1. Knights of Xentar (KoX) - Notes on game operation: a) The CD-ROM version requires the disc to remain in the drive during play. Ensure that, if any changes are made via the INSTALL program, the correct drive is pointed to when all is said and done. Otherwise, you may be asked to put your disc in a floppy drive, or in the hard drive. The only way out is to reboot and run INSTALL again. b) Again, the initial music volume is much too loud, but this time pressing Ctrl-Alt-D (reduce volume for a PAS16) will cause the introduction graphics to be skipped. Don't worry about it the first time, just use the System menu once you start a game to lower the Background Music Volume (BGM) to an acceptable level. This will take effect immediately and affect the introduction music too. Then you can exit, and watch the whole introduction once without covering your ears. (What I didn't notice is that the Ctrl key will skip quickly through a lot of things in the game. The introduction is one, the photoshop is another (hold down Ctrl), the display of stuff gained from combat is one more.) c) There is a noticeable temporary slowdown in tempo of the background music in both 16 and 8-bit PAS modes sometimes, for no apparent reason. And for some reason voice won't play, if Windows was ever loaded, until you reset or reboot the computer. (This was originally written back when Windows 3.x was around.) d) The English in the manual and the text of the game is noticeably better than even Metal & Lace. However, the voices are a bit too contrived (not everyone has to have a silly accent!), and some of the spoken dialogue doesn't match the text (this is probably dramatic ad-libbing by the actors). Then again, some of the text is messed up, and the voices at least make more sense. e) Miscellaneous: Use the default names of Desmond, Rolf, and Luna to avoid strangeness between text and speech. The 3D mode doesn't really gain you anything. MDF stands for Magical Defense Factor, summarizing the odds of avoiding the effects of hostile magic. Too bad there's no map of the whole land. A right-click during combat will make you run away. Maximum inventory of 99 per item. f) This is the English version of the third game of a 5-game Japanese series (Dragon Knight). So when are the other ones coming? Also, I can see how there was -one- game previous to this, but two? g) I got some information from a Polish page for KoX, translated by somebody fluent in the language (not me. Thanks Darker!): - Use Ctrl-Shift to pause/resume music if it was turned ON. - To skip results of battle, e.g. how much gold you got, press Ctrl. - If you Warp out of Nero's Retreat, you lose your clothes! (go back in to confuse the guard, then leave normally to get your originally equipped items back) h) Recently re-installed the game and confirmed information found at: http://www.geocities.com/Tokyo/9240/cheats.html - get a Magma Gem (for Flame magic) with Flammo Pocket Warmer to man in Dreadsden with Luna in party - get a Crystal Gem (for Earth magic) with Desmond(TM) Action Figure to man in Coventry with Luna in party - get a Lightning Gem (for Thunder magic) by buying $50,000 of goods (you can sell it back later) at second (east side of town) weapons store in Tristrap, leave store, re-enter store. can now buy Magic Helmets (Desmond and Rolf can use) and 1 Lightning Gem. i) The patch to 5 bytes in KX.EXE to give you NR-18 mode in a NR-13 game, without installing the NR-18 upgrade, isn't a full fix. You'll get a lot of the NR-18 graphics, but some animated scenes will still use the NR-13 clothing instead of naked flesh. You really do need the NR-18 upgrade to get the complete effect, sorry! But just so I don't keep getting asked questions about this patch, here's what I have: a hex edit patch to set the NR-18 mode on. This works for the CD-ROM version 1.08A only. Save a backup copy of KX.EXE, then edit KX.EXE as shown: Search: 80 3E DB 0E 00 74 13 Change: C6 06 DB 0E 01 90 90 Some animated frames are incomplete, but otherwise the result should be good enough for most people. If it isn't, restore your backup copy of KX.EXE, and download and install the NR-18 upgrade that I put on my website after deciding that Megatech isn't coming back to charge anyone $5 for it. j) For those who don't know what NR-13 and NR-18 mean, here's the scoop! The original release of KoX was only the NR-13 version. That means "Not recommended for those under 13" (years of age). About the level of graphic sex and violence in the average PG-13 movie, maybe even less. The NR-18 upgrade or patch or what-have-you is supposed to show off more blood and gore, and expose more female flesh. I didn't notice anything significantly different in the violence, but the girls are certainly wearing a lot less in NR-18 mode. There are only 2 places where those with NR-13 don't see anything at all compared to NR-18, and they're listed at the bottom of this file in "Sexy Scenes". The level of nudity in NR-18 mode is typical Japanese anime with censorship: no pubic hair or details of the genital area visible, sometimes through use of objects covering the goods. But you'll have to decide for yourself (and I'm not giving you the pictures!) if it's too much or not enough. 2. Knights of Xentar - Walkthrough: a) General Considerations Throughout Game: Unlike Cobra Mission or Metal & Lace, there aren't bonus items under every crate, but there are some. Every chest has fixed contents; they won't change if you restore and open them again, so don't bother (I checked early on and then stopped). However, the bonus that you get from a Stamina Drink, Speed Drink, Power Drink, Vitamin Mix, or level advance >is< random. +HP +MP +STR +DEX +INT Desmond 8 to 11 1 to 3 1 to 3 0 to 2 Rolf 9 to 12 1 to 4 1 to 2 0 to 2 Luna 7 to 10 3 to 6 0 to 2 1 to 4 1 to 3 Use Status Player to find how many experience are needed for the next level advance, and save game when one is close. The HP, MP (for Luna only), STR (not shown if 0), and DEX are shown when you advance, but to find out the INT, you have to use Status Player. If you don't get a good level bonus, load the saved game and try again. When a character gets over about 370 HP maximum, the HP display line splits into two and reaches a maximum at 740. HP over 740, to a maximum of 999, aren't displayed at all. Characters will stop advancing at level 99, about 155,000 experience. Talking to wandering people isn't easy - you have to pick a spot and wait for them to come to you, because Desmond can't move as fast as them. With 2 or 3 characters, you move even slower. Some people are just there to insult you or waste time, but some tell you things of interest. Note that if text has a little "down arrow" in the bottom right corner, the text will scroll if you click on the arrow. Be careful, because if you miss the arrow, you will be clicking on the box to remove the text instead! You may want to turn on voice and listen to everything at least once. Also, you aren't just talking, because sometimes you do things or give things to people, and they can give you things back or do things too. If somebody starts repeating themselves, move on. One exception is a pig in Dreadsden, where having voice on is your only clue that something strange is about to happen if you keep talking. There are several times in the game where people will run away after talking to you. You'll freeze until they've walked off the screen; just wait for it to end. To talk (or buy and sell) with people behind counters, you must be standing directly underneath (across the counter) from them, then click on the person. Use the arrow keys for doing precision movement like getting close to people without talking to them, or checking lots of jars or bushes for bonus items. There is never any combat in a town, but there may be inside other locations. Most but not all buildings and