
DEFE: 15 | 15 | 14 | 14 | 14 | 13 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | 00 | KO (Leadership)

#31. MICROWAVE MASTER (4 range, 49 pts, Scandal High TA)

MOVE: 06 | 05 | 04 | 04 | KO (Flurry)
ATTA: 08 | 07 | 07 | 06 | KO
DEFE: 14 | 13 | 13 | 12 | KO
DAMA: 05 | 05 | 04 | 04 | KO (Exploit Weakness)

#32. TOP SPEED (0 range, 62 pts., Scandal High TA)

MOVE: 14 | 14 | 13 | 13 | 12 | KO (Hypersonic Speed)
ATTA: 08 | 08 | 08 | 07 | 07 | KO
DEFE: 15 | 15 | 15 | 14 | 13 | KO (Super Senses)
DAMA: 01 | 01 | 01 | 01 | 01 | KO

#33. FERRO BOY (0 range, 33 pts., no TA)

MOVE: 09 | 05 | 05 | 04 | 04 | KO
ATTA: 07 | 10 | 10 | 09 | 09 | KO
DEFE: 12 | 16 | 15 | 14 | 14 | KO (Invunerability)
DAMA: 00 | 03 | 02 | 02 | 02 | KO

#34. ICARUS (0 range, flight, 81 points, no TA)

MOVE: 13 | 12 | 11 | 11 | 10 | 09 | 08 | KO (Charge)
ATTA: 08 | 08 | 08 | 07 | 07 | 07 | 06 | KO
DEFE: 17 | 17 | 16 | 16 | 15 | 15 | 15 | KO (Willpower)
DAMA: 01 | 01 | 01 | 01 | 01 | 01 | 01 | KO (Close Combat Expert / Exploit Weakness)

#35. THE DICTATOR (4 range, 55 pts., Furious 4 TA)

MOVE: 09 | 08 | 08 | 07 | 06 | KO (Running Shot)
ATTA: 11 | 10 | 09 | 09 | 08 | KO (BCF)
DEFE: 16 | 16 | 15 | 14 | 14 | KO (Mastermind)
DAMA: 02 | 02 | 02 | 02 | 02 | KO (Leadership)

#36. MEDUSA GIRL (2 range, 2 arrows, 35 pts., Criminal Fraternity TA)

MOVE: 06 | 06 | 05 | 04 | 04 | KO (Plasticity / Flurry)
ATTA: 09 | 08 | 07 | 07 | 06 | KO (Incapacitate)
DEFE: 15 | 14 | 13 | 12 | 12 | KO (Energy Shield/Deflection)
DAMA: 02 | 02 | 01 | 01 | 01 | KO

#37. MAGNETRAX (2 range, 38 pts., Defense Force TA)

MOVE: 08 | 08 | 07 | 07 | 06 | KO
ATTA: 08 | 07 | 07 | 06 | 06 | KO (Telekinesis)
DEFE: 14 | 14 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | KO

#38. OCEAN BOY (2 range, 38 pts., Defense Force TA)

MOVE: 08 | 08 | 07 | 07 | 06 | KO
ATTA: 08 | 07 | 07 | 06 | 06 | KO (Incapacitate)
DEFE: 14 | 14 | 14 | 13 | 12 | KO
DAMA: 02 | 01 | 01 | 01 | 01 | KO (Leadership)

#39. MILLISECOND LAD (0 range. 38 pts, Defense Force TA)

MOVE: 14 | 14 | 13 | 13 | 12 | KO (Flurry)
ATTA: 08 | 08 | 07 | 07 | 07 | KO
DEFE: 15 | 15 | 15 | 14 | 14 | KO (Super Senses)
DAMA: 01 | 01 | 01 | 01 | 01 | KO

#40. HALO GIRL (4 range, 38 pts., Defense Force TA)

MOVE: 08 | 08 | 07 | 07 | 06 | KO
ATTA: 08 | 07 | 07 | 06 | 06 | KO (Incapacitate)
DEFE: 14 | 14 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | KO (Perplex)

#41. SUNBURN (6 range, 50 pts, Defense Force TA):
Ready to play!

