Pete Karsanow's notes for POKéMON Red/Blue as played on the Nintendo GameBoy 1. You get the lowercase é character on a PC by holding down Alt and pressing 1 then 3 then 0 (or 0 then 2 then 3 then 3, can't leave off the leading 0), or just use the Character Map accessory of Windows. In HTML it's é or é. The uppercase É is Alt with 1 then 4 then 4 (or 0 then 2 then 0 then 1), and in HTML it's É or É. The game itself uses the lowercase one exclusively, but the manual uses the uppercase one where appropriate. Apparently, the limitations of the game force it to use "POKéMON" all the time, but the manual uses Pokémon mostly and POKÉMON only in headings. 2. You can't trade with another player until you've gotten a POKéDEX and at least returned to Viridian City. But if you want to get all 3 starting Pokémon, you can have somebody start up a new game on a second GameBoy, choose a different one at start, and then trade it to you for something useless. Do that a second time with the other one, and now you have all 3 (#1, 4, and 7). All it costs you it $400 for 2 POKé balls to capture the two you trade away, and the second machine is used for a while to start 2 new games. NOTE: the second machine will lose any saved game! This worked on the no$gmb emulator, although it can only do the same cartridge (Red/Blue) twice, not Red on one machine and Blue on another. To be nice to the owner of the second GameBoy, you can partially repeat the whole process so you have an extra two out of the three initial choices, and when they pick the third one for their final new game (yes, this means starting and playing 4 games for a while on the second machine and keeping the 5th game), you can trade those 2 back. Here it is again, with Red & Blue to make it easier: a. Red starts game #1, picks Bulbasaur, plays up to the point where trading is possible, and has 2 or 4 "spare" Pokémon. b. Blue starts game #1, picks Charmander, plays up to the point where trading is possible, trades Charmander to Red for any "spare". c. Blue starts game #2, picks Squirtle, plays up to the point where trading is possible, trades Squirtle to Red for any "spare". (could stop at this point with Red happy, but Blue is not) d. Blue starts game #3, picks Bulbasaur, plays up to the point where trading is possible, trades Bulbasaur to Red for any "spare". Red now has 2 Bulbasaurs. e. Blue starts game #4, picks Charmander, plays up to the point where trading is possible, trades Charmander to Red for any "spare". Red now has 2 Charmanders as well. f. Blue starts game #5, picks Squirtle, plays up to the point where trading is possible, and gets 2 "spare" Pokémon. Now trade both spares for Red's second Bulbasaur and Charmander. Red and Blue now both have all 3 starting Pokémon! (substitute your preferred starting Pokémon as necessary. all that matters is that you get all 3. if you want to try cloning Pokémon by turning off machines in mid-trade to avoid starting the extra 3 games, it's at your own risk.) 3. Before you get too far in the game, i.e. start meeting trainers in the Viridian Forest, you'll wonder how you get more $ (P) in the game. The answer is by fighting other Pokémon trainers, selling extra items, fighting Gym bosses, and the Pay Day attack. Don't spend too much on Poké Balls early on, and don't bother with other items at all. You'll only need 5 or 6 Balls for a while, since there aren't too many different Pokémon in the early stages, and one of each is enough near the start of the game. 4. In the OPTION command on the main menu (POKéDEX, POKéMON, ITEM, NAME, SAVE, OPTION, EXIT) is the cryptic "BATTLE RULES" setting. The two choices are "SHIFT" and "SET". The default is "SET," where you keep the same Pokémon out, even when the opposing trainer loses, until you explicitly switch it. The more useful setting is "SHIFT," which lets you switch to another Pokémon after defeating one. This is actually after you know what the enemy's next Pokémon will be, so you can make an optimum selection to beat it quickly (or start running away). SHIFT is very useful for combat with trainers; the first battle is still against whatever you have in front, until you switch, but after that you can go against the enemy's weak points without wasting a round. Too bad you can't do this against random single encounters. Anyway, I strongly suggest using the SHIFT setting. For a challenge, keep it on SET. Check this setting when you resume a saved game and are going to fight other trainers or bosses. 