This is a hint/cheat file for the adult anime fighting game "Metal & Lace" from Megatech Software. Megatech is apparently out of business, so I'm breaking my rules on facilitating piracy of H games in English, only because there seems to be no way to buy this game at retail anymore. The original (non-English) version of this game may have been "Ningyou" from Forest. A METLACECODE.TXT file is posted near this text file on my website, which contains the copy protection codes. This is only being done because Megatech is apparently out of business, and the M&L game is no longer being sold. If anyone knows different, let me know and I'll remove the codes and modify this file as necessary. There is also a MLPATCH.ZIP file containing the official NR-18 patch, the v1.42a patch, and an installation problem patch. I'll warn you here that it's about 800K, so don't download it unless you need it! SETUP 1. System Requirements: DOS 3.3 or better, 386 processor, VGA, 640K RAM, keyboard, a Thrust Master or IBM compatible joystick, 3.5" HD floppy or CD-ROM drive. Initially available on 3.5" floppies, apparently later on CD too. Sound cards supported: Sound Blaster, Sound Blaster Pro, Thunder Board, Pro Audio Spectrum, Sound Master, Adlib, and Adlib Gold. (I got it on floppies, if somebody has the CD version, please let me know if there are significant differences from what I say here.) 2. Installation and play require 560Kb of free conventional memory in DOS, 18 Mb of hard disk space. DMA, IRQ and IO addresses for sound card must have no conflicts. The 560Kb mentioned above is in kilobytes, not thousands of bytes. The game materials say "580K", but 574,688 bytes (561Kb) free ran fine as far as I could tell. I detected no differences in operation at 601,936 bytes (588Kb) free. Anyway, just make sure you don't get "thousands of bytes" and "kilobytes" (Kb) confused, because they really are different. 3. Setup for the Media Vision PAS 16 sound card in particular: Leave "Base I/O Address" at 220H, or whatever you have in your CONFIG.SYS file for Sound Blaster compatibility. You can't get the supposedly correct value of 388H. Set DMA channel to 1, or whatever the PAS says it uses. Put "DMA IRQ Number" to "Auto Detect" or the correct IRQ number for the PAS if you can. Most other Sound Blaster-compatible cards should require only whatever drivers and settings they normally require for DOS. PLAY 1. On some older computers, The digitized voice during the "It's 2053..." scroll in the introduction was very scratchy. Specifically, for a 486-DX 33 used with the external (256K on motherboard) cache or internal (8K in processor) cache turned on (turbo mode) and a PAS 16 sound card. Turning off the cache solved the problem in this case. This appeared in both the demo and full versions of the game, but was not noticed for the demo on a DX2-66 machine. It's probably a problem with a slow motherboard and sound card not being able to operate at high speed. 2. There are cosmetic problems with the scrolling graphic of the armor during the game introduction, if you have a Tseng Labs chipset VGA or SVGA card (ET-4000/W32 definitely, maybe others). First, at the beginning, the part of the screen below the feet of the armor appears to be memory garbage, since it changes if the system's memory is configured differently. Second, near the end, a horizontal line appears across the screen just before the helmet moves. Then, when the girl changes from armored to nude, there is more garbage on the lower 2/3 of the screen while the animation is changing frames. I first thought this was a problem with the demo and the game, but the demo showed no such problems with a Diamond Viper SVGA card, or an old Orchid (possibly Tseng ET-2000 chipset) VGA. Mine is a local bus SVGA with 1 Mb and Tseng ET-4000/W32 chipset. 3. Not mentioned in the manual is that you can "left-click" (with a mouse) while a digitized speech clip is playing to silence it. However, this seems to cause problems after a while; sometimes after a lot of these, you hear fragments of other clips at the start of one, or just static/noise plays, or nothing plays for what seems like a long time. There may be the same problem if you use the keyboard to select things, though I haven't tried that a lot. 4. Also not mentioned in the manual is that you can "right click" (with a mouse) or press ESC on the keyboard to exit many menus and special locations like "Armor Al's" and "the Old Man's". 5. The default assignments for the keyboard are NOT what it says in the manual. Left is "6" in the program, and right is "4", but these can easily be reconfigured. 6. The list of things you can click on in the bar is incomplete. It should also include the Bartender, Ashtray, Radio, the "DT" sign (the one left of the "!"), the Generic Babe (blonde), the Poster of the girl, the Other Posters of armor, the Keg, the Floor, the Mirror, Jaimee (who says the same thing as Gordie & Mudd), the Graffiti on the rear column, and Jaimee's beer can/mug (both the down and up positions). While some of these should be left to the player to discover, at least the Generic Babe should have been added to the picture on page 5 of the manual, and had a little section later on. 7. The parts prices shown in the manual on pages 10 and 11 are incorrect; the ones used in the program are different but correct. The screen shots of combat on the back of the box are incorrect too because they don't show the AI and power-up bars. Looks like the "here's what the screens will look like in the game when we finish it" disconnect again. 