HEROCLIX CAMPAIGN EDITION RULES
Version 2.0
Added for Version 2.0 (legal from Sept 1, 2004):
Revision of experience points totals
Consequence for Killing rules
Modifications to 2000 AD Team Ability (Judges / Search-Destroy Agency / Deadworld) in the House Rules
Legal-for-campaign modded figures, formal House Rules (Perplex, etc)
Marvel Ultimates figures
1. Each player must select a team consisting entirely of
either heroes or villains. A list below explains which characters are
heroic and which villainous. Some characters switch allegiances.
For example, Rookie Rogue starts a villain but her E and V versions are
heroic. Magneto has a villainous Rookie, heroic Experienced and
villainous Veteran. It is important to consider character allegiances at
the beginning of the game, because your opponent may steal one of your
characters as the campaign progresses!
2. Each player builds a 200-point army of Rookies. The maximum point
value for any one Rookie on your team, during the initial build, is 45 points.
All pieces in the initial build must be NAMED Rookies. Generic
characters are not allowed in the first match.
2A. This won't matter for several matches to come, but certain generic
characters are illegal in this campaign. These include Con Artists and
any generic medic, such as Paramedic, AIM Medic, Easy Company Medic, etc.
Their LE versions may be legal.
3. Players roll off. High roller:
(1)Picks the map, (2)Declares the scenario and (3)Announces Guest Star rules
(if any)
Low roller:
(1)Picks the starting area on the map and (2)Moves first.
3A. There are a number of possible scenarios for each match,
or "issue," in this campaign. The high roller may choose
to play a simple scrap. Alternately, the heroes may be trying to protect a
bystander token from villains bent on assassination. The villains may be
trying to steal two or three gems and make their getaway. The villains
may have already stolen something and have to now make their ways completely
across the board to escape. With each issue's scenario comes a victory
condition which the players mutually agree is fair before playing.
3B. Scenarios after the first issue may, at the whim of the high roller, include a GUEST STAR. Guest stars are fun additions to the game which allow players to use pieces which might not otherwise see play. High roller rolls TWO OR THREE dice (his choice) and multiplies the result by ten. Each player may, for this issue, add any Heroclix piece of their alignment under this total to their army for this issue only. However, the high roller may set a limitation on what kind of character the guest stars may be, based on the map. For example, if the high roller has chosen to play in the Batcave map, he may specify that the heroic player use a Batman Ally and the villain a Batman enemy. This does not impact their build total or number of actions.
3C. A running tally of guest stars must be kept to ensure they progress in sequence. A guest star may either be a Unique without an REV equivalent (such as Parasite or Nightcrawler or Cyblade see rule 7A), or the LE version of a generic piece (such as Joey the Snake or Valinus see rule 7B), or an REV set not currently in play by either player. For example, the high roller has declared that the current issue will include a guest star and rolls a 7, so any character 70 points or less which fits the above may be added to each side. The heroic player may choose to select Nick Fury at 62 points to help his team out, or he might wish to use a 66 point Rookie Steel. The next time the heroic player selects Steel as a guest star, he may either use the Rookie Steel or the 70 point Experienced Steel (assuming the high roller again rolls a 7). Experienced Steel cannot be a guest star unless Rookie Steel has already appeared!
4. As this issue - and the next three to four in the campaign - is based on 200 points, each player gets two actions. After several issues, once each player's build total has passed 300 points, the number of actions likewise increases to three, and so on.
5. (2.0) The winner of the issue receives 25
experience points. The loser receives 15.
Play ends until the next issue, which might be later that evening, or the
next time y'all get together. (Revised from 1.1 rule of 30 / 20 points)
6. Experience points are used to build up your characters or add new ones to
your army. The list (below) shows the progression of each Rookie character.
Many of them just go from R to E to V. For example, let's say the Heroic
player had a Cyborg on his force. He started with a 44 point Rookie.
There are also a 54 point Experienced and a 65 point Veteran available.
The Heroic player won the issue and has 30 experience points. He can cash
10 of these points in to increase Cyborg from Rookie to Experienced. The
Heroic player cannot jump from Rookie to Veteran.
6A. Players must make at least one change to their force with their experience
points after each issue. They cannot drop pieces from their army (yet).
They must either increase a character from Rookie to Experienced (or LE,
if applicable, see Rule 6B) or buy a new Rookie, or both. Unused
experience points are kept in a bank. It would be advantageous to keep a
reserve of points in the bank.
6B. The LE level, when it appears after the Rookie level or after the
Experienced level, is optional. A player may skip it if he does not have
that LE piece from WizKids or does not wish to use it. However, it does
offer an extra layer of play in some cases. For example, the heroic
player may choose to advance R Ashleigh (14 pts) to LE Princess Ashleigh (16
pts) and keep the remaining experience points in the bank. Alternately,
he can skip from R Ashleigh straight to E Ashleigh (18 pts). It just
depends on what you want to do with your points and how many you wish to keep
in reserve.