MOVE: 08 | 08 | 07 | 07 | 06 | KO
ATTA: 08 | 07 | 07 | 06 | 12 | KO (Energy Explosion / Pulse Wave)
DEFE: 15 | 14 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | 02 | KO (Perplex / Ranged Combat Expert)

#42. JELLYFISH JOE (0 range, 32 pts, no TA)

MOVE: 08 | 08 | 07 | 06 | KO
ATTA: 08 | 07 | 07 | 06 | KO (Poison)
DEFE: 14 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | KO (Exploit Weakness)

#43. ROBIN HOOD (6 range, 27 pts, South Corncob TA)

MOVE: 07 | 06 | 06 | 05 | 04 | KO
ATTA: 09 | 08 | 07 | 06 | 06 (Incapacitate / Energy Explosion / Smoke Cloud)
DEFE: 15 | 14 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | KO

#44. NEMESIS BOY (2 range, 121 pts, Furious 4 TA):
Sculpt commissioned, awaiting news
.

MOVE: 08 | 07 | 07 | 07 | 06 | 06 | 06 | 05 | 05 | KO
ATTA: 10 | 09 | 09 | 09 | 08 | 08 | 07 | 07 | 07 | KO (Steal Energy)
DEFE: 15 | 15 | 15 | 14 | 14 | 14 | 13 | 13 | 13 | KO (Willpower / Regeneration)
DAMA: 04 | 04 | 03 | 03 | 02 | 02 | 02 | 02 | 02 | KO (Exploit Weakness / Outwit)

#45. PALIDUS (0 range, 162 pts., Furious 4 TA)

MOVE: 08 | 08 | 08 | 08 | 07 | 07 | 07 | 06 | 06 | 06 | 05 | KO
ATTA: 12 | 12 | 11 | 11 | 10 | 10 | 09 | 09 | 08 | 07 | 07 | KO (Super Strength)
DEFE: 17 | 17 | 17 | 16 | 16 | 15 | 15 | 15 | 15 | 13 | 13 | KO (Impervious / Invun / Tough / Regen)
DAMA: 05 | 05 | 05 | 03 | 03 | 03 | 03 | 02 | 02 | 02 | 02 | KO (Exploit Weakness / Close Combat Expert)

#46. WALL CRAWLER (0 range, 25 pts., South Corncob TA)

MOVE: 11 | 10 | 10 | 09 | 08 | KO (Leap/Climb)
ATTA: 09 | 09 | 08 | 08 | 08 | KO
DEFE: 15 | 14 | 14 | 13 | 12 | KO
DAMA: 02 | 01 | 01 | 01 | 01 | KO

#47. CAPTAIN FANTASTIC (4 range, 49 pts, Eagles TA)

MOVE: 09 | 09 | 09 | 09 | 08 | 08 | KO (Leap/Climb)
ATTA: 10 | 09 | 09 | 08 | 08 | 08 | KO
DEFE: 15 | 15 | 14 | 14 | 13 | 13 | KO (Willpower)
DAMA: 02 | 02 | 01 | 01 | 01 | 01 | KO (Leadership)

#48. THE STRANGER (2 range, 55 pts., Eagles TA)

MOVE: 08 | 08 | 08 | 07 | 07 | KO (Force Blast / Stealth)
ATTA: 09 | 09 | 08 | 08 | 08 | KO (Smoke Cloud / Poison)
DEFE: 16 | 16 | 16 | 15 | 15 | KO (Barrier / Defend / Regeneration)
DAMA: 01 | 01 | 01 | 01 | 01 | KO (Outwit / Enhancement)

#49. DRAMA QUEEN (8 range, 2 arrows, 48 pts, South Corncob TA)
Ready to play!

MOVE: 08 | 08 | 07 | 07 | 06 | KO (Mind Control)
ATTA: 13 | 13 | 13 | 12 | 12 | KO
DEFE: 13 | 13 | 12 | 12 | 11 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | KO (Probability Control)

#50. BLACKOUT BOY (4 range, 2 arrows, 43 pts, Eagles TA)

MOVE: 08 | 08 | 07 | 07 | 06 | KO
ATTA: 08 | 08 | 08 | 08 | 07 | KO (Smoke Cloud / Incapacitate)
DEFE: 15 | 15 | 14 | 14 | 13 | KO (Energy Shield/Deflection)
DAMA: 01 | 01 | 00 | 00 | 00 | KO (Close Combat Expert)

#51. THUNDER LORD (8 range, 56 pts., no TA)

MOVE: 07 | 07 | 06 | 06 | 06 | 05 | KO
ATTA: 09 | 09 | 09 | 08 | 08 | 08 | KO (Pulse Wave)
DEFE: 16 | 15 | 15 | 15 | 14 | 14 | KO (Mastermind)
DAMA: 03 | 03 | 02 | 02 | 02 | 02 | KO (Ranged Combat Expert / Exploit Weakness)