5. Do NOT use a Poké Ball on a trainer's Pokémon. It will be destroyed and you waste that turn. Too bad the warning in the game about this appears after you've already met a few trainers with Pokémon that you don't have, where you would be most tempted to try to grab one... [RTFM] 6. Poké Balls are gone when used, regardless if capture is successful or not. You don't get experience for a fight that results in a successful capture. So, don't waste time switching Pokémon during a "capture" combat as if you're trying to spread experience points around; just knock down the enemy's HP quickly. 7. As soon as you have more than 1 Pokémon in your hands (stable just doesn't sound right, considering you are supposed to wear the Poké Balls at your waist), you should start doing the cheeziest move in the game: put a weak Pokémon in the top position, so it starts off every new combat, and immediately switch (PkMn option) to your "real" Pokémon for the rest of the battle. This gives your weak one a share of the experience with no risk to itself. Unfortunately, this means that the Pokémon you choose to switch to suffers at least one attack before it can do anything. Use this trick to power up weak Pokémon until you get the "Exp. All" much later in the game. 8. Another cheezy move, which will save you money but drag out your game, is to run back to the nearest Poké Center (or Mommy) when you get the least bit worried about the next combat. When first entering a new area, don't go too far in, and get used to the Pokémon in the grass just inside. Fight the trainers one at a time if necessary - nobody says you can't be grossly unfair and face each one completely fresh. 9. Other than the top Pokémon slot, which starts every combat, it really doesn't matter which order you put your other Pokémon in. Even if one's HP goes to 0, and you are forced to switch to another, you are still allowed to choose the replacement. 10. Once you get 6 Pokémon in your hands, any new ones that you capture go immediately into "Someone's PC" (the name changes later to Bill's) at the Poké Center. You have to go to one to see or retrieve them. They are filed at the top of the default "box", so you have to Deposit one or more (to get to less than 6 out) to be able to Withdraw. Each box has a limit of 20. If you have any "spare" Pokémon (second or more of a type, or one you captured just so you have it in the POKéDEX), I suggest you put all those Pokémon in one box, and leave the default at another so you can quickly find all your "new" Pokémon. Remember to heal up any new acquisitions before trying to use them in combat! I use at least 3 boxes: #1 is low level extras to trade (read ahead in a walkthrough and stock up); #2 is the lower-side ones that need to go up 1 level to keep up; #3 is the upper-side ones that are at least the level you want all your usable Pokémon to be at. Add extra boxes for these roles once you get lots of Pokémon. Switch the #2 and #3 boxes as you change the minimum level. Start using #4 and higher as you get more and more. 11. Before you go into the Viridian Forest (or after, your choice), I suggest you head west from Viridian, but take the north path. If you go the right way, you'll get to the Pokémon League building, which you can't enter without badges. You will fight Gary here much later, but the important part is the two patches of grass before you get to the Pokémon League building. You can find Rattata, Nidoran (female), Nidoran (male) and Spearow here! Spearow may be too tough until you build up your group - come back later if necessary. The Nidorans can only be found elsewhere in the Safari Zone, much later in the game than now. Most walkthroughs tend to ignore this area, since you can't go far in the Pokémon League building - you can pass one more guard each time you get a Badge from defeating a Gym Leader. Anyway, Route 22 shouldn't be ignored! 12. Nidoran comes in both male and female versions. The actual display on the GameBoy shows a Greek male or female symbol, which doesn't have an ASCII character equivalent. I'll use "(m)" or "(f)" from now on for these. Actually, the male symbol shown by the game is modified from the "real" thing, but its close enough. 13. The Metapod and Kakuna are two of the more useless Pokémon in the game, and you can find them as early as the Viridian Forest. Rather than wasting a Poké Ball on one, you could raise the level on your Caterpie and Weedle to 7 - they will then evolve into (respectively) a Metapod or Kakuna unless you stop it. Because the "base" Metapod and Kakuna only know Harden, yet the Caterpie and Weedle have two useful moves, you'll save yourself the trouble of pushing a purely defensive Pokémon (the "base" Metapod and Kakuna) into lots of battles. See the discussion of evolution below. 14. Pokémon gain in their 5 statistics (HP, Attack, Defense, Speed, Special) when they go up a level. Abbreviate these to HP, ATK, DEF, SPD, and SPL or SPC. The amount is usually from 1 to 4 (highest I've seen so far is 4). These are based on the "effort points" of the Pokémon that you've been fighting, and the random hidden values for your particular Pokémon too. So ignore what you may have read from me earlier about these being completely random numbers... 15. The appeal of letting a Pokémon evolve is that the new form usually has better level gains, but the disadvantage is often that it also gets new moves at a higher level than the old form. When a Pokémon evolves to a new form, its statistic values are REPLACED by those calculated for the new form at the new level, which MAY be lower than the previous values. Moves known by the Pokémon before it evolves aren't forgotten, but any moves already known by the new form usually aren't gained either. For example, a Weedle evolves to Kakuna, and never learns Harden. Same thing for a Caterpie and Metapod. However, when an Abra evolves into Kadabra, it learns Confusion! And when a Magikarp becomes Gyarados at level 20, it learns Bite! 16. Advice for defeating Brock (first Gym fight): I hope you picked a Bulbasaur as your initial Pokémon. I have no idea what works otherwise. Anyway, at level 13 Bulbasaur learns the Vine Whip attack, which is super effective on Geodude and Onix - one hit will probably do it. One thing other people forget to mention is that you get a large (for that time in the game) amount of money for defeating Brock, P 1386, in addition to the Boulder Badge and TM 34 (Bide). For Misty, you get P 2079, the Cascade Badge and TM 11 (Water Gun). 17. Spend some time in Viridian Forest until you get a Pikachu. Not because they're so cute or the Pokémon mascot, but because they will literally rip through Pidgey, Spearow, and Zubat with one-hit-kills when as low as 6th level. You can easily raise your Pikachu to be your highest level Pokémon before you get through Route 3 and Mt. Moon. 18. If you're near the west (Route 3) entrance to Mt. Moon, you can see the exit to your right, and your Town Map thinks you're on Route 4 already! 19. Most walkthroughs don't mention it, but on Level 3 of Mt. Moon, in the room where you find the TM01 on a small platform, press A at the solitary rock past the Rocket guy to get an Ether. 20. You get $595 for defeating your rival just north of Cerulean City. His 4 Pokémon include a Pidgeotto, Abra, Rattata and his starting one (Charmander, Bulbusaur or Squirtle). 21. You get the first (and worst) fishing pole, the Old Rod, in Vermilion City. All it can catch are Magikarp (#129). Those are found in the water in many places, starting with Vermilion City and Route 6 (all at Level 5). Also Route 11, 24, 25 and the Cerulean City Gym. You can also fish in the statues at Lt. Surge's Gym! Plus Routes 12, 13, 17 and 18? 22. Teleport (from Abra, Kadabra, and Alakazam) can save you a lot of steps going back to heal. You have to actually do something (heal or use PC) in a Poké Center for Teleport to switch to it as your destination. Luckily, Teleport will still work outside battle, even if the Pokémon that has it has fainted. However, you have to be "outside" for it to work, which doesn't include inside buildings (even rooftops) or caves or tunnels. 