6C. You must have at least three Experienced pieces on your army before
advancing one to Veteran. You must have at least two Veteran pieces on
your army before advancing one to V+ LE or Unique, as noted in rule 7.
6D. There are certain WizKids standards, such as Wolverine, Daredevil or
Spider-Man, for whom players have a vast array of options available.
These are all delineated on the list. Basically, you can progress
from "any" Rookie Spider-Man to "any" Experienced
Spider-Man, or you can hop along a much longer line. If it's the heroic
player's goal to keep enough points in the bank to buy in a big piece like Thor
or Hellboy, then he might choose to use Daredevil, Spider-Man or Wolverine,
because you can keep making very small changes to your army as required by rule
6A. If you won Issue #1 and collected the full thirty experience points,
you could, for example, upgrade from a 27 point Rookie Critical Mass Daredevil
to a 30 point Rookie Infinity Challenge Daredevil. That way you spent 3 points
and keep 27 in the bank for future purchases. Or you can upgrade from a 27
point Rookie Critical Mass Daredevil to a 45 point Experienced XPlosion
Daredevil. That way you spent 18 points and keep 12 in the bank for
future purchases.
6E. Its perfectly
legal to leave a piece at its experienced or rookie or LE level indefinitely if
you just like playing with them that way.
Point-wise, the LE Dominic Petros is at a level beneath the experienced
version, but he plays much better.
Alternately, you might just want to keep someone at a lower level for
the Team Ability.
6F. Starting with the second issue (after concluding the first), a player may
choose to purchase a Rookie generic from a short list available. These
are strictly those generics for which no LE was ever made, and does not include
the illegal medics. For your second issue, and each subsequent issue, you
may purchase:
Metropolis SCU (hero)
Gotham Undercover (hero) (see special note on the list for Batman / Matches
Malone)
Checkmate Agent (hero)
Intergang Agent (villain)
Lackey (villain)
Criminal (villain)
Brit-City Judge (hero)
There is no special reason why you would necessarily want any or many of these,
but it might go along with some theme you are playing. For example, if
your villains include Two-Face and the Penguin, you might want some Lackeys to
go along with them.
6G. Its pretty unlikely this could ever happen, but, just in case, lets say
the heroic player has really liked having Steel as a guest star. He has used Steel three times once as a
rookie, once a few issues later as an experienced and once a few issues after
that as the vet. Now hed like to add
Steel to his army. The heroic player
would have to spend the 74 points for the Vet Steel.
7. The LE level, when it appears after the Veteran level, is how you
"unlock" other LEs and Uniques. There are also some cases, for
example Wasp or Professor Xavier, where a Unique level appears after the
Veteran. Once you have bought up from, say, Veteran Aquaman to LE Arthur
Curry, or Veteran Wasp to Unique Wasp, or Veteran Boon to LE Boon, you may then
use points in your bank to purchase any one Unique or specific LE, as noted
below, in place of a Rookie. It would
therefore be advantageous to include at least two characters on your army who
can progress to this V+ level.
7A. A "Unique only" piece is one like Thanos or Nightcrawler or
Hecate or Judge Death or Despero or Darkseid. These have no REV
counterpart. Once you have upgraded from a Vet to a "V+"
Unique or LE, you may use your
experience points to purchase one "Unique only" for each upgrade you
have made.
7B. An "LE generic" is a piece like Clay Quartermain or
Bajounte-Ka or Shvaughn Erin. These are the LE versions of an REV generic
set. Once you have upgraded from a Vet to a "V+" Unique or LE,
you may use your experience points to purchase one "LE generic" for
each upgrade you have made. The advantage to doing this is that once you
have purchased this LE generic for your team, you may then begin purchasing
generics of these pieces. For example, once you've bought a Gabriel
Jones, you can then buy Rookie SHIELD Agents. (Why you would necessarily
want to, I couldn't say.)
7C. An "LE only" is a piece whose generics are illegal for play.
These would include 4-Eyes, Tia Senyaka, Jane Foster or Sarah St. John.
You may choose to purchase Jane Foster for your team, but you can never
add generic Paramedics to play.
7D. An exception to the above is Commissioner Gordon. While this is a
"Unique only" piece, purchasing him for your team unlocks the Gotham
Police generics as though Gordon was an "LE generic" instead.
(Again, why you would necessarily want to do this, I couldn't say, it's
just an option.)
7E. There are occasional bizarre cases where the Unique is not the V+. Examples
include Hypertime Superman, Juggernaut or Cyclops. This is treated as an
optional level. If the villainous player wants to upgrade his Rookie
Juggernaut, he can upgrade to U Juggernaut or to E Juggernaut as he wishes.
7F. The Marvel Universe "new starter set" of 2004
includes six pieces which, for the purposes of this campaign, are treated as
optional LEs. These are detailed on the list. For example, a heroic
player may choose to start using either the 24-point R Wasp, or start using the
19-point UNI 003 Wasp and upgrade to the R Wasp later.
7G. There are a handful of cases (such as Arwyn, Elektra,
Hulk and Witchblade) where there are two levels above the Vet an LE and a
Unique. Each character can only be used
for a single unlock. For example, you
may advance Arwyn from Vet to Unique and get one unlock. You can advance her again from Unique to LE,
but you dont get another unlock when you do that.
8. After every fifth issue, one, and only one of your pieces may quit your
team. It's comic books; there can be discord. The player may use
the points of this piece to buy a new Rookie.
9. It is important, as said in point one, to note that many pieces switch
alignments. Say for example the villain player is using R Black Adam.
This piece cannot be advanced beyond R (or LE, if the villainous player
has it) as the E is heroic. However, the heroic player may steal Black Adam
from the villainous player! At any point after an issue, assuming R or LE Black
Adam has appeared at some point in the campaign, the heroic player may cash in
123 points and purchase an E Black Adam. This forces the villainous player
to dump his 102 point R Black Adam. He cannot do anything about this for
at least two issues, during which time the heroic player may use the E Black
Adam on his force. After two issues and assuming the villainous player
has at least three Experienced pieces on his force - the villain player may
cash in 150 points and buy an evil Vet Black Adam. (Each of these cases
is noted on the alphabetical list.)
9A. (2.0.) With the release of Marvel Ultimates comes figures which are neither heroic nor villainous but neutral. These pieces can be used as part of a team, but can be poached as described above by the opposing player at any time. For example, either player may start with a Rookie Punisher, and his opponent may then cash in to buy the Experienced Punisher.
10. If a character is KOed with a Critical Hit, then that character has been
KILLED IN ACTION. Remove him from the
campaign! You can use that characters Rookie point total to buy in new rookies before the
next issue.
10A. (2.0.) If a character is Killed in Action by a
VILLAIN, then the villain team receives 5 extra experience points.
10B. (2.0.) If a character is Killed in Action by a
HERO, then the hero loses the use of the first click on his combat dial
indefinitely. Start this character on
the second click for all subsequent games; he can never be healed or regenerate
past that click. If he kills again,
start the character on the third click, and so forth.
11. If a character is KOed in a close combat attack or action, then that character may be CAPTURED by the opponent. Planning a capture must be announced as the scenario, e.g. The heroes must arrest the Kingpin.. In order to make a successful capture, the piece that performed the knockout must make its way back to the starting area. Its movement is halved. The capturing piece must be KOed, or that player must concede, in order to prevent the capture. If captured, the piece is either temporarily or permanently removed from the campaign.
11A. Permanent capture: If the player chooses not to stage a rescue attempt in a subsequent issue, then the player regains the cost of the pieces rookie and may buy a new character with it.
11B. Temporary capture: However, the player may choose to wait until the next issue where he is the high roller and announce a rescue our teammate scenario. In this case, the player cannot replace his captured pieces point cost.
12. (2.0) The use of House
Rules, while encouraged, must be at the agreement of both players and all House
Rules must be clearly delineated in writing.
If one party objects to a modification, the modification must be struck
and the official WizKids rule used. A
sample set of House Rules is included.
13. In League play, the experience point totals may be adjusted according to the number of players. For example, a first-place winner might earn 35 points, second place 25, third place 20 and all other players 15. New players may be added in this fashion: existing players total the current build of their armies, not including experience points. This sum is averaged. The new player builds an army of Rookies up to this total. None of his Rookies may exceed 45 points.
14. (2.0.) Modded Figures are legal as guest stars only, provided that their dials have been generated using the Retardog or a similar formula, and the figure is one not made in any fashion by WizKids a better dial of an existing figure is not permitted.
The
character list now follows. It is
arranged alphabetically. Marvel Ultimates figures will be added for Version 2.0 (I have some utterly bizarre code here because of the way I saved this and I probably need to take a few minutes and figure out how to add them...)
4-EYES
hero (LE only: the Easy Co Medic is not legal)
ABBEY
CHASE hero (R / E / U / V)
ABOMINATION
villain (R / E / LE / V)
ABSORBING
MAN villain (R / E / V)
ADAM
WARLOCK hero (Unique only)
AGENT
BEAULIEU hero (LE generic; the heroic player may then add REV Mandroids)
AIM
AGENTS villainous generic. If the
villainous player has George Tarelton, he may add REVs of these.
AIM
MEDIC This piece is not legal.
AMAZO
villain (Unique only)
ANGELUS
villain (Unique only)
ANNIHILUS
villain (R / E / V / LE)
ANT-MAN
hero (LE only)
APHRODITE
IX hero (R / E / V / LE)
APOCALYPSE
villain (Unique only)
AQUAMAN
hero (R / E / V / LE)
ARASHI
villain (R / E / LE / V)
ARCANE
villain (R / E / V)
ARCHANGEL
rookie hero, exp villain, LE & vet hero (R / E / LE / V)
ARWYN
hero (R / E / V / U / LE)
ASHLEIGH
hero (R / LE / E / V)
THE
ATOM hero (LE only)
AVALANCHE
villain (R / LE / E / V)
BAJOUNTE-KA
villain (LE generic; the villainous player may then add REV Saurian Troopers)
BANE
villain (R / E / V)
BATGIRL
(Barbara Gordon) hero (R / E / V)
BATGIRL
(Cosmic Justice, Huntress in disguise) hero effectively the V+ version
of Huntress. The heroic player may
upgrade Vet Huntress to Batgirl.
BATMAN
hero (R / Matches Malone LE (optional) / E / V / Kingdom Come Unique)
BATMAN
(Cosmic Justice) villain (Unique only)
BAT
SENTRY hero generic (Unique, may be added after the KC Unique Batman)
BEAST
hero (R / LE / E / V)
BETA
RAY BILL hero (Unique only)
BIG
BARDA hero (R / E / V)
BIZARRO
villain (Unique only)
BLACK
ADAM rookie and LE villain, exp. Hero, veteran villain (R / LE / E / V)
BLACK
CANARY hero (R / E / V / LE)
BLACK
CAT rookie & Felicia Hardy LE villains, exp & veteran heroes (R /
LE / E / V)
BLACK
MANTA villain (R / E / V)
BLACK
PANTHER hero (R / E / V)
BLACK
WIDOW rookie villain, exp., veteran & Natasha Romanoff LE heroes (R /
E / V / LE)
BLADE
hero (R / E / V / LE)
BLASTAAR
villain (R / LE / E / V)
BLIZZARD
villain (R / E / V)
BLOB
villain (R / E / LE / V)
BLUE
BEETLE hero (R / E / V / LE)
BOOM-BOOM
hero (R / E / V / LE)
BOOMERANG
villain (R / E / V / LE)
BOON
hero (R / E / V / LE)
BOOSTER
GOLD hero (R / E / V / LE)
BRAINIAC
13 villain (R / E / V)
BRAINIAC
5 hero (R / LE / E / V)
BRIT-CITY
JUDGES heroic generics, may be added one at a time starting with the second
match.
BRON
villain (R / E / V)
BROOD
QUEEN villain (R / E / V) * See PROF XAVIER
BROTHER
BLOOD villain (Unique only)
BULLSEYE
villain (R / E / V)
CALYPSO
villain (LE / R / E / V)
CAMERON
CHASE hero (LE only; the DEO Agent is not legal.)
CAPT
MARVEL hero (Unique only)
CAPT
MAR-VELL villain (LE generic, the villainous player may then add REV Kree
Warriors)
*Special rule: If the heroic player adds Unique Capt. Marvel to his team, even as a guest star, then he is no longer a villain and the villainous player can never use this villainous LE generic.
CAPTAIN
AMERICA hero (Unique / R / E / V)
CATGIRL
hero (Unique only)
CATWOMAN
REV villain, Unique and Selina Kyle LE heroes (R / E / V / LE / U )
CHAMELEON
hero (R / E / V)
CHANGELING
hero (R / E / V)
CHECKMATE
AGENT heroic generics, may be added one at a time starting with the second
match
CHECKMATE
MEDIC This piece is not legal.
CHEETAH
villain (R / E / V)
CHESHIRE
villain (R / E / LE / V)
CIRCE
villain (R / E / V)
CLAY
QUARTERMAIN hero (LE generic, the heroic player may then add SHIELD Trooper
REVs)
CLAYFACE
villain (R / E / V)
COLOSSUS
hero (R / E / V)
COMMISSONER
GORDON hero (Unique, the heroic player may then add Gotham Policeman REVs)
CON
ARTIST This piece is not legal.
CONSTRICTOR
villain (R / E / V / LE)
CONTROLLER
villain (R / E / V)
CORSAIR
hero (R / E / V / LE)
COSMIC
BOY hero (R / E / V / LE)
CRIMINAL
villain generics, may be added one at a time starting with the second match
CRIMSON
DYNAMO villain (R / E / V / LE)
CYBLADE hero (Unique only)
CYBORG
hero (R / E / V)
CYCLOPS
hero (Unique / R / E / V)
DAREDEVIL
hero (CM R / IC R / XP R / Matt Murdock LE / IC E / CM E / XP E / IC V / XP V / CM V)
THE
DARKNESS hero (R / E / V)
DARKSEID
villain (Unique only)
DEADSHOT
villain (R / E / V / LE)
DEATH
DEMON villain (R / E / V)
DEATHBIRD
villain (Unique only)
DEATHSTROKE
rookie villan,exp & veteran hero (R / E / V)
DEO
AGENT This piece is not legal.
DESAAD
villain (Unique only)
DESPERO
villain (Unique only)
DESTINY
villain (R / LE / E / V)
DIABLO
villain (R / E / V)
DIVEBOMBER
villain (LE generic, the villainous player may then add Brood Warrior REVs)
DOC SAMSON
hero (R / E / V / LE)
DR
DOOM villain (R / E / V) * See DOOMBOTS
DOCTOR
FATE hero (R / E / LE / V)
DR
OCTOPUS villain (R / E / V)
DR.
STRANGE hero (R / E / V)
DOOMBOTS
villainous generics. These may be
played if Doctor Doom is in play. Rookie Doctor Doom may be accompanied by one rookie Doombot. Exp Doctor Doom may be joined by two
Doombots: rookie or experienced. Veteran
Doctor Doom may be accompanied by three Doombots: rookie, experienced, veteran
or LE.
DOOMSDAY
villain (R / E / V)
DORMAMMU
villain (Unique only)
DOVE
hero (R / E / V)
DREADNOUGHTS
villainous generic. If the villainous
player has Silver Dreadnought, he may add REVs of these.
EASY
COMPANY MEDIC This piece is not legal
EASY
COMPANY SOLDIER heroic generic. If
the heroic player has Little Sure Shot, he may add REVs of these.
ECLIPSO
villain (Unique only)
EDDIE
CARLIN villain (LE generic, the villainous player may then add LexCorp
Battlesuit REVs)
ELEKTRA
villain. Starts as a villain with the
Xplosion LE. This piece does not affect
Hand Ninjas in any way, although she is an AE to Daredevil. Elektra remains a villain through the IC R /
UNI 006 / E / V / U sets. The heroic
player may then steal her with the Critical Mass R and keep her through
the R / E / V / LE set, and finally elevate her to the Xplosion Unique. For claritys sake, the Clobberin Time R /
E / V / LE piece is not legal in this campaign.
ENCHANTRESS
villain (Unique only)
FATALITY
villain (R / E / V / LE)
FIRELORD
villain (R / E / V)
FIRESTORM
hero (R / E / V)
FLASH
hero (R / E / V)
FLASH
(Jay Garrick) hero (Unique only) (house rule: has JSA TA)
FRANK
GUNZER hero (LE generic; the heroic player may then add SWAT Specialist REVs)
FURY
rookie & experienced villains, Hippolyta LE hero, veteran villain (R /
E / LE / V)
GABRIEL
JONES hero (LE generic; the heroic player may then add SHIELD Agent REVs)
GAMBIT
hero (R / E / V)
THE
GENERAL villain (Unique only)
GEORGE
TARLETON villain (LE generic; the villainous player may then add AIM Agent
REVs)
GORILLA
GRODD villain (R / E / V)
GOTHAM
POLICEMAN heroic generic. If the
heroic player has Comm. Gordon, he may add REVs of these
GOTHAM
UNDERCOVER The LE may only be used in conjunction with Batman. REVs may be added by the heroic player from
the second round.
GREEN
ARROW hero (R / E / V / LE)
GREEN
GOBLIN villain (Unique only)
GREEN
LANTERN (Hal Jordan / Unleashed) hero (R / E / V / LE)
GREEN
LANTERN (John Stewart / Cos Justice) hero (R / E / V / LE)
HAND
NINJAS villainous generic. If the
villainous player has Kirigi, he may add REVs of these.
HARLEY
QUINN villain (R / E / V / LE)
HAWK
hero (R / E / V)
HAWKEYE
hero (R / E / LE / V)
HAWKGIRL hero (R / E / LE / V)
HAWKMAN
hero (R / E / V / LE)
HDC
TROOPERS heroic generic. If the
heroic player has Montgomery Kelly, he may add REVs of these.
HECATE
villain (Unique only)
HELLBOY
rookie, experienced and veteran heroes, Unique villain (R / E / V / U)
HENCHMAN
- villainous generic. If the villainous
player has Joey the Snake, he may add REVs of these.
HEPZIBAH
hero (R / E / LE / V)
HERCULES
hero (R / E / V)
HOBGOBLIN
villain (R / UNI 004 / E / V / LE)
HOPE
villain (LE generic; the villainous player may then add LexCorp Security
REVs)
HULK
hero (PSM LE / IC R / IC E / Mr Fixit U / IC V / Critical Mass U / Bruce
Banner LE / Xplosion U)
HUMAN
TORCH hero (R / LE / E / V)
HUNTRESS hero (see BATGIRL) (R / E / V may then become BATGIRL U)
HYDRA
MEDICS This piece is not legal.