#52. BOSS PAUL (4 range, 228 pts., Admin TA)

MOVE: 06 | 06 | 10 | 09 | 08 | 08 | 08 | 08 | 08 | 08 | 08 | KO (Charge / Force Blast / Mind Control)
ATTA: 07 | 12 | 11 | 11 | 11 | 10 | 10 | 10 | 09 | 09 | 09 KO (Super Strength / Quake / Telekinesis)
DEFE: 18 | 17 | 17 | 16 | 16 | 16 | 15 | 15 | 14 | 14 | 14 | KO (Mastermind / Imperv / Masterm / Super Senses / Imperv)
DAMA: 01 | 04 | 04 | 04 | 03 | 03 | 03 | 03 | 02 | 02 | 02 | KO (Outwit / Exploit Weakness / Ranged Combat Expert / Close Combat Expert)

#53. GOLD BOY (6 range, 58 points, Eagles TA)

MOVE: 09 | 08 | 08 | 07 | 07 | 07 | KO
ATTA: 11 | 11 | 10 | 09 | 09 | 09 | KO (Super Strength / Quake)
DEFE: 16 | 15 | 15 | 15 | 14 | 14 | KO (Toughness / Barrier / Energy Shield/Deflection)
DAMA: 03 | 03 | 02 | 02 | 02 | 02 | KO (Support)

#54. GLASS GIRL (2 range, 29 points, no TA)
Ready to play!

MOVE: 07 | 06 | 05 | 04 | KO
ATTA: 09 | 08 | 07 | 06 | KO (Poison)
DEFE: 14 | 13 | 12 | 11 | KO
DAMA: 02 | 02 | 01 | 01 | KO (Ranged Combat Expert)

#55. CANNONBALL QUEEN (6 range, 55 points, Liberty Squadron TA)

MOVE: 09 | 08 | 08 | 07 | 07 | 06 | KO (Force Blast)
ATTA: 09 | 09 | 09 | 08 | 08 | 08 | KO
DEFE: 15 | 15 | 15 | 14 | 14 | 14 | KO
DAMA: 03 | 03 | 03 | 03 | 02 | 02 | KO (Leadership)

#56. RIVERMAN (6 range, 54 points, Liberty Squadron TA)

MOVE: 09 | 09 | 08 | 08 | 08 | 07 | KO
ATTA: 10 | 09 | 09 | 09 | 08 | 08 | KO (Pulse Wave)
DEFE: 15 | 14 | 14 | 14 | 14 | 13 | KO (Toughness)
DAMA: 02 | 02 | 02 | 01 | 01 | 01 | KO (Support)

#57. VIBRAPHONE KID (8 range, 41 pts, Liberty Squadron TA)

MOVE: 08 | 08 | 08 | 07 | 07 | KO
ATTA: 11 | 11 | 10 | 10 | 09 | KO (Pulse Wave)
DEFE: 14 | 14 | 13 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | KO

#58. WINE LASS (4 range, 30 pts, Liberty Squadron TA)

MOVE: 09 | 08 | 07 | 07 | KO
ATTA: 08 | 08 | 08 | 07 | KO (Incapacitate)
DEFE: 14 | 13 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 00 | KO (Support / Perplex)

#59. ATHLETIC LAD (0 range, 23 pts, Crime Smashers TA)

MOVE: 08 | 08 | 08 | 08 | KO (Leap/Climb)
ATTA: 08 | 08 | 08 | 07 | KO
DEFE: 17 | 16 | 15 | 15 | KO
DAMA: 01 | 01 | 01 | 01 | KO (Leadership)

#60. PANDORA (0 range, 82 points, Crime Smashers TA)

MOVE: 05 | 06 | 06 | 06 | 05 | 09 | 09 | 08 | 06 | KO (Flurry / Leap-Climb)
ATTA: 05 | 09 | 09 | 09 | 05 | 09 | 09 | 09 | 06 | KO (BCF / Super Strength)
DEFE: 10 | 16 | 16 | 16 | 10 | 17 | 17 | 17 | 10 | KO (Invunerability)
DAMA: 00 | 03 | 03 | 03 | 00 | 03 | 03 | 03 | 00 | KO (Exploit Weakness)

#61. VIPER (12 range, 59 pts, Crime Smashers TA):
Ready to play!

MOVE: 08 | 08 | 07 | 07 | 07 | 07 | KO (Running Shot)
ATTA: 10 | 10 | 10 | 09 | 09 | 09 | KO
DEFE: 16 | 16 | 16 | 15 | 15 | 14 | KO (Energy Shield/Deflection)
DAMA: 02 | 02 | 02 | 02 | 02 | 02 | KO (Ranged Combat Expert)

#62. DRAINO (4 range, 63 pts, Furious 4 TA)

MOVE: 07 | 07 | 06 | 06 | 06 | 05 | 05 | KO
ATTA: 10 | 10 | 09 | 09 | 08 | 08 | 07 | KO (Energy Explosion)
DEFE: 13 | 13 | 13 | 13 | 13 | 13 | 13 | KO (Toughness)
DAMA: 03 | 02 | 02 | 02 | 02 | 01 | 01 | KO (Exploit Weakness)

#63. GARGALAX THE DESTROYER (8 range, 3 arrows, 157 pts, no TA)

MOVE: 12 | 11 | 11 | 10 | 10 | 09 | 09 | 08 | 08 | 07 | KO (Running Shot / Phasing)
ATTA: 12 | 12 | 11 | 11 | 10 | 10 | 09 | 09 | 08 | 08 | KO (Incapacitate / Telekinesis)
DEFE: 17 | 17 | 17 | 16 | 16 | 16 | 15 | 15 | 15 | 14 | KO (Invunerability / Energy Shield-Deflection)
DAMA: 02 | 02 | 02 | 02 | 02 | 01 | 01 | 01 | 01 | 01 | KO (Enhancement / Outwit)

#64. CROSSEXAMINATION QUEEN (4 range, 19 pts, South Corncob TA):

MOVE: 07 | 07 | 06 | 06 | KO
ATTA: 08 | 08 | 07 | 07 | KO
DEFE: 13 | 13 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | KO (Outwit)

#65. DANGERESS (0 range, 24 pts, Wheels of Industry TA)

MOVE: 07 | 07 | 07 | 06 | 06 | KO (Flurry)
ATTA: 08 | 08 | 07 | 07 | 07 | KO
DEFE: 15 | 15 | 14 | 14 | 13 | KO (Super Senses)
DAMA: 01 | 01 | 01 | 01 | 01 | KO

#66. THE SWORDSMAN (0 range, 61 pts, Wheels of Industry TA)

MOVE: 07 | 07 | 06 | 06 | 06 | 06 | 05 | KO (Flurry)
ATTA: 11 | 10 | 09 | 09 | 08 | 08 | 07 | KO (BCF)
DEFE: 15 | 15 | 15 | 14 | 14 | 13 | 13 | KO (Toughness)
DAMA: 02 | 02 | 02 | 02 | 02 | 01 | 01 | KO

#67. THE GENTLEMAN JUGGLER (2 range, 54 points, Criminal Fraternity TA)

Sculpt commissioned, awaiting dial.

MOVE: 12 | 12 | 11 | 10 | 09 | KO
ATTA: 09 | 09 | 08 | 08 | 08 | KO
DEFE: 16 | 16 | 15 | 15 | 15 | KO (Super Senses)
DAMA: 01 | 01 | 01 | 01 | 01 | KO (Perplex / CCE)

#68. LITHOGRAPHY LASS (0 range, 23 pts, Wheels of Industry TA)

MOVE: 08 | 08 | 07 | KO
ATTA: 08 | 07 | 06 | KO
DEFE: 13 | 13 | 12 | KO (Willpower)
DAMA: 01 | 01 | 00 | KO (Outwit)

#69. KID CAMPUS (4 range, 18 pts, Scandal High TA)

MOVE: 06 | 05 | 04 | 04 | KO
ATTA: 08 | 07 | 06 | 05 | KO
DEFE: 13 | 12 | 11 | 10 | KO
DAMA: 01 | 01 | 01 | 01 | KO (Perplex)

#70. JACK HAMMER (6 range, 60 pts, Criminal Fraternity TA)

MOVE: 08 | 08 | 07 | 07 | 06 | 06 | 05 | KO
ATTA: 09 | 08 | 08 | 07 | 07 | 07 | 06 | KO (Energy Explosion)
DEFE: 15 | 15 | 14 | 14 | 13 | 13 | 12 | KO (Mastermind)
DAMA: 03 | 02 | 02 | 02 | 01 | 01 | 01 | KO (Leadership / CCE)

#71. SURABAYA JOHNNY (4 range, 41 pts, Criminal Fraternity TA)