23. Here's some advice on choosing/keeping moves when a Pokémon learns a new move when going up a level or evolving (sorted by level): #012 Butterfree @ 16 Stun Spore - replace String Shot #012 Butterfree @ 17 Sleep Powder - replace Stun Spore #069 Bellsprout @ 18 Sleep Powder - replace Growth #015 Beedrill @ 20 Twineedle - replace Poison Sting #012 Butterfree @ 21 Supersonice - ignore #029 Nidoran (m)@ 21 Focus Energy - forget Tackle #032 Nidoran (f)@ 21 Tail Whip - forget Scratch #025 Pikachu @ 25 Swift - replace Growl #001 Bulbasaur @ 27 Razor Leaf - replace Vine Whip #065 Alakazam @ 31 Recover - forget Confusion #025 Pikachu @ 33 Agility - ignore #069 Bellsprout @ 21 Stun Spore - forget Vine Whip #001 Bulbasaur @ 34 Growth - ignore 24. The Official Nintendo Player's Guide for Pokémon has errors: POISON POWDER is POISONPOWDER in the game, ... 25. There's a Hyper Potion in the bed of the room at the left end of the hallway in the basement of the S.S. Anne. 26. When you fight your rival on the S.S. Anne, he will have: Pidgeotto @ level 19, Raticate @ 19, Kadabra @ 18, and the evolved version of his starting Pokémon at level 20. In my case that was Charmeleon (from Charmander). I think I saw him use a Potion once during the battles. 27. The Thunder Badge that you get from Lt. Surge will add 1 to the Speed (SPD) of all your Pokémon. Just so you don't go crazy, if you've been keeping careful records and suddenly they're all thrown off... 28. If one of your Pokémon is asleep (SLP), it will show up momentarily during combat as a black ball instead of the usual green/yellow. If it's in the front, you have to choose another one at the start of combat. Fainted (FNT) Pokémon show up as a yellow ball with a black X through it. Again, if it's in the front, you have to choose another one at the start of combat. A burned (BRN) or poisoned (PSN) Pokémon is shown as a black ball, but you can still start combat with it. It may lose HP during combat and while walking around, displayed as a flash on the screen. 29. There's an Escape Rope in the bush all by itself near the northeast corner of Route 11. 30. The nickname man in Lavender City will NOT change the nicknames of Pokémon traded to you. So you're stuck with DUX and MARCEL... 31. At Erika's Gym in Celadon City, the "CoolTrainer(f)" did withdrawal of Pokémon from battle, and used a Hyper Potion once. Even if you're using the "SET" setting, you don't get to change your Pokémon on a withdrawal. 32. Although the money isn't as important as it used to be, Erika gives you $2871 for defeating her. The other trainers nearby are worth up to about half that each. A Beedrill at level 20 is enough to take on most of them single-handed (Twineedle attack!). 33. While in Celadon City, go to the west exit. You'll be on part of Route 16. While you can't get past the Snorlax blocking the road, if you have Cut you can go north and sort of around it. There's grass nearby with Raticate - the toughest capture I had so far! - and Doduo. And through the building, you can find a house where you're given HM2 (Fly). You can use it outside of combat if you beat Lt. Surge. For some reason, the 2 guide books that I bought ignore the possibility of Route 16 until long after Celadon City. 34. While trying to reconcile some errors in the published versions of the "battle chart" (which Pokémon types have an advantage over other types), I found some "cycles". These are like "rock-paper-scissors." One of them is pointed out in the manual: Fire > Grass > Water (> Fire). Here are several others ("return to the beginning" is assumed): Ice > Rock (yes, > Ice) Bug > Psychic > Poison Fighting > Ice > Flying Grass > Rock > Bug Grass > Rock > Flying Grass > Rock > Fire Grass > Rock > Ice Ground > Rock > Ice Ground > Fire > Ice Ground > Fire > Grass Ground > Poison > Grass Ground > Electric > Water #. The second fishing pole, the Good Rod, is from a man in Fuchsia City. It adds the Goldeen (#118) and Poliwag (#60) to your possible catches. You should now go fishing at Pallet Town, Viridian City, Route 22, Cerulean City, Cerulean City Gym, Routes 4, 24, 25, 19, 20, and 21, Cinnibar Island, Seafoam Island and Fuchsia City, in addition to the locations listed for the Old Rod. #. The best fishing pole, the Super Rod, is from a man in a building on Route 12. This lets all possible POKéMON be caught, which adds Tentacool, Psyduck, Krabby, Shellder, Slowpoke, Dratini, Poliwhirl, Staryu, Horsea, Seaking and Kingler to the list. Only the Secret/Unknown/Champion's Dungeon as an additional location though. #. Can you go fishing at Route 9? Route 7?, Silph Co. Level 1?, Route 14?, outside the Power Plant? Pete Karsanow - p.karsanow[AT}sbcglobal{DOT)net http://www.geocities.com/hentaihelper/p_rpgame.htm