HYDRA
OPERATIVES villainous generic. If the
villainous player has Operative 128, he may add REVs of these.
IAN
NOTTINGHAM villain (R / E / V)
ICEMAN
hero (R / LE / E / V)
INTERGANG
AGENT villainous generic. - This piece may be added one at a time from the
second match on.
INTERGANG
MEDIC This piece is not legal.
INVISIBLE
GIRL hero (R / CM LE / E / CT LE / V)
IRON
MAN hero (R / E / V)
JANE
FOSTER hero (LE only; the Paramedic is not legal.)
JASON
BURR villain (LE generic; the villainous player may then add Kobra Fanatic
REVs)
JEAN
GREY hero (R / E / V / LE)
JESSE
QUICK hero (R / LE / E / V)
JOEY
THE SNAKE villain (LE generic, the villainous player may then add Henchman
REVs)
JOHNNY
ALPHA hero (R / E / LE / V)
JOKER
villain (R / E / V / U)
JUDGE
ANDERSON hero (Unique only)
JUDGE
DEATH villain (Unique only)
JUDGE
DREDD hero (R / E / V)
JUDGE
FEAR villain (R / E / V cannot be used without Judge Death)
JUDGE
FIRE villain (R / E / V cannot be used without Judge Death)
JUDGE
HERSHEY hero (R / E / LE / V)
JUDGE
MORTIS villain (R / E / V cannot be used without Judge Death)
JUGGERNAUT
villain (R / U / E / V)
KABUKI
hero (R / E / V)
KANG
villain (R / E / V)
THE
KEY villain (Unique only)
KILLER
CROC villain (R / E / V)
KILLER
FROST villain (R / E / V)
KILOWOG
hero (Unique only)
KINGPIN
villain (R / E / V / LE)
KIRIGI
villain (LE generic; the villainous player may then add Hand Ninja REVs)
KLAW
villain (R / E / V)
KNUCKLES
villain (LE generic; the villainous player may then add Thug REVs)
KOBRA
villain (R / E / V)
KOBRA
FANATIC villainous generic. If the
villainous player has Jason Burr, he may add REVs of these.
KRAVEN
villain (R / E / V / LE)
KREE
WARRIORS villainous generic. If the
villainous player has Captain Mar-Vell, he may add REVs of these.
LACKEYS
villainous generics, may be added by the villain player from the second round
LADY
DEATHSTRIKE villain (Unique Only)
LADY
SHIVA rookie & experienced villains, Sandra Wu-San LE & veteran
heroes (R / E / LE / V)
LAURA
BROWN hero (LE generic, the heroic player may then add SHIELD Sniper REVs)
THE
LEADER villain (Unique only)
LEX
LUTHOR villain (Unique only)
LEXCORP
BATTLESUITS - villainous generic. If
the villainous player has Eddie Carlin, he may add REVs of these.
LEXCORP
SECURITY villainous generic. If the
villainous player has Hope, he may add REVs of these.
LITTLE
SURE SHOT hero (LE generic; the heroic player may then add Easy Co Soldier
REVs)
LIVE
WIRE hero (R / LE / E / V)
LOBSTER
JOHNSON hero (R / E / V / LE)
LOGAN
*See WOLVERINE
MAD
HATTER villain (R / E / V / LE)
MADAME
MASQUE villain (R / E / V / LE)
MAGDALENA
rookie & Sister Magdalena LE villains, exp & veteran heroes (R / LE / E / V)
MAGIK
hero (R / LE / E / V)
MAGNETO
rookie villain, exp hero, veteran
villain (R / E / V)
MAGOG
villain (Unique only)
MAJOR
MAXIM villain (R / E / V)
MAN-BAT
villain (R / E / V / LE)
MANDARIN
villain (R / E / V)
MANDROID
ARMOR heroic generic. If the heroic
player has Agent Beaulieu, he may add REVs of these.
MANHUNTER
2.0 villain (LE generic; the villainous player may then add Manhunter REVs)
MANHUNTERS
villainous generic. If the villainous
player has Manhunter 2.0, he may add REVs of these.
MARROW
rookie villain, exp, vet & Sarah LE hero (R / E / V / LE)
MARTIAN
MANHUNTER hero (Unique only)
MAXIMA
rookie & of Almerac LE villain, exp & veteran hero (R / LE / E /
V)
MEDIC
519 villain (LE only, the Hydra Medic is not legal)
MEDUSA
hero (Unique only)
METALLO
villain (Unique only)
METROPOLIS
SCU heroic generics, may be added one at a time starting with the second
match.
MOJO
villain (Unique only)
MOLE
MAN villain (R / E / V / LE)
MOLOIDS
villainous generic. If the villainous
player has Val-Or, he may add REVs of these.
