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The Knights of Kaldor is envisaged as a “career campaign” that will span the lives of a small group of hedge knights and minor nobility. I had in mind the epic scope of Pendragon’s “Boy King” and Warhammer Fantasy Role Playing’s “Power Behind the Throne” when I started stitching the various pieces and plots together but I wanted a smaller area, particularly because I’m writing this in my spare time. Focusing on the kingdom of Kaldor, I want to create a storyline that will take a small group of characters from the day of their initiation to knighthood through battle and intrigue to the point in their lives when they achieve their dreams: land, glory, a place of power of their own.
The plot of this campaign is designed to initiate players to the complex and deep Harn setting. The campaign starts with an emphasis on combat and tangible obstacles that the characters can confront, defeat, and reap the reward. As the second act progresses and the characters gain experience, the balance shifts towards more political problems. In these situations, the characters will find their opponents less willing to come to open battle and the rewards less obvious. By the third act, the characters are surrounded by political intrigue. While they may wish for some straight ahead sword swinging, but the halls of power are full of people that don’t like blood dirtying their floors, so the characters will have to play the deadly game of power politics.
The campaign’s central theme is the group’s persecution and later pursuit of a secret group of Agrikans. This evil sect has discovered an ancient cairn and plans to use it to open a gate to Balgashang. The incantation they need to use requires certain relics of power, items that have lain hidden in eastern Kaldor’s rugged country for centuries. These “devil riders” have been combing the Sorkin Mountains looking for the relics and it is up to our characters to stop them, even though they don’t know what’s going on at first.
Most of the action in the campaign takes place in Fethael Hundred. This region of Kaldor is largely untouched by other writers, so I have created a gazetteer to introduce other GMs to the area. To date, the play-testing group has been through the Letters of Arlin and pursued the Bandits of Chyle to their lair.
Please send your comments to heretic42@hotmail.com or leave me a private message at HarnForum
As of 19
August, all of these files are now found at the
Knights of Kaldor site on Harnmaster.us
Official Harn material can be purchased through Columbia
Games and Kelestia.com.
Other fan created articles can be downloaded from Lythia.com
Created by Joe Adams. Last updated on 19 August 2006