8. There's really nothing great in the crate. A player might want to read it just once, but I checked on it once in a while to see if anything changed during play; it didn't. Looks like some backlash to the California peace-and-love society, and I guess justification or background for the setting of the ML game. Since it is mentioned in the manual as a way of winning a T-shirt, I expect players will look at it and go "Oh. This is it?". 9. I'm not sure if it's slow old me, but I can't seem to get any of the special moves out of the keyboard, and the computer opponent is way too fast for me. So, I've been spending my money on AI chips to do all the fighting for me. Do the special moves in the manual require keys be pressed in sequence or simultaneously? I could have tried two-player mode to get some practice, but I decided to just buy AI chips galore and let the computer play itself. One of the hints on the web says that the Sun C works well with AI, and the Anna does well in manual mode if you do the circular swinging a lot. 10. The explanations in both the manual and the program of the Battery I and Battery II are in error. They restore "HP", not "Hz", although if you pronounce it as "hurts" you get the right idea. 11. There's no explanation anywhere of the level numbers that appear on the armor preparation/repair screen. It would have been nice to at least mention in the manual that you are rated three ways for each armor type, and that you will improve at different rates in all of them with combat, depending on what moves you make or what happens to your armor. There should have also been an explanation for the power efficiency number, but I haven't been able to figure out that one. 12. Nice feature (thumbs up!) for making the use of batteries practically automatic. It's good that you don't have to select a particular type of battery based on the amount of power/HP needed; it is selected correctly for you. So, if you have a Sun C at 1 HP, a Battery III is used to bring it up to 190, but if you have a Silver Dragon at 1 HP, a Battery II is used instead to bring it up to 100 HP. 13. There appears to be no way to remove accessories from an armor once you have installed them. I accidentally installed some shields on an armor that I have no intention of using unless another one is destroyed, and now I can't get them out! 14. Why should I play a female character? There seems to be nothing different in the game if I play one, but maybe I need to play a male and a female all the way through to see. On second thought, why bother! 15. Sometimes combat just stops for up to a few seconds. The clock doesn't move, there are no sounds, and the fighters don't do anything. Then it starts up again as if nothing happened. I've noticed that the battle sounds don't appear for the first few events after this occurs, but then they start again. And at least once I've noticed no sound for some events in combat, but then they start up again. Or the sound is produced, but delayed by a substantial fraction of a second, for instance causing the sound of a hit to occur after the target has already fallen down. 16. Should you ever redo ML (for a CD-ROM, for instance), please consider using better colors for some things in the bar. For instance, why not use some brown for the keg, crate, bar counter, bench, and table? You went to the trouble of making Wolf McGirt's boots brown, and then you don't use that color anywhere else on the screen! Also, try putting some lines on the tough guy's pants to at least separate the legs and shoes, since his entire lower body is just a black blob as it is. 17. Apparently some of the digitized voice clips aren't used in the game. I'm talking about some apparent quotes from things in the bar that are in the sound files. For instance, the beer mug says something about McGirt, or the keg mentions the mirror. Another is the "best 3 out of 5" when a Robo-Babe is defeated. If you weren't going to use these, why leave them in the files? 18. What's the explanation for the "force field column" effect? I've seen both combatants do it, even simultaneously! I guess it has something to do with the shields, but there is no mention of it anywhere. 19. There is no joystick calibration within the game that I know of. At least one person has been provoked to delete the game because the joystick cursor had a slow drift that couldn't be corrected for. Seen to happen with a Gravis PC-Pad joystick. Possibly interference with existing mouse, but unlikely. 20. The endgame is disappointing. With the sound off, it is even puzzling and scary (my machine is broken!) to see the screen image shake from side to side like that. The pictures of "Valerie" and "Valerie's Mom" are cute, but what goes on with them has nothing to do with the course of the story so far, unless you left out an explanation (character went to island to become Ultimate Champion and then blow it up?). Also, if a revision is ever done, change the endgame scroll to read " / Ultimate Champion / of / Metal & Lace", rather than the scrambled way it appears now. 21. After the endgame, if you go back into the game, the Champion's name does appear in the introduction. But what if you have more than one character do that? Also, while the character can be played, and the status shows "Ultimate Champion", the levels, inventory, and cash are the same as the last saved game (before any combat with Gunder), but the armor status is (apparently) correct for after the last combat. At least now you don't have to pay to look at the pictures. 22. A reply to a message on the Megatech BBS mentioned that you see the girls by clicking on "the stage". What stage?! I've been getting to the sexy stuff by clicking on the Girl Poster. I tried all over the screen for half an hour, single and double-clicking, and I can't find any stage! 23. Here are the combats you have to win to beat the game: Stage 1: Defeat each of the 7 girls 2 times each. After any one is defeated once, the "Other Posters" changes to advice for the rest of the game. After any 2 are defeated twice, "Girl Poster" shows their pictures (clothed) for $50 each from now on. Interlude: Defeat Jamaal Wilkerson 3 times. This may turn off the "Girl Poster". Stage 2: Defeat each of the 7 girls 2 times each. After any 2 are defeated twice, the "Girl Poster" shows their pictures (clothed and in lingerie) for $50 each. Interlude: Defeat Eileen Bombast 3 times. Stage 3: Same as Stage 2. 3rd picture shown if NR-18 mode. Interlude: Defeat Scuzz MacAlfie 3 times. Stage 4: Same as Stage 2. 4th picture shown if NR-18 mode. Interlude: Defeat Rachel Sapperstein 3 times. Defeat Gunder 6 times to become Ultimate Champion. That's a total of 74 fights! 2) Hints for play of ML: a) There are a lot of different things to click on in the bar, many of which aren't mentioned in the manual. The special messages give a bonus or penalty only once each time you start the game or have a combat, so you can get them again and again if you either keep battling or quit and restart the game. They are part of the random sequence of messages that each item in the bar has. Changing to a different character will not restore the bonuses. You can save after a bonus, try to get a special message, restore if it is a penalty, and it won't appear again in that sequence. For the penalties, if you don't have enough money or armor so that the penalty could be applied, it won't appear. b) The Keg (bottom center of screen) has several special messages: get $150, lose $1000, get one Neural Amplifier, and damage one armor. c) The Bartender has several special messages: pay $100, get $250, and (if you don't mind stolen goods) pay $1500 (or get them for free if you don't have that much) for 3 Battery III. Note that this is a bad deal for you unless you have less than $1500, so while it could be a penalty, if you go and spend money on things first it is a bonus. d) The Floor (on either side of the Keg and Posters) has several special messages: get $200, get a (random type) armor, damage an armor, lose an armor. Note that the armor that you get will have only 1 HP, so sell it to Al if you don't want to recharge and keep it. e) The Mirror (top center of screen) has several special messages: get $20, duplicate an armor you already have, and (after you have been in combat once) send you to the combat opponent select screen for free. Note that the duplicated armor will be the cheapest type you have, and will have only 1 HP and no power-ups installed, so sell it if you don't want another one. This message can also take a long time to show up, so don't count on it. Also, the "teleport your ass out of here" can appear multiple times if you "chicken exit" until you are ready. Even though it may take a while to appear, I prefer using the mirror instead of clicking on the Generic Babe or double-clicking on the Other Posters. f) The Ashtray (on the bar to the left of the Generic Babe) has several special messages: get $200, pay $75, and (after you have been in combat once) add one win to your record. The effect of the last one can only be seen by clicking on the "CASH" box (see below). g) The "DT" (or is it OT?) sign to the left of the "!" sign has a sequence of messages: click on it (then wait for the message to clear) to get 15 messages which act as an internal credits list for the game. After sitting through all of them, you get $1000 the first time through, $500 the second, $250 the third time, and so on. The counter is apparently separate for each fighter, and this is one of two bonuses you can get as many times as you like in one sitting, if you want to sit that long. If you are persistent, it will eventually go down to $5 and then back up to $1000, but it appears to "decay" twice as slow on the second cycle. There are much easier ways to get money in the game. If you really want to see the credits list, its in the endgame anyway. h) The Tough Guy (sounds like AHHHnold to me) has several special messages: get $250, get $500, get 3 Batteries (a I, a II, and a III), and damage all your armors. i) The Radio (towards the upper left of the screen) has several special messages: get $500, have 1/2 price sale at Armor Al's (if you go right away), and lose an armor. Ed said you only lose an armor if you have more than one. j) Jaimee (the short brunette standing next to Gordie & Mudd) just tells you the same thing they do. You pay $25 to enter two player mode; there must be at least two fighters with armor available. Her name is also used as the password for the Old Man, but you only need it the first time for each player. Ed said that if you tell the Old Man "Jaime" (missing the final "e") the first time, you get a different message, but nothing really different happens. k) The Generic Babe (the blonde at the bar) can be paid $100 (a Big Ben) to tell you that the Old Man wants to hear "Jaimee" as a password, or paid $150 to send you to the "select a combat opponent" screen (battle a Robo Babe). You should never need to do the first, and you only need to do the second once. After one fight, use the Mirror to save the money, and ignore her for the rest of the game. Ed said that if your character is male, tip the Generic Babe twice, and "Cobra Mission" players will get a surprise. l) Note that if you go to the "next battle" after a combat with a Robo-Babe, you will pay $150 for registration. Avoid it by going back to the bar so you can get more bonuses, save the game, and then come back through the Mirror for free. Tournaments are a different story, since you must do all the combats in one session without returning to the bar. m) The Crate (below the Mirror) just has the "Metal & Lace" magazine in it. I never saw it change the whole game, and couldn't find anything I could do while in it. n) The Other Posters (of mecha on the pole in the center of the screen) have several messages, which are not really bonuses or penalties. When the game starts, they just have a single message from Gunder. After fighting a combat, you get some advice from them: "Don't jump, it will lower your max energy - Gunder", "Be defensive and let the enemy punch you and tire out", "Keep punching and kicking to raise offensive power", and "Gunder is a liar!" are the only useful ones. But, if you double-click on the "Other Posters" you will go to the combat screens, automatically paying $150 if fighting a Robo Babe, or for free to a tournament with a champion if you are at that stage. o) The Girl Poster (also on the pole) is the gateway to the sexy stuff in the game. When the game starts, or just after a champion is defeated, it is just a single message. After defeating at least two girls completely (so you can no longer select them on the combat opponent screen), the defeated girls start to appear behind the poster. You pay $50 for each girl you want to see. Their clothes are all on at first, but they have extra screens with less clothing (only one more with lingerie for the NR-13 version) for each round you win in the tournaments. Why a female character would want to see them is beyond me. If you are the Ultimate Champion, you get to see them for free. p) Armor Al's has (1/2 price shown): Offensive Defensive Max Energy Power Name cost($) Power Power Level Efficiency ------------------------------------------------------------- MIMI 1500 11 9 160 85% ROGUE 1000 8 11 165 100% ANNA 2200 10 11 175 65% MISTRESS 2000 11 10 180 70% SKY HOUND 3000 11 11 180 55% SILVER DRAGON 4800 11 11 100 50% SUN C 4000 12 10 190 70% There's no explanation anywhere of what the power efficiency number means. I used a Sun C for all my combats because it has the highest number of HP to start with (that's what "Max Energy Level" is) and otherwise reasonable numbers. *** Check: Mistress may be HP=170 *** q) The Towel Girl (Mia) can give you information about your upcoming opponent in combat. For $50, you get the name of the opponent's armor type. For $100 you get full information about the armor including installed power-ups. r) A Booster III lasts for 5 to 10 seconds each, depending on the armor type. Unused fractions, measured in seconds, are retained after combat. Maximum Booster time is 60 seconds. s) An AI chip lasts for 5 to 10 seconds each, depending on the armor type. Unused fractions, measured in seconds, are retained after combat. Maximum AI time is 60 seconds. The MIMI type can apparently never use AI, whether you buy one from Al or find it through a bonus. I've found that exactly when you activate the AI does make a big difference to the outcome of combat; a fraction of a second can apparently make the difference between winning and losing, and how long it takes. I found this only by going into the tournament with Gunder many times, and have no other explanation for why I can either win or lose the same battle even if I don't go up levels in the meantime. t) A Neural Amplifier adds 6 to 10 HP to an armor, depending on the type, over and above the usual maximum. If the armor doesn't take any damage, or enough damage to use them up, they stay until destroyed in combat. Absolute maximum HP for any armor, with any