MONTGOMERY
KELLY hero (LE generic; the heroic player may then add HDC Trooper REVs)
MOON
KNIGHT hero (R / E / LE / V)
MOONDRAGON
villain (Unique only)
MOONSTONE
rookie & Dr Sofen LE villain, exp & vet hero (R / LE / E / V)
MORDRU
villain (Unique only)
MORGAN
LE FAY villain (Unique only)
MR
BONES hero (Unique only)
MR
FANTASTIC hero (R / E / V)
MR
FIXIT *See HULK
MR
HYDE villain (R / E / V)
MYSTIQUE
villain (R / LE / E / V)
NATALIA
KASSLE rookie & exp hero, veteran villain (R / E / V)
NEBULA
villain (R / E / LE / V)
NEMESIS
hero (R / E / V)
NENORA
villain (LE generic; the villainous player may then add Skrull Agent REVs)
NICK
FURY hero (Unique only)
NIGHTCRAWLER
hero (Unique only)
NIGHTMARE
villain (Unique only)
NIGHTWING
hero (R / E / V)
NOVA
villain (Unique only)
NUBIA
villain (Unique only)
OPERATIVE
128 villain (LE generic; the villainous player may then add Hydra Operative
REVs.)
PAIBOK
villain (LE generic; the villainous player may then add Skrull Commando
REVs.)
PARADEMON
SCOUTS villainous generic. If the
villainous player has Pharzoof, he may add REVs of these.
PARADEMON
WARRIORS villainous generic. If the
villainous player has Valinus, he may add REVs of these.
PARAMEDIC
This piece is not legal.
PARASITE
villain (Unique only.)
PATCH
hero *See WOLVERINE.
PENGUIN
villain (R / E / LE / V)
PHARZOOF
villain (LE generic; the villainous player may then add Parademon Scout
REVs.)
PHOENIX
hero (Unique only)
PLASTIC
MAN hero (R / E / LE / V)
POISON
IVY villain (R / E / LE / V)
PROF
XAVIER hero (R / E / V / U)
*Special note: If the villain player has the Brood Queen on his army, then E Prof Xavier may become the villainous Prof Xavier LE from Critical Mass. Hero player may rescue Xavier from the villain player by upgrading to V Xavier.
PSYLOCKE
hero (R / E / V / LE)
PUPPET
MASTER villain (R / E / V / LE)
PYRO
villain (R / E / V)
QUASAR
hero (Unique only)
QUEEN
BEE villain (R / E / V)
QUICKSILVER
rookie villain, exp & veteran hero (R / E / V)
RAKSOR
villain (LE generic; the villainous player may then add Skrull Warrior REVs.)
RASPUTIN
villain (R / E / V)
RAVEN
- REV hero, Trigons Daughter LE villain (R / E / V / LE)
RED
SKULL villain (Unique only)
RHINO
villain (R / E / LE / V)
RIDDLER
villain (house rule: V & LE have Perplex on all clicks) (R / E / V / LE)
ROBIN
hero (R / E / V)
ROCKET
RED hero.
*Special rule: The R and V Rocket Reds are generics. If the heroic player wishes to add Rocket Red, he may add the E piece first, once he has two other E pieces on his army. After this member, who may be upgraded to the LE edition, is on the force, the heroic player may then add generic rookies and veterans as well.
ROGER
FALCONE hero (LE generic; the heroic player may then add SWAT Heavy Weapons
REVs.)
ROGUE
rookie veteran, exp & veteran hero (R / E / V)
RONAN
THE ACCUSER villain (Unique only)
SABRETOOTH
villain (R / UNI 005 / E / V / LE)
SAMANDAHL
REY hero (Unique only)
SAMMY
LIEBMAN hero (LE generic; the heroic player may then add SWAT Officer REVs.)
SANDMAN
rookie & exp villain, veteran hero (R / E / V)
SARAH
ST JOHN villain (LE only; the Con Artist is not legal.)
SATURN
GIRL hero (R / E / LE / V)
SAURIAN
TROOPERS - villainous generic. If the
villainous player has Bajounte-Ka, he may add REVs of these.
SAURON
villain (Unique only)
SCARAB
hero (R / LE / E / V)
SCARECROW
villain (R / LE / E / V)
SCARLET
WITCH rookie villain, exp & veteran hero (R / E / V)
SCIENCE
POLICE heroic generics. If the heroic
player has Shvaughn Erin, he may add REVs of these.
SCIENTIST
SUPREME villain (LE only; the AIM Medic is not legal.)
SCORPION
villain (R / LE / E / V)
SELENE
villain (R / E / V)
SENTINELS
villainous generics. Rookies may be
added by the villainous player once they have a bank of 100 pts.
SERSI
hero (Unique only)
SGT
ROCK hero (R / LE / E / V)
SHADE
villain (R / E / LE / V)
SHADOWCAT
hero (R / E / U / V / LE)
SHAZAM!