MOVE: 07 | 07 | 07 | 06 | 06 | 06 | KO
ATTA: 08 | 08 | 08 | 07 | 07 | 06 | KO (BCF)
DEFE: 14 | 14 | 14 | 13 | 13 | 12 | KO
DAMA: 02 | 02 | 02 | 02 | 01 | 01 | KO

#72. ARACHNID BOY (4 range, 2 arrows, 35 pts, Wheels of Industry TA)

MOVE: 09 | 09 | 08 | 08 | KO (Leap-Climb)
ATTA: 08 | 08 | 07 | 07 | KO (Incapacitate)
DEFE: 15 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | KO

#73. GREEN QUEEN (10 range, 3 arrows, 74 pts, Furious 4 TA)

MOVE: 07 | 07 | 07 | 06 | 06 | 05 | 05 | KO
ATTA: 08 | 08 | 08 | 08 | 07 | 07 | 07 | KO (Incap / EE)
DEFE: 16 | 16 | 16 | 15 | 15 | 15 | 14 | KO (Barrier / ESD)
DAMA: 02 | 02 | 02 | 02 | 02 | 02 | 02 | KO (RCE)

#74. KHEER (0 range, 70 pts, Criminal Fraternity TA):
Ready to play!.

MOVE: 07 | 07 | 07 | 07 | 06 | 06 | 05 | 05 | KO
ATTA: 10 | 10 | 09 | 09 | 09 | 09 | 08 | 08 | KO (BCF)
DEFE: 15 | 15 | 15 | 14 | 14 | 14 | 13 | 13 | KO (Toughness)
DAMA: 02 | 02 | 02 | 02 | 02 | 01 | 01 | 01 | KO (CCE)

#75. CUSTODIAN JOE CURRAN (4 range, 37 pts, Criminal Fraternity TA)

MOVE: 06 | 06 | 06 | 06 | 05 | KO
ATTA: 09 | 09 | 08 | 08 | 07 | KO (Poison)
DEFE: 16 | 15 | 15 | 14 | 14 | KO (Toughness)
DAMA: 01 | 01 | 01 | 01 | 01 | KO (CCE)

#76. OL' FLOYD (6 range, 49 pts, Criminal Fraternity TA)

MOVE: 08 | 07 | 06 | 06 | 05 | 04 | KO
ATTA: 08 | 08 | 08 | 07 | 06 | 05 | KO (BCF)
DEFE: 17 | 17 | 17 | 16 | 16 | 16 | KO (Mastermind)
DAMA: 02 | 02 | 02 | 02 | 01 | 01 | KO (Outwit)

#77. MAGNARR (4 range, 44 pts, Criminal Fraternity TA)

MOVE: 07 | 07 | 06 | 06 | 05 | KO
ATTA: 09 | 09 | 08 | 08 | 08 | KO (TK / Incap)
DEFE: 15 | 15 | 14 | 14 | 13 | KO (ESD)
DAMA: 01 | 01 | 01 | 01 | 00 | KO (Enhancement)

#78. MISS COCKROACH (8 range, flight, 86 pts, Admin TA):
Sculpt commissioned, awaiting dial.

MOVE: 09 | 09 | 08 | 08 | 08 | 07 | 07 | 06 | KO (RS / Charge)
ATTA: 10 | 09 | 09 | 08 | 08 | 09 | 09 | 10 | KO
DEFE: 16 | 16 | 16 | 16 | 15 | 15 | 14 | 14 | KO (Super Senses)
DAMA: 02 | 02 | 02 | 02 | 02 | 01 | 01 | 01 | KO (Outwit / Exploit Weakness)

#79. GUNFIGHTER (8 range, 2 targets, 55 pts, Scandal High TA):
Ready to play!

MOVE: 08 | 08 | 07 | 07 | 06 | 06 | KO (Running Shot)
ATTA: 10 | 09 | 09 | 08 | 08 | 07 | KO (Incap)
DEFE: 15 | 14 | 14 | 14 | 13 | 13 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | 01 | KO (RCE)

#80. BALL BOY (0 range, flight, 37 pts, no TA)

MOVE: 05 | 05 | 05 | 04 | 04 | 04 | 03 | KO (Charge)
ATTA: 08 | 08 | 07 | 07 | 06 | 05 | 04 | KO
DEFE: 14 | 14 | 13 | 13 | 12 | 11 | 10 | KO (Toughness)
DAMA: 02 | 02 | 02 | 01 | 01 | 01 | 01 | KO

#81. MUNDANE THE MIGHTY (12 range, 39 pts., no TA)

MOVE: 06 | 06 | 05 | 05 | 05 | 04 | KO (Phasing / Mind Control)
ATTA: 10 | 10 | 10 | 08 | 08 | 08 | KO
DEFE: 14 | 14 | 14 | 14 | 13 | 12 | KO
DAMA: 01 | 01 | 01 | 01 | 01 | 01 | KO (Probability Control)

#82. STONE (0 range, 91 pts, no TA)
Ready to play!

MOVE: 07 | 07 | 06 | 06 | 06 | 05 | 05 | 05 | 04 | 04 | KO (Charge)
ATTA: 09 | 09 | 09 | 08 | 08 | 08 | 07 | 07 | 07 | 06 | KO (Quake)
DEFE: 15 | 15 | 15 | 14 | 14 | 14 | 13 | 13 | 13 | 12 | KO (Toughness / Regen)
DAMA: 03 | 03 | 03 | 03 | 03 | 03 | 03 | 03 | 03 | 03 | KO (Battle Fury)

#83. MISS ORV-OLD (8 range, 42 pts, Admin TA)

MOVE: 06 | 06 | 05 | 05 | 04 | KO
ATTA: 09 | 09 | 09 | 08 | 08 | KO
DEFE: 16 | 16 | 15 | 15 | 15 | KO (Willpower)
DAMA: 02 | 02 | 02 | 01 | 01 | KO (RCE)

#84. SATAN (10 range, 237 pts, no TA)

MOVE: 12 | 12 | 12 | 11 | 10 | 10 | 09 | 08 | 08 | 07 | 06 | KO (Phasing)
ATTA: 13 | 13 | 13 | 12 | 11 | 11 | 10 | 09 | 09 | 08 | 07 | KO (Psychic Blast / Steal Energy / Psychic Blast)
DEFE: 16 | 16 | 16 | 16 | 15 | 14 | 14 | 14 | 18 | 18 | 18 | KO (Imperv / Regen)
DAMA: 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | KO (RCE / PC / Exploit / PC)

#85. OLD MAN WINTER (6 range, 100 pts, no TA)
Ready to play!

MOVE: 08 | 08 | 08 | 08 | 07 | 07 | 07 | 07 | 06 | KO (Phasing)
ATTA: 14 | 14 | 14 | 13 | 13 | 13 | 12 | 12 | 12 | KO (Incap / Steal Energy)
DEFE: 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | KO (Regeneration)
DAMA: 00 | 00 | 00 | 00 | 00 | 00 | 01 | 01 | 01 | KO

#86. MON STARR (0 range, 31 pts, no TA)
Ready to play! (Rookie Blob dial)...

MOVE: 04 | 04 | 04 | 04 | 03 | 02 | KO (Charge)
ATTA: 07 | 07 | 06 | 06 | 05 | 04 | KO
DEFE: 14 | 14 | 13 | 12 | 11 | 11 | KO (Toughness)
DAMA: 02 | 02 | 02 | 01 | 01 | 01 | KO

Team abilities:

GMS Legion TA: This character adds a +1 to the attack value of any adjacent friendly figure who makes a ranged or a close combat attack.

Scandal High TA: This character's defense increases by +1 for each friendly figure standing adjacent to him.

Furious 4 TA: When a friendly figure with this TA is KOed, all other Furious 4 members are healed one click of damage.

South Corncob TA: This character may move freely; its move action does not count against your bank of actions for the turn.

Criminal Fraternity TA: This character may make a close or ranged combat attack freely; its attack action does not count against your bank of actions for the turn.

Defense Force TA: Characters with this TA may share the defense of any friendly adjacent Defense Force member.

Eagles TA: At any point during your turn, you may declare any opposing piece, or any pieces which share a common team ability, to be the target of the Eagles. The Eagles thereafter have a +1 on any attacks to this target.

Admin TA: This character has a +2 defense against all close combat attacks.

Liberty Squadron TA: Any critical miss rolled by this character may be rerolled. Any critical hit rolled against this character may also be rerolled.

Crime Smashers TA: When this character is the target of any attack, roll one die. On a 6, the attack cannot be made; the attacker must choose a different target instead.

Wheels of Industry TA: This character acts as a wild card, and, on each one of your turns, may declare a different TA from any friendly figure to use for the duration of the turn. The TA lasts from its declaration through all your opponents' actions and may be reset on your next turn.

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