towns are entered from the south, and left the same way. If you are just exploring the land of Xentar and don't want to be bothered by monsters all the time, use a Skunk Oil. Effect is temporary, you will be warned a little before it wears off completely. Or you can use a Smoke Grenade for each combat. Or you can take your chances with running away each time. The price for a SELL at a store is 3/4 of the amount for a BUY, drop off fractions. The calculations for DEF and MDF also drop off fractions. See the weapons and armor sections later for these. The number and type of monsters encountered are a function of both where you are and how tough your character is. As you go up in levels but stay in the same area, you will meet more of the same monster (up to 6) and get less experience for them. Eventually you can get only 1 experience for multiple monsters. However, you can only get at least one monster, so if a Death Doll is too nasty for your level, you will still get one if you are in the area where they appear. Some monsters may leave behind booty when you defeat them. This is one item of a consistent type (according to monster), except that some have a second item they leave less often. And some monster types never seem to have anything! The really rare and desirable ones seem to show up only when you go up a level! There's a possibility that the game allows only some rare item types, and never allows certain other types to show up in a given game. The game starts off tough in the money department, but then from Squalor Hollow to Phoenix there isn't much to spend it on! Its easy to accumulate horrendous amounts of cash from monsters. The amounts found in jars and chests are then trivial. But you'll need $70,000 in Mellions... And up to $187,500 in Tristrap! Megatech suggested the following for combat (with my snide comments): 1) Slow down battle speed when you encounter unfamiliar monsters - find a setting that doesn't drag it out, but lets you see if characters are getting too low before they die. 2) Avoid offensive tactics until you have accumulated hit points and armor - the best defense is a good offense, but I used only "NORMAL" or "KNOWLEDGE" for Desmond, and early on "DEFENSIVE" too for Rolf. 3) Avoid combat if you are wounded and not carrying any heal potions - you deserve to die then, nobody said you can't go back to town often or carry sacks of potions into the dungeons. One sneaky thing that isn't explicitly stated anywhere in the game's documentation: use the mouse to choose to use items, magic spells, or running away during combat. In some boss fights you can't run away though. Before encountering any of the unique monsters, set combat to "NORMAL", and in some cases to "G8", and remember to restore your usual settings after. After getting to a new city and resting, run around outside the city until you've got 100% in the monsters found nearby, before trying to go too far away. You can never go up stairs in any Inn. You can't use any stairs blocked by people or even some others that others tell you not to enter. Most monsters have yellow hit point bars, but a white one means they have even more. Something similar happens to Luna's MP bar later; it changes from flesh to white at about 355 maximum MP. b) Squalor Hollow: Although always level 25 with 10,000 experience, the other starting statistics for Desmond are random. In several tries, DEX is 49 to 55, STR is 48 to 56, INT is 25 or 26, and HP is 255 to 261. Start off the game by wandering naked around Squalor Hollow. Talk to people and get the hang of clicking on the screen, including on the borders, to move around. You can try to leave town, but the game won't let you yet. To start progressing you have to go to the tavern and Frump. Once you understand talking and moving around, go to the tavern in the NE of the town, and save your game under the title "MONARAPE"; this is your first sexy graphics in the game. Now walk into any one of the men, and spend a while reading or listening until things drop back to walk-around mode. Before you leave the tavern, get $50 by talking to the man behind the counter! Go to the SW of town to enter Don Frump's house. Go upstairs to talk to him and get a (poultry) Knife and (at least it covers) Leather Suit. There's also $100 in a jar upstairs at Frump's. You can now leave town and start adventuring, although you might want to wander around and see how people talk to you once you have covered your "assets". Click on the town to re-enter. Save the game as soon as you exit the town (through the opening to the south), and after every combat that didn't result in horrible wounds. Once your Knowledge value for a monster has gotten up to a reasonable amount (I use 10%), switch from "NORMAL" to "KNOWLEDGE" tactics for those monsters. I suggest using "kill weakest" all the time. You can wander around the wilderness getting small amounts of experience and money, but the big stuff is in the cave to the west (Mount Litmus). The type and number of monsters are very random. Don't be in a rush to get to the end of the winding hallway. Just keep saving the game after good combats, and accumulate enough cash to pay for rest in the Inn ($10 a night for full healing) and better equipment (get the best stuff before you leave the area). Eventually, you can make it all the way to the end room. Open all the closed chests before you go to the "bandit leader". You won't fight him, just go through another text and graphics sequence with a demon, and end up outside the cave. There's no point in going back in - there's nothing there now except monsters in the hallway. You should have gone up several levels by this point. For now, don't worry about what the bonus values were. Why? Because you will be losing all those levels soon! But it would be a good idea to get lots of levels, because they do translate into higher hit points later on. It also helps if you raise your Knowledge % for the monsters found outside, as it will help with combat later. Also, if you get either a BRONZE SHIELD or DAGGER+1 as booty from cave monsters, immediately save the game! These are rare items, and you won't be able to get them elsewhere until later. When you go back to Squalor Hollow to rest and then get your reward, you are told to go to a nameless village to the north. The only other things of interest in the region are Mount Litmus (the bandit cave) to the west, a large rock blocking the path south to Phoenix, and a small building in the pass to the north. Inside are Larousse (the old man from Squalor Hollow, or is it?) and 2 guards. This is the "barricade", because you can't get through (or progress in the game) without clicking on Larousse in the center. You go through a sequence that sets you back to level 1 (I told you, but it was a surprise the first time!) and drops you in the Nameless Village. There's no way to avoid losing all those levels, but it won't happen again. c) The Nameless Village: At first, you can't buy anything in the Nameless Village and most of the people won't even talk to you. There is $150 if you click on the jar in the NE of the building otherwise filled with barrels (on the NE side of town); apparently there is a side entrance that the character can see but you can't. To progress, find Don Frump in the big building on the north side of town, and go down many levels to meet him again. There is another encounter with a demon, handled automatically as before, and then you get to walk back out. Now you can buy the best equipment you can get here, if you don't have it or better already, and people will talk to you. You will have to go all the way back to Squalor Hollow to get your reward from Frump (this time for real). But for now, spend some time wandering outside the Nameless Village to build your character back up. And this time, try to get good level bonuses! Go back