(Capt Marvel) Unique hero, Kingdom Come LE villain
SHE-HULK
hero (R / E / V)
SHI
hero (R / E / V / U)
SHIELD
AGENTS heroic generic. If the heroic
player has Gabriel Jones, he may add REVs of these.
SHIELD
MEDICS This piece is not legal.
SHIELD
SNIPERS heroic generic. If the
villainous player has Laura Brown, he may add REVs of these.
SHIELD
TROOPERS heroic generic. If the
heroic player has Clay Quartermain, he may add REVs of these.
SHVAUGHN
ERIN hero (LE generic; the heroic player may then add Science Police REVs.)
SIAMESE
hero (Unique only.)
SILVER
DREADNOUGHT villain (LE generic; the villainous player may then add
Dreadnought REVs.)
SILVER
SAMURAI villain (R / E / V)
SILVER
SURFER Unique hero, Power Cosmic LE villain
SILVER
SWAN villain (Unique only)
SINESTRO
villain (R / E / V). This game
assumes Sinestro to be a single villain, not generic constructs.
SKRULL
AGENTS villainous generic. If the
villainous player has Nenora, he may add REVs of these.
SKRULL
COMMANDOS villainous generic. If the
villainous player has Paibok, he may add REVs of these.
SKRULL
WARRIORS villainous generic. If the
villainous player has Raksor, he may add REVs of these.
SOLOMON
GRUNDY villain (R / E / V)
SPIDER-MAN
hero (UNI 001 / CM R / IC R / CT U / CM E / XP U / IC E / CM V / IC V / IC U)
SPIRAL
villain (Unique only)
STARFIRE
hero (R / E / V)
STARMAN
hero (R / E / V) (house rule: vet has JSA TA)
STEEL
hero (R / E / V)
STIX
the REV are three separate characters, all villains.
STORM
hero (R / E / V)
SUPER
SKRULL villain (Unique only)
SUPERGIRL
hero (R / E / LE / V)
SUPERMAN
hero (HT U / R / E / V / OWAW LE / Kingdom Come U)
SUPERMAN
(Cosmic Justice) villain (Unique only)
SWAMP
THING hero (R / E / V)
SWAT
HEAVY WEAPONS heroic generic. If the
heroic player has Roger Falcone, he may add REVs of these.
SWAT
OFFICERS heroic generic. If the
heroic player has Sammy Liebman, he may add REVs of these.
SWAT
SPECIALISTS heroic generic. If the
heroic player has Frank Gunzer, he may add REVs of these.
SYDNEY
SAVAGE hero (R / E / V / LE)
T.O.
MORROW villain (R / E / V / LE)
TASKMASTER
villain (R / E / V)
TERRAX
villain (Unique only)
THANOS
villain (Unique only)
THING
hero (R / E / LE / V)
THOR
hero (R / E / V)
THUGS
villainous generic. If the villainous
player has Knuckles, he may add REVs of these.
TIA
SENYAKA hero (LE only; the SHIELD Medic is not legal.)
TIGER
LILY hero (R / E / LE / V)
TITANIA
villain (Unique only)
TOAD
villain (R / E / V / LE)
TOMOE
villain (R / LE / E / V)
TORQUEMADA
villain (R / E / V)
TROIA
hero (R / LE / E / V)
TWO-FACE
villain (R / LE / E / V)
TYPHOID MARY villain (R / E / LE / V)
ULIK
villain (R / E / V)
ULTRA-HUMANITE
villain (Unique only)
ULTRON
villain (R / E / V)
UMAR
villain (R / E / V)
VALINUS
villain (LE generic; the villainous player may then add Parademon Warrior
REVs.)
VAL-OR
villain (LE generic; the villainous player may then add Moloid REVs.)
VENOM
villain (R / E / V)
VIPER
villain (R / E / V / LE)
VISION
hero (Unique only)
VULTURE
villain (R / E / V / LE)
WARBIRD
hero (Unique only)
WASP
hero (UNI 003 / R / E / V / U)
WEAPON
X hero * See WOLVERINE
WEATHER
WIZARD villain (R / E / V)
WHIRLWIND
villain (R / E / V)
WHITE
QUEEN rookie & exp villain, veteran hero (R / E / V)
WITCHBLADE
hero (R / E / V / LE / U)
WOLFSBANE
hero (R / E / V / LE)
WOLVERINE
hero (Logan R / UNI 002 / IC R / Patch R / Weapon X U / Logan E / Patch E /
Logan V / IC E / Patch V / IC U / IC LE / IC V)
WONDER WOMAN hero (R / E / V / Kingdom Come U)
WULF STERNHAMMER hero (R / E / V)
YELLOWJACKET
villain REV &Inf Challenge LE, hero Rita DeMara LE (R / E / V / IC LE
/ CT LE)
YUKIO
villain (R / E / V)
ZATANNA
hero (R / LE / E / V)