combination of Maximum HP levels or Neural Amplifiers, is 250. Booster AI Neural Name III (sec) (sec) Amp (+HP) ------------------------------------------- MIMI 8 -- 10 ROGUE 10 10 10 ANNA 6 10 8 MISTRESS 7 10 8 SKY HOUND 5 8 7 SILVER DRAGON 5 5 5 SUN C 7 10 8 u) A combat lasts for up to 60 seconds. Money is given for winning (only $10 or so for losing), and a bonus is given for time remaining. A draw is if both combatants are still standing at the end of time, or they kill each other at the same time, which is pretty rare. As said above, you're usually better off going back to the bar after each fight, so you can get the bonuses, rather than continuing with another fight, except for a tournament with a champion. Those have to be tackled as three or six sucessive fights, so make sure you have lots of supplies before heading into one. v) If you collect lots of bonuses, you can easily acquire one of each of the seven (7) types of armor, lots of batteries, and the cash to support your combat supplies. I don't think it's necessary to try to match your armor according to what your opponent has, e.g. that a Rogue is the best thing to use against an Anna (which I doubt). I just used a Sun C with a lot of power-ups, and let the AI do all the work! Even though some combats were lost, the character gains levels often enough to eventually beat all opponents, who apparently don't. The only really tough opponents for my Sun C were the Silver Dragon and Sun C types, and the tournament with Gunder wasn't won until I got to comparable levels. w) Unlike Boosters, Neural Amplifiers, and AI chips, the Shields are apparently NOT used up in combat, even if they activate (the humming column of light that acts like a force field for a few seconds), that is, if that's what is happening. Shields are apparently lost only when the opponent would have killed you but for the shield. But, all armor types can only carry 3 at most, so make them the best ones (type II). I don't know what turns on a force field, but your AI can do it, and so can your opponent, sometimes for no apparent reason. x) Another thing in the bar that you can click on is the "CASH" box. It will show a summary screen until you click on it again. The win record affected by the magical Ashtray is here. "Credits Now" is some sort of counter for how many tournaments you have won, and how many Robo Babes you have beaten in this round of the tournaments. y) The beer mug (but it looks more like a can to me) in Jaimee's hand is the biggest special in the game. While in the "down" position, it has several special messages: gain money (random amount $100 to $500), recharge all armors, damage an armor, destroy an armor. While in the "up" position, it will always grant a random amount of money from $100 to $500 (in $50 increments) each time it is clicked on. This will work once if you click on it before clicking on the mug in the "down" position, but after the first time, you must click on the "down" mug before the "up" mug will give you more money. In practice, click on the "up" mug, save the game, then click on the "down" mug lots of times until it either goes up or gives you a special message. If a penalty, restore, then click on the "up" mug and save, and start again. If a bonus, click on the "up" mug, save, and start again. Once you have been through all the penalties for the down mug, you can either click multiple times while down to get the bonuses too, or just click once down and once up as many times as you like to get as much money as you need. Nothing happens if you click on the empty space where the mug would be but for it being in the other position, or on the mug when up after you get money once, and there seems to be no way to click on the mug when it is moving. z) The pole behind the tough guy also has several messages. If you double click on it while a "hand" cursor appears, except for where the mug appears when up, you will get $500 the first time each player does it. There are several different messages on the pole, none of which seem to be really important, but in contrast to the rest of the things in the bar, these messages appear to be determined strictly by where on the pole you double click. Single click gets you nothing. aa) Characters gain levels in Offensive Power, Defensive Power, and Maximum HP in each type of armor for combat, whether successful or not. Levels are gained even if the AI does everything. Fractional levels don't seem to help, but when a whole number is reached it adds to the appropriate quantity (1 for power, 5 HP for Maximum HP) and any fractions are lost. These levels apply to all armor of that type, but there's usually no point in having more than one of each type for long anyway. In practice, if the AI is doing all the fighting, you will gain levels in Maximum HP, Offensive Power, and Defensive Power, in decreasing order of frequency. bb) Each player can have at most 99 items of any type. The game will not let you get more than that, so you might as well sell them if you accumulate close to that many through accumulation of bonus items. This is particularly easy with Battery IIIs, since you can get up to 4 each time without ever using any. cc) Let's talk about Wolf McGirt. I've ignored him up until now, because there is really no need to borrow money with the bonuses available. The amount you can borrow apparently varies with combat experience and character inventory somehow. I have a character who won all 4 tournaments and is trying to beat Gunder, and hasn't been able to borrow any money at all for a while. Another character has Credits Now of 32 (has defeated all 7 Robo-Babes in the first level) and hasn't won the first tournament yet, and could borrow up to $16,000. A character just starting out is not able to borrow anything either, so I guess you have to go into combat to have a reputation first. dd) Anyway, if you do borrow any amount, interest is added on at what looks like 5% per combat, which are apparently considered to be one per day, and Wolf takes a portion (1/2?) of your winnings to pay off the debt. If you don't borrow the maximum amount, you can "be funny" and try to borrow a negative amount of money. In that case, Wolf will take 10% of your cash as a penalty, but it doesn't go into paying the debt! Using a combination of this and other ways of losing money, it is possible to attempt to pay back more money than you have. If you "go negative", the cash amount will apparently wrap around to $4,967,295 (as -$1) (this is 5,000,000 - 32705 !?) and go down from there. While this might seem wonderful at first glance, the amount is apparently treated by the game as a negative number, and you can't buy anything! I've also found that if you make one or more payments on the debt, you can't pay more than you have or borrow negative amounts again, until you pay the whole thing off and can start again. I haven't been able to make this work as a source of essentially unlimited cash, but somebody else might. ee) A reply on the Megatech BBS mentioned that you can also pay $25 to Gordie & Mudd to go negative. The reply also implied that this was a bug in the program. If so, then this is not the way to practically infinite riches in ML. ff) I haven't tried fiddling with the save game file in ML, since the game can be successfully played (albeit tedious) and won with AI chips and getting money from bonuses. The 1.42a patch released by Megatech added an experienced character and an easy mode, but I never needed them. gg) Megatech added a cheat key in version 1.42a: press Shift and F11 and F12 in combat to "recharge your powers". This regenerates hits up to normal value, but doesn't affect AI or booster time. Only works for "easy" mode characters? hh) Apparently "Cheet Sheets Issue 35" had a contribution by Otaiba Sheikh which had two different items for Metal & Lace. The first one said that if you click on the top poster, then the bottom, then 2nd from top, then 2nd from bottom, you would be invincible during fighting. Well, there was a mention of a middle poster too, and there isn't one! And I couldn't get this one to do anything special; not fighting after doing this means you die just like always. Anyway, the second one said to click on the "C" in "Lucky Winner" to see a naked character. Sorry, this one didn't work either. All I got was the usual sequence of images. If this was for a different version (I tried with both my original disks and the 1.42a update in both NR-13 and NR-18 modes), please let me know! ii) Ed said these are the Robo-Armors that the various Champions use. Normally, you only fight each one twice, but the third Armor is there for the last fight in the Tournament round. Jamaal Wilkerson: Anna, Silver Dragon, Rogue Eileen "Bombast" Ballentine: Sky Hound (all 3 times) Skuzz MacAlfie: Silver Dragon (all 3 times) Rachel Sapperstein: Mimi or Sun C jj) Ed said these are the Armors that Gunder uses in the 6 rounds of the final Tournament. 1: Rogue 2: Anna 3: Sky Hound 4: Mistress 5: Sun C 6: Silver Dragon Make sure you go in with enough Neural Amplifiers to maximize HP each round, at least 18 Shield IIs (3 per round), at least 6 Battery III to repair after each battle, and enough Booster III to have a full 60 seconds of extra power in all 6 battles. You'll also need enough AI chips, if you're using them. I found Ed Hrzic's file on Metal & Lace has some slight differences from what I have, so if I have "Ed said" anywhere, it's from there. Ed's M&L information is at: http://www.geocities.com/TimesSquare/Alley/2247/Mlhints.txt (reached from Solepc.htm) You can visit a Polish web page for Metal & Lace if you just want to see the girls' pictures. The pictures are linked from this page: http://sonyx.eu.org/farmer/metal.htm There are images of the scrolling robot from the opening too, and done very well, as I can't find the splice marks. However, it seems only the first 2 of each girl's 4 pictures are posted there. Here's another Metal & Lace site that I found: http://www.c2i2.com/~baillie/Matthew/metalandlace/mlmain.html Unverified cracks at: http://www.iaw.com/~fridguy/vg-city/pc/pc200.htm Unverified cheats at: http://www.gamehunt.com/cheat/PC/cheat3976.html If you have anything to add to this file, let me know. Pete Karsanow - bishoujo.helper[AT}sbcglobal{DOT)net http://www.geocities.com/hentaihelper/