into town and rest at $15 a night when you get low on HP; that's a lot cheaper than using up potions. Work your way up to at least level 10 before you start travelling too far. When you can handle 5 Daos (if you haven't seen that many at once, explore some more) without getting severely beaten up, its time to go south to Squalor Hollow. You will get your $100 reward from Don Frump, and Larousse denies leaving town. The hermit on the NW side of Squalor Hollow will also give you $200 the first time you talk to him. Now go back north and start exploring further out around the Nameless Village. There's nothing to the east or north, and south is the other side of the barricade building (which you can now pass through at will). West is where all the action is. d) Clara's Place: To the SW of the nameless village, just S of an opening in the mountains that has three trees in front of it, is a building. This is Clara's Place, where she (the girl) lives with her grandmother. But when you first show up Grandma is out and Clara is about to be raped by the Big Bad Wolf. Yes, Clara does have a red hood on. Before you walk more than a few steps into the house, save the game as "WOLFRAPE". Then walk in, get a sexy screen, a lot of text, and beat the wolf in combat. He shouldn't be too tough. You get a Stamina Drink as booty. After combat is over, save the game under another name, then try the Stamina Drink until you get the maximum of +9 HP. Now leave the house, go back in, and save the game as "CLARA" before you talk to Clara again. When you do, you have several sexy screens with Clara and get a rhinestone which sounds like one of your lost jewels. The third time you enter the house, you get to meet Grandma. You get $100 the first time you talk to her. Do this before talking to Clara again, or you will miss some text and dialogue. From now on, you can enter the house to rest for free by talking to either Clara or Grandma. No important changes here for rest of game. Although this place should be optional, Megatech says that in order to pass Tymm (see below) you must have saved Clara from the wolf. e) Dreadsden: Quite a ways W of Clara's place is the village of Dreadsden. You may come across a sign out in the middle of nowhere that gives you vague directions. If you wander too far S, the monsters will get really nasty. If you can't handle Death Dolls yet, go N because you are heading towards Coventry instead. Dreadsden is just a little E of the ocean and the south end of some north-south mountains. There are also large groups of trees in the vicinity. The first time you enter Dreadsden, you run into (literally) the Dark Knight. Nothing really happens, but note that one old man in town tells you that he's normally very polite. You'll be sort of chasing the Dark Knight (Arstein) for the rest of the game. The Inn charges $20 to rest here. A man in the Inn gives you random and silly directions to Phoenix which are good for nothing but laughs a few times. In the house W of the Inn, there is a Flammo Pocket Warmer in the jar on the W side. This is a TREASURE, so save the game before you talk to the man in the house. He will give you $100 for it now, but DO NOT SELL IT NOW! Talking to the man once you have Luna along will get you a Magma Gem too, which is much more useful. You may have to talk to him a second time to get the gem. To the NW is a pig pen. If you persist in talking to the pig on the right, it will eventually say several strange things before refusing to do anything but "Oink". One is "that's a fair thought, to lie between maid's legs" (this is explained at the end of the game). The others are a suggestion to visit the SE corner of town for the dwarf cave, and that there is a pretty maid nearby with magical trinkets. The first is wrong, because the place you need to visit in town is in the NW corner (unless the game thinks that the town stretches outside the little icon on the map), but the second could refer to the treasure in Priscilla's house to the SE. Other people in town say something about a house to the SE with desperate women (must mean Priscilla), mention Desmond's Tower in Phoenix but monsters are blocking the way there, and that Coventry is to the S. At the pool area in the SE of town, after talking to the old man, you can get an infinite (you want to try?) amount of money, one at a time, by walking around to the south-facing nook above the old man and going S. Remember this spot for Luna later. You can walk around the outside of the town wall (save game after each click along the S edge in case you step outside) to get to the NW corner. You need to talk to the hermit down there later. Make sure you have the best weapon and armor from the shops in this town before going on. If you can't afford it, go out and beat up some monsters, but if you haven't been using Run Away, Smoke Grenades, or Skunk Oil this shouldn't be a problem here or elsewhere in the game. f) Priscilla's Place: The easiest way to find Priscilla's Place the first time is to start from Clara's Place. Rest there (no sex after that first time, sorry), and then start walking W, S and E along the mountains. You will pass several interesting places. First is a lake that appears to be surrounded by mountains - looks inaccessible. Second is a cave entrance, which shouldn't be hard to spot. That is Visel's Cave, and although you can go in there, the monsters were rather nasty, and Megatech says this causes a logic bug in version 1.08 of the CD - so don't go in!. You can safely enter with the Mystic Marble later. Keep walking along the edge of the mountains until you see another building with mountains to the south. Right after you enter, save the game as "PRISRAPE". Walk in and see Priscilla being raped by 7 dwarves! You fight 6 Dwarves (this may be tough - use healing if necessary) and get a High Potion as booty. Then, without a chance to save, you fight Belcho and get another High Potion. Finally you get to talk to Priscilla and get the story. She says you need the Mystic Marble to enter Visel's Cave, which is almost directly north from here, and promises to give herself to you when you defeat Visel. There is $100 in a jar N of the W exit. Go around the outside of the house through the W door to get to the stairs on the E side. There are 8 chests in there, with a total of $1100, 2 Heal Potions, Magic Wing, Skunk Oil, and a Speed Drink. Save the game under another name, and try the Speed Drink until you get the maximum of +5 DEX. Once you leave the house, you can now return and rest for free until you defeat Visel. Sorry, no sex until you defeat Visel. By the way, this is the cookie house mentioned elsewhere, although you can tell only by looking carefully at the background of the graphics with Priscilla. Head back to Dreadsden to that hermit in the NW corner. Now he will give you the Mystic Marble (a TREASURE), $200, and talk about that female presence looking out for you. Go back to Priscilla's and use it as a rest base for trips into Visel's Cave. g) Visel's Cave: Approach this place the same way you handled Mount Litmus. Expect a combat in each section of hallway. If running low on HP, run back to Priscilla's to rest. Open all the closed chests you see. There's a Vitamin Mix in one of them. Defeat Visel at the end of the hallway (get to SE corner then go N). Killing Visel will get you a Magic Nut. Fight your way back to Priscilla's Place. Save as "PRIS" before you get too far into the house. You get the Magic Mirror (TREASURE) from Priscilla, and have several sexy scenes involving ropes. If you return here later, you get to rest for free, but no sex. Now head W and N to Dreadsden, then S towards Coventry. h) Coventry: The Inn is $30 a night. People in town tell you that the way to Phoenix (to the E through mountains) is blocked by the monster Tymm. They also mention a "cookie house" to the NE (Priscilla's), naked people to the SE and Nero's Retreat to the SE (the same, and really E towards Phoenix, then S). The mention of a key to a wall safe is useless. Note that there are 2 sets of stores here - the tables below count the total of both as Coventry. Buy two Quinine Shields here. This is the only known place to get them, and you may want to optimize equipment for high magic defense sometime. In the room with no apparent entry in the bar (just click on the jar to enter through the side) there is $200 in the jar. There is another $200 in a jar in the NW of the upstairs hallway in the bar. Talk to the Dark Knight (Arstein). He tells you to use the Magic Mirror to kill Tymm. If you don't have it, you have to go back and make sure you killed Visel and visited Priscilla afterwards. There's a second Inn in Coventry that charges $100 for a night, but nothing special happened if I stayed there, even with Rolf and Luna. The man in the SW corner of town will give you $1000 for a Desmond(TM) Action Figure, but wait until you have Luna in the party. Then, you'll get a Crystal Gem (for Earth magic) when you talk to him. If you go all the way S, there's a man and a sign near the end of the peninsula. Once I had Luna, I was able to make the man go away by getting the Snow Gem in Dreadsden, then had to go to Nero's Retreat to get the man's speech about "suicide cliffs", then came back to the sign to find a Lightning Gem. j) Tymm: From Coventry, head E to the mountains, then follow them SE and E to a "stone igloo" blocking a mountain pass. If you have the Magic Mirror, you talk with Tymm and he vanishes. Megatech says that version 1.08 of the game (see CD inner ring) has a logic bug that prevents you from getting past Tymm if you entered Visel's Cave without the Mystic Marble (oops!); download the 1.08A patch to fix this. Also, you must have saved Clara and talked to the Dark Knight in Coventry to pass Tymm. If you return to Coventry after this, the upstairs of the bar is empty, the bartender says he may make it a brothel, and the Dark Knight and other guests are gone. As you proceed E of the encounter with Tymm, there is a stairway to the N. Go up and save game as "MARIE" before you approach the girl. Sexy scene here with Marie, apparently optional. Either way, when you leave a bunch of people will shout and scatter. From the far side of the stone igloo, Phoenix is roughly NE, but there's a forest in the way. Go either N, then E, or (easier to not miss it) E around the S side of the forest, then N between them. k) Phoenix: You'll find Rolf in Phoenix, but he won't join you until you have taken care of Kate in the SW corner behind the tree. Save game as "KATE" before approaching her. You have sex, she gives you a diamond, and ruins her marriage to Pietro for the rest of the game. The Inn charges $60 the very first time and $50 from then on. It apparently doesn't do anything special the first time. People in town generally go on about Desmond's previous adventures. They do mention that Arcadia is S then E through a mountain pass, only women allowed there. Also, Carnage Corners is to the SE - home of the House of Horrors (a strange name for a whore house!). In the NW building, there is $500 in a jar. If you leave through the north center, you enter the Tower of Desmond. If you enter with Rolf, you get two extra lines of funny dialogue. Talk to Marie, then go up to the top. Save the game, then open the boxes in this order: Right, Left, Middle. You should get a "Desmond (TM) Action Figure" (TREASURE), which is worth $1000 to the man in SW corner of Coventry. But like the Warmer, wait until you get Luna rather than walking back and forth!. If you don't get the treasure, load and try all the other combinations. Saving and restoring is the only way to go! Anyway, once you have Luna in the party, go talk to the man in Coventry to trade the figure for a Flame Gem. Go through the SE exit in town to enter the Cemetery where you meet Nora and get the hint to try bumping into tombstones. You will find a BRONZE ARMOR, BRONZE HAT, and Angelic Mist here. Then go S into the Crypt and get $300 from the chest, an AXE+1 in the SW corner, and a HEAD GEAR+1 in the NW corner (these look like rocks). Do these before spending money on equipment for Rolf, because some of these are the best offered in Phoenix! Rolf is in what looks like a bar, the second building E of the NW building in Phoenix. If you do Kate first, you can get him by talking, leaving the building, and then talking again. If you haven't done Kate, he won't join until after you do. Note that you'll now get slightly different speeches because Rolf chimes in, although I think that what the other people say doesn't change. Rolf starts off 4 to 6 levels below Desmond with random values for DEX, STR, INT, and HP. He has an AXE, LEATHER ARMOR, LEATHER SHIELD, and HEAD GEAR. Get him the best equipment available before you leave town, set him at a lower Attack Gauge than Desmond, and turn on Defensive for now. At first, especially against the tough monsters E of Phoenix, Rolf may die quickly. So just take it easy at first, and build them up before going too far. Eventually you can make it to Carnage Corners or Nero's Retreat. With Rolf, you can now go N along the coast and move the boulder to get you through to Squalor Hollow, and can get back through again that way, or you can walk around the long way. Go to Squalor Hollow and find that everyone except Larousse is gone, and that your Falcon Sword is supposedly at Castle Kalist. The mention that it is a brewery to the N is bogus. Larousse will give you "Ivy's Twig" (TREASURE), but you don't know what to do with it yet. The Inn and stores here can't be used! The trigger for all this is getting Rolf to join. If you go to Nameless Village, the only change is that one man will mention that Squalor Hollow is now empty. No change elsewhere. l) Nero's Retreat: Generally S of Phoenix, but you have to go to the SE and then SW. At the far SW of the land from Coventry there is a sign and a man telling you that Nero's Retreat is to the E, but walking along the coast, bypassing Tymm, is impossible. This town is optional now, but a good idea with Luna later. Entry is $300 for the party. Don't worry, although you are literally stripped of all equipment in the town, you'll get it all back when you leave. If you save the game in town, then load, you can then do an Equip - otherwise the game won't allow it until you leave town. You can't buy or sell in the weapons shop, but there is a potion store. In the building on the E side with three stairs, there is $300 in a jar on the ground floor, $400 in a jar at the top of the right tower, and in a jar at the top of the left tower you'll get $1 several times and then a Diamond Ring (Snow Gem). The kid's treasure is a jar full of rats, but it won't do anything else without Luna. To the NE are three girls. Talk to the one on the left long enough to start guessing their ages, then go talk to their Gramps at the top of the middle tower (enter from N outside), then save as "3GIRLS" before talking to them again. This optional one is now turned on for almost the rest of the game, even if you leave town and return. The other girl to the NW doesn't ever actually show you anything. The Inn charges $40. Note that entering here with Luna later gets you an extra line of dialogue, but she strips down anyway. It isn't anything you can't get by removing her robe. The real reasons to come here are in the kid's jar and the jar at the top of the left tower. You'll find a Lightning Gem (grants Thunder) and a Diamond Ring (really Snow Gem - raises Blizzard) respectively in them. m) Carnage Corners: Go S then E from Phoenix, over the bridge (yes, there's a bridge!), then go straight E. The House of Horrors is a brothel with 5 girls inside, which you enter from the W side of the bar in the NE of town. Pay $500 and walk upstairs to see a girl. Reactions afterwards indicate that the first 3 are bad and the last 2 are good. From left to right, they are Lilith (domination), Nina (nurse), Mimi (under age?), Elena (OK), and Irina (talks about your mother). I saved before paying, then paid and saved in front of each girl as "LILITH", "NINA", "MIMI", "ELENA", and "IRINA". You get different dialogue if you see the same girl more than once, but no change in graphics. You are told Carnage Cemetery is to the N. That's where a tournament is being held. You need to pay $500 per person in the party to enter, and the game notices when you add more people. You get an Entry Card (TREASURE) when you've paid. The stairs down where you get the entry card are useless for the whole game. There are 3 sets of stores here. The selection differs slightly between them, but the lists below show only the total availability. An old man E of the NW corner says the (apparently) Dark Knight was here and left already. Most of the rest about being able to bust barrier to Arcadia is bogus, except for the passing mention of a twig. Arcadia is to the E, a young sorceress (Luna) is there. The Mayor's house is in the NW corner. $200 in a jar there, and the Mayor's daughter who just says random things for now. With Luna you get extra dialogue. n) Carnage Cemetery: Go N from Carnage Corners, then follow the narrowing peninsula to a man and the cemetery. You must have an Entry Card from Carnage Corners to enter, and you must have paid for all the people in the party. Theoretically, you could enter alone, or with Rolf, or with Rolf and Luna, according to the voice files. Be careful because you can't use Skunk Oil, Magic Wings, or Warp in here. Most of the chests weren't great, but the 3 on the island had a BRONZE ARMOR+1, a Heal Potion, and $1000. Anyway, make your way completely through here once. Go over the intact bridge, and through the first building. After the first building, go to the SW and save game as "DRAWING" before opening the chest and getting the Sexy Drawing (TREASURE). Now go into the second building. In there you'll find (in the SW corner inside mummy cases) a Speed Drink, Vitamin Mix, and an Angelic Mist. In chests you'll find a Heal Potion and a receipt for $100. Keep looking at the empty chest with the receipt to get 2 Vitamin Mix. A skeleton in the NW near the stairs has a High Potion. When you start having choices between hallways and stairs, take the middle hall, middle stairs, middle stairs, right stairs, left stairs, and finally middle stairs. You will end up pushing a man into a warp and then (might as well) going in yourself. This will put you back outside the Cemetery. But don't expect to do this in one trip! Unless you've built up both Desmond and Rolf a lot between Phoenix and Carnage Corners, you'll be making multiple trips to get experience and explore. Upon going back to Carnage Corners, a young man will tell you to go get Luna. The old man promises to give Transsexual Nuts for a sexy picture in the cemetery. If you went through the warp, you can trade the drawing for the nuts. With Ivy's Twig and the nuts, you can go to Arcadia to get Luna. o) Arcadia: Head E and a little N from Carnage Corners, until you get to a gap in the mountains to the east. You can get through with the Transsexual Nuts and Ivy's Twig, although there are no graphics of the sex change. Arcadia is the only useful thing in the area, which is otherwise surrounded by mountains, and not too big. Once again, the town is full of women that have a history with Desmond, or want to make some... There's $1000 in the jar in the building in the SE corner of town. There's a Magic Nut in the bush behind the church in the NE corner. Another one is in a barrel on the E side of the church. There's a High Potion in the jar in the front of the Weapons Shop. And there's an Angelic Mist in a bush (says barrel!) on the S side of the central pool. The women you'll meet say: Mellions to the N has rich men; go see the Princess; Mellions is N and Castle Kalist is E from there; and Sheila gives you silly random "measurements" for several women (Lulu, Luna, Princess, The Goddess, Jane, Helen, etc.). Luna is the one on the left in the church, her mother is Ethel. Save the game as "LUNA" before talking to her, because Luna's statistics are randomly determined (and she has impressive cleavage). She will be ? to ? (6 for me) levels below Desmond with random values for HP, MP, DEX, STR, and INT. INT and MP are important for Luna. All you have to do to get her to join the party is talk to her, and sit through a lot of talking. Note that I haven't mentioned the Inn yet. That's because you get a full heal when you get Luna to join. Its $60 in case you need it later. Luna regains all her MP when she rests at an Inn. One sexy scene here is with Helen in the Weapons Shop (save as "HELEN"). It doesn't matter if Luna is with the group, although you do get extra dialogue with her. Another sexy scene is with Lulu in the Tower. Enter the Tower from the SW corner of town. Lulu is in the SW corner of one of the middle levels, save as "LULU" before talking to her. Again, it doesn't matter if Luna is with the group, but she has extra dialogue. Lulu and the whole tower are apparently optional, but you should go to the top to talk to Aquarina. You can get $1000 (and some flavored gels?), an Angelic Mist, and a Stamina Drink here. Luna must be in the party before you can see the Princess by going N between the guards on the N side of town, although only Desmond goes in. There are 4 Maids (nothing but a little talk) and the Princess. Talk to her once, then save the game as "DIANA" after all the maids leave. Talk to her again for too talkative sexy scenes and to get the Virgin Medal (TREASURE), mandatory for progress. There are also a Vitamin Mix in the SE corner of the room, and a Stamina Drink if you walk between some of the columns in the NW of the room. The last (optional) sexy scene occurs if you go back in the church after finishing Diana. There's a match girl ("MATCH") in the NW corner of the church. Some strange things were noticed here: the guards to the Princess sometimes don't say anything when you talk to them (you get text but no voice), and if you talk for the first time to Annie (outside Inn) with Luna in the party, she and Annie both show blank text screens in the middle of the dialogue until you click on them. You can't buy any equipment in Arcadia, the Weapons Shop is just a empty counter where you can get an item and meet Helen. Luna has a Robe and Magic Ring to start with, but if you were smart you got a Robe+1 and Lune Ring in Carnage Corners earlier. Although you might start wanting to get Magic Nuts and Magic Potions now, you can get by without them if you use Luna's Warp spell (or Magic Wings) to get back to a town when she starts running low on MP. Luna knows Earth, Warp, and Fire when she joins. You'll find the other spells (Blizzard and Thunder) later. The Earth spell cures variable HP for 5 MP. The Warp spell costs 8 MP to put the party just inside the entry of any town already visited, or at the Wasteland warp location. The Fire spell costs 3 MP to do variable damage in combat. The spells with variable effects are better with a higher ATK value or higher level. After finishing all your business in Arcadia, either walk out through the barrier or warp to Carnage Corners. With Luna along, you get extra dialogue in a few places (Clara's, House of Horrors), some of it amusing. Although this is cheating, because I didn't find any of these until the endgame, you can get most of Luna's missing spells now. In Dreadsden, that pool that gave $1 each time will give a Snow Gem after several tries and then be empty. Two other gems are at Nero's Retreat. A Lightning Gem is in the kid's rat jar, and gives Luna the Thunder spell, which shows on the lower right corner of the Magic Gem treasure. The jar at the top of the left tower gives a Diamond Ring (really a Snow Gem) after 10 tries of $1 each, then is empty, and you can get that one even without Luna. Another Lightning Gem is at the sign S of Coventry. You may have to visit Nero's Retreat first to get the "suicide cliffs" speech, then return to the sign to get the gem once the man is gone. Get a Magma Gem by selling the Pocket Warmer to the man in Dreadsden with Luna in the party. And get a Crystal Gem by selling the Desmond(TM) Action Figure to the man in Coventry. Later in the game, you can get another Lightning Gem in Tristrap. See how in the Tristrap section. The only other gem I know of is a Snow Gem gained through combat with Haggis in Castle Kalist. None of these gems is really an item; stores won't buy them, just use them and be happy. The first gem gives Luna the spell (Blizzard or Thunder), the second upgrades the spell to affect multiple enemies, and the third enhances the spell further. The Magic Gems treasure will show how many you've used by changing its lower left or right corner on the Treasure screen. The picture in the manual even shows it as Magic Status. So far, the total is 3 Snow Gems, 3 Lightning Gems, a Magma Gem and a Crystal Gem. That's more than enough to make all 4 full circles on the Magic Gems treasure display. p) Carnage Cemetery (finally): Make your way to Carnage Corners and pay another $500 to put Luna on the Entry Card. You can't get in the Cemetery otherwise. Now go all the way through the Cemetery again (this is at least the second time here!). Save before the warp point. At the warp point, nothing will happen. Well, you will meet two Devilars running a monster generator, fight them, and get a Magic Potion. If they're too tough, do the cemetery some more, or use Luna's Fire spells. Now save the game again before going further S. Next you'll meet and eventually fight Yrnie. He leaves a Power Drink and the Key of Kalist (TREASURE). Now there are no monsters in the Cemetery for the rest of the game, and a girl is in the SW corner of the room. Save as "MONA" before talking to her. She's mandatory, because the game won't recognize that you've completed the Cemetery without her. She gives you a ruby pendant. The people of Squalor Hollow reappear then go home. Your new goal is now Castle Kalist to get the Falcon Sword (that's what you think!). After Mona finishes, you can walk out of the Cemetery. The guard will talk, then leave, and you can finally walk N to the end of the peninsula - nothing there, sorry. Go back to Carnage Corners to get your reward(s). The man behind the counter in Carnage Corners N center will give you $5000 for completing the Cemetery. The message for the stairs is different but they're still useless. Some other people's messages have changed but nothing substantial. The girls in the House of Horrors are the same too. Save as "CLAIRE" before talking to the girl in the NW house, but she's optional. If you go to Squalor Hollow, people say different things but nothing important. Your next objective is to walk NE and N to Mellions because its the closest town to Castle Kalist. q) Mellions: Out to the NE of Carnage Corners, there is a sign that says: Arcadia S, Mellions N, Castle Kalist NE. You can read the back of this sign to get a full set of directions for the puzzle in Castle Kalist. Mellions is N and a little W from the sign. An old man in the NW corner of town tells you that Castle Kalist is to E, monsters and treasures there, need virgin and key to enter castle. A girl on the E side tells you that the Virgin Medal, owned by the Princess of Arcadia, powers the barrier, only a virgin can draw its power. An old man just NW of the town entry tells you the Virgin Medal changes from iron to gold on a virgin. The Inn is $70. You can't go down stairs (now or ever, although the message changes during the rest of the game) in the building just N of the town entry. To get all the information about the "9 staircase trap" in Castle Kalist, you have to save the game before talking to either Marcy (SE) or Arl (SW). Marcy will tell you to go down the upper right, then up the bottom left stairs. Or Arl will tell you to go down one, then up the bottom left, then down the bottom middle stairs. But you can't talk to both without saving and loading! Or you could just read the back of the sign. There's a Magic Potion in a jar in Marcy's basement, and a Magic Nut in one in Arl's. Also $500 in a jar on the first floor of Marcy's. There is $10,100 in a jar in the Potion Store; be persistent. There is $5000 in a barrel in the Weapons Store. You'll need $70,000 to afford all the equipment improvements available here! Bash monsters outside town to get more cash if necessary. When you're ready, head roughly E to Castle Kalist. r) Castle Kalist: A "dungeon" to the E of Mellions. The Falcon Sword is supposed to be here. You'll have to detour either N or S around a forest to get to the Castle. There's nothing in the other territory around, except for another land to the E that you can't get to yet, because its separated by water from Xentar. That's the Wasteland, which you'll get to later. You can also walk all the way around the mountains surrounding Arcadia. Yes, Luna is a virgin, and you need the Virgin Medal, the Key of Kalist, and Luna to enter Castle Kalist. On the entry level, you'll find a locked door and a "dimensional disturbance". Remember where these are for later, but you can't do anything with them yet. The Paranoia monster has the rare booty MAGIC HELMET. Two of these would be nice if you can get them. Make your way down to the large area with multiple down stairs. Following a combination of Arl's and Marcy's directions (or the back of the sign S of Mellions), take the upper right one down (the first one you'll come across), then walk SW and take the bottom left one up, and finally walk a little E and take the bottom middle one down. Save game before you take that last staircase. You'll be losing Luna for a while, and things can be tough if you're used to magic winning combats. From this point on, you can't get back out without Luna. You eventually come to a small level with two chests. In them are what appear to be the Falcon Sword and Genji Armor, but (spoiler) they're really fakes. Their Equip values don't match what you actually get, and you're better off using a Light Sword and Gold Armor anyway. So, don't equip them, but you have to get them both while you're here. If you don't, you can't get Luna back (she won't appear in the last room). Note that the first chest will always be the sword, and if you leave the room with only the sword it will make the left chest be open when you return. After some more stairs, you see what appears to be Luna lying on the ground to the N. I suggest healing Desmond and Rolf to full, and changing combat to "G8 NORMAL" for both, before you talk to "Luna". Save the game as "HAGGIS" (hint). You'll eventually fight Haggis, and she heals, so this may take a while. You get $1000, 300 experience, and a Snow Gem from her, and Luna will rejoin the party. The fakes will disappear. Make sure you equip Luna before you start moving again, and change combat back to your previous settings. The Snow Gem isn't really an item - you can't sell it or even get a value for it in a store. But if you use it, Luna learns Blizzard (4 MP combat spell), and the Magic Gems treasure now displays 3 little colored things instead of 2. If you've found the other two Snow Gems already, this one gives you "enhanced power". Now fight your way back up to the entry level. Ignore the extra staircases and just walk around to the NE after you come up the bottom middle one this time. You'll find that the original entry is blocked, but the locked door is now open and there's a Demonic Key (TREASURE) in the chest behind there. Now go to the "dimensional disturbance", and enter the pentagram to be warped to Wasteland. This is a new land to explore. You can warp back and forth from here (Wasteland) now. Unless you went through Castle Kalist without a scratch, warp back to a town and return here after a rest and re-supply. You can't enter Castle Kalist anymore. While wandering around later (it doesn't matter where), you'll get some strange messages about a black cloud, which is apparently the Darkness others talk about later. s) Wasteland: There is a whole new cast of monsters here, not just one or two new ones. This means that for ALL the monsters your Knowledge will be zero at first. I suggest setting combat to "NORMAL" for a while. Note that the "Mad Hand" is particularly nasty; if you don't kill it quickly, it will rush around and squeeze Luna for lots of damage before disappearing. From the warp (starting) location, follow the spiral around until you start getting choices of where to go. There will eventually be an opening to the W, leading to a sign that says Moronvia is to the S. Go S (either way) to the town. t) Moronvia: This is a small town. Half of it is underground, but you can't go down there yet. Your incentive is that the Pearl of Sorrow (a treasure) and Alice (the chief's beautiful grand-daughter) are both down there. But the guard wants some food first. A girl tells you the Xentar Temple is far to the N but it can't be seen. You are also told that is no conventional way back to the rest of Xentar from here, although you don't have to worry. There is a Magic Nut in the well in the SE corner, $2000 in the NE corner, and a Magic Potion in the barrel in the house just NE of the town entry. The Inn is $80. Get improved equipment here for a total of $29,500 before going on. Your next destination should be the town of sexy cat people to the E then N. Their prized possession was stolen, and they will reward you for returning it. u) Feline Farms: From Moronvia, go E, follow the path NE, then go N where there's a choice. Keep going N after the sign. Where you have 3 choices, take the left. If going back S, again take the left. The town icon looks like a cat face. Here you'll learn that the Temple of Xentar is to the NE, a shining sword was seen being sucked into the Temple. There are dogs in a cave to the N that stole the cats' tuna liver lumps, there are hidden passages in the dogs' lair. There is "Darkness in the sky" and "The Light is not here now". Also there are fairies at the forest lake to the N, and a human girl was seen rubbing her thighs against a tree in the northern forest. A Moronvia girl is to be a god's bride; Moronvia is S then W of here, where the Pearl of Sorrow is. Tuna liver lumps have a strange effect on humans, and are normally sold in the SE building. Almost all the cats (all are female!) are pining for tuna liver lumps. There is a Magic Potion in the bushes E of the town entry, and another one in the bushes W of the entry. In the central north building, there is $10 in a jar and a Magic Potion in the bed. You must talk to Partesia (fur fiends don't worry, you have sex later) to be able to get the Tuna Liver Lumps later. In the SE building, there is $10 and $500 in jars. In the SE corner, there is a Vitamin Mix at one of the graves. The Inn charges $50, $60, $70, $80, $90, or $100 randomly. There is cat food in a jar here that raises Desmond's INT by 5 one time. No weapons or potion shop in this town, but it is a Warp destination. Use it as a base for the dog cave to the N. In the territory to the N and W, the Gull and Vampire monsters both have the rare booty MAGIC SHIELD. The Kumonger monster has the rare booty MAGIC ARMOR. If you get one, save game and give the first to Rolf. But like other rare items it only showed up when someone went up a level. v) Cave of Doggies: Not that far N, and just a little W, between two groups of trees. Finish the cave before going too far W outside. Home of brand new Para Dog, Killer Dog, and Gigantes monsters. Use Blizzard rather than Fire on them. On the entry level, there is $2000 in the NE corner chest. From the entry, go N, down stairs, around and up stairs, to room with Vitamin Mix and Magic Potion in 2 chests. From the entry, go N, E towards SE corner, through a "hidden passage" to get to stairs in SE corner. There are more hidden passages to the E and W just S of the skeleton in the hall below. Keep talking to that skeleton to get a Magic Potion. Go E, then N, and get Angelic Mist and Magic Potion from the 2 chests even though they look open. At the doorway, fumble your way through the darkness (click on the room N when you can see it). Set combat to "NORMAL" and save game before talking to Dog Boss. He heals but isn't too tough. Get $2000, 666 experience, and a Speed Drink. Tuna Liver Lumps (TREASURE) are in chest. Now fight your way back out. Go back to Feline Farms, and save as "PARTESIA" before talking to the chief in the central north building. Between sex, she tells you there was a dark evil form in the sky recently, and two lights (sword and armor) flew to Temple at same time. Tristrap is to the (N then W then) N. Xentar Temple is E of there, need Pearl of Sorrow and key to enter. Fairies to N hidden in lake have key. Tuna liver lumps will make a man fall asleep for several days. The Dark Knight was just here. You keep the lumps treasure for now. "MEWI" in the NW house, and "SILVIA" in the NE corner of the Inn, are optional. I'm not sure if you can get in underground Moronvia yet by giving the man the lumps, leaving town, and trying again. w) Village of the Fairies: To the W and N of the cave, sometimes the ground is white. The Gust monster is healed by either Fire or Blizzard spells. The Magic Face monster is healed by Blizzard spells. You'll get sick and tired of these around Tristrap later. On the E side of the northern ice area (be careful about movement when saving "TREEGIRL"), you find an un-named girl humping a tree (optional). She doesn't show up in NR-13 mode, just NR- 18 mode. There's a sign telling you to try the next path W, eventually you should find the small lake that you enter to get to the fairy village. This is a warp location, but there are no stores, no Inn, and no items in any of the trees or buildings here. What you will find is a key you can't get to, a Magic Nut and a Magic Potion in bushes near the key, and 6 fairies to talk to. The important one is Sylphie, third from the left and NW of the key. In total: the other fairies help Sylphie guard the key; evil is coming through the Temple now; there are monsters outside (really!?); motionless Darkness fills the sky (not noticeable like cloud effect once earlier); Tristrap is S, W, then N from here; two bright objects were sucked into Xentar Temple. I think talking to Sylphie is mandatory. Make your way to Tristrap, the last village in the game. x) Tristrap: The Inn is $90. The weapons shop on the W side of town is the one listed below. Later the SE shop will open. They tell you: SE there is a "proper lady" in a clearing (that was TREEGIRL), the Moronvia chief believes his grand-daughter will marry a young god, the Temple to the E was the entrance to the gods' world, the Dark Knight was headed to the Temple, and there are Fairies in the lake to the SE. There is a Vitamin Mix in a jar in the building E of the Inn. There is $1000 in a jar in the NE building. Use Tristrap as your base to explore the area. The Xentar Temple is to the E, but you can't get in yet without the key. The next few movements are handled easiest as Warps. Warp to Moronvia, give the guard the lumps, leave town, come back, and finally go underground. y) Moronvia Underground: There is a Magic Nut in a jar in the entry building. There is a Magic Potion in the "Inn" building. After seeing Alice once with the Chief, he sends her away to hide. You can't go down the stairs until later. Warp to Tristrap, and the man E of the entry will give you the clue to go to the fairies. Save the game as (mostly optional, from left to right) "RAMIE", "LOLA", "SYLPHIE" (mandatory), "CECILIA", "CAMRY", and "LISA" in the Village of the Fairies. Personally, I'm a little disgusted by considering crying raped fairies as sexy. The key is gone, but you won't need it. Back to Moronvia. Everybody is gone except for the man guarding the lowest stairs, then he disappears too. Save the game as "ALICE" before talking to her (mandatory) to get the Pearl of Sorrow (TREASURE). Warp to Tristrap and prepare for more monster bashing. The SE Weapons Shop in Tristrap is now open, and "NASTASIA" (optional) appears in the SW house in Tristrap. Note that the DRAGON AXE isn't as good as the MIRACLE AXE if Rolf has STR 185 or above. Except for the FALCON SWORD and GENJI ARMOR, this is as good as it gets until the end of the game - which is soon. You can get a Lightning Gem (for Thunder magic) by buying $50,000 of goods (you can sell it back later) at the new weapons store in Tristrap, leave the store, re-enter store. Now you can now buy Magic Helmets (Desmond and Rolf can use) and 1 Lightning Gem. The gem is for Luna's Thunder magic, and there is only one available. This is the last place you can buy stuff, so you might as well spend it on the best equipment and lots of healing items! You should hang out bashing Gusts and Magic Faces until their experience starts decreasing, before you go on to the Temple. z) Xentar Temple: For all the grief you get going to this place, its a shame they didn't make it a Warp destination. Walk here E from Tristrap, kill some monsters, then Warp out either outside or in one of the "safe" rooms. When you first get here, you find the door open, and meet Arstein just inside before he leaves. Among the new monsters in here, note that the Devilar is not the same as the two encountered in Carnage Cemetery. The narrow hallways have monsters, but the big rooms are "safe" (no random monsters) and you can Warp out there. On the entry level, the left door leads to 2 chests with a Speed Drink and Vitamin Mix; the right door is an empty room; the center leads up to level 2 right door. On the second level go W then N in the door. In this safe room, take the first S opening to a chest with the GENJI ARMOR. Note that it can't be sold. The second S opening leads to a chest with a Power Drink. The third opening S leads to the 3rd level E side. On the third level, the far W door leads to a chest with the FALCON SWORD. Again, it can't be sold. Also, although the FALCON SWORD should be amazingly great, it doesn't seem to be in combat. Anyway, the center door on the 3rd level leads to the W side of the 4th (and top of this building) level. On the fourth level, you can't enter the E door. The center door is opened by the Pearl of Sorrow (which isn't consumed). From this point on, you are always safe and can Warp out, although monsters still exist elsewhere. Walk through a lot of short hallways and finally reach the "clouds" level where the gods live. Here you can talk to a bunch of seraphs, but you eventually must talk to the Goddess Althea. You get a long speech which I won't spoil and finally are fully healed and teleported to a small island, just S of the entrance to the Arena. Desmond gets to do the next few things alone. Note that the sign for the Arena might take a long time to show up, and then only flash on the screen momentarily. Anyway, send Desmond in and N through a lot of hallway. You could avoid Arstein but you must talk to him to continue. When the sequence completes, save the game before trying to go back S. Desmond eventually fights Deimos. You should have a pile of healing available, and set combat to "G8 NORMAL"; I found that with G5 Desmond doesn't do enough damage to keep up with Deimos healing himself, and "Attack only" is a quick way to die. Anyway, after winning there's more talk with Althea and Altair (who you never see) and Desmond is fully healed. Leave S and rejoin Luna and Rolf. Find the Mirror of Illusion (TREASURE) under the sign, then Warp anywhere (Arcadia if you're in a hurry). aa) Endgame: Well, the game is now over except for a few things. There are now no more monsters anywhere, and all the Inns and shops are useless. Most of the people in towns and elsewhere say things about your victory and consequences of it. That pig in Dreadsden confirms that the line was from Hamlet, act 3, scene 2, and tells you to go to Arcadia now. When you leave Dreadsden, a group of people outside town start running a marathon (except one guy). In Coventry (Pietro's mom) and Phoenix, Pietro and Kate are still on the rocks. The boxes in Desmond's Tower in Phoenix are closed again, but there's nothing in them. The rumor about Frump hiding his treasure in the Phoenix Cemetery turns out to be false. Nero's Retreat is now free, but you can't see the 3 girls. And in Carnage Corners, you can't see the girls in the House of Horrors either now that its free. In fact, the only optional girl that you can still see is Lulu in the tower in Arcadia. The cat women are about to leave. The fairies have recovered, and will be gone if you visit them, leave, and return. Anyway, to end the game completely, visit Aquarina at the top of the tower in Arcadia, and then the Princess. You do get one shot of Priscilla and her dwarves in NR-18 mode, but nothing else with anyone, and especially no sex with Luna (bummer!). A sequel is suggested during Diana's speech and a hands-off animated sequence with the credits. When the screen finishes the English credits, press ESC to exit the game. The "Xentar Photo Shop" option on the main menu shows up only if you finish the entire game with the Mirror of Illusion and see the credits screen. The next time you start the game, the presence of the 'KX.CRD' file controls if the option appears. You get an animated slide show of the girls in the game which Desmond "officially saw", but it doesn't include Haggis, Althea with baby, or hurt Althea. I've saved a "full" KX.CRD file if you want to see what it looks like. zz) Miscellaneous: ?Something about a picture of a girl ("look at the hooters on her!") in Visel's Cave voice file? never found anything like that, unless maybe you're supposed to ignore Vitamin Mix chest until later, or you get this only by going in without Mystic Marble? ?What happens if you don't go up and down the correct stairs in Castle Kalist? ?After Deimos, is there now a bridge or some way to walk between Wasteland area and rest of Xentar? It's possible to be trapped on the Wasteland island if you run out of MP to cast Warp spells!? > Apparently there is no bridge. See map of world available elsewhere. ?What's going on with these gems you get from girls - rhinestone from Clara, diamond from Kate - are these magic gems or something else? > Since they aren't listed on the inventory or as treasures, they must just be fluff for the story. If you don't install the NR-18 upgrade, the sexy scenes are either not shown (but you get some of the voices and text), or are edited for modesty. One in particular, Elena in Carnage Corners, actually looks better! I'm a little disappointed in the endgame credits animated sequence. I was expecting a sex scene between Desmond and Luna, and it never happened. Don't expect me to believe she's still a virgin in the sequel! 3. Knights of Xentar - Weapons, Armor, and other Items: a) Weapons: For the weapons, the numbers given are the bonus (or penalty) that it gives to various character statistics (except HIT), compared to NOTHING (hands). Those statistics not listed are not affected by choice of weapon. In a store, values are shown for ATTACK, MAGIC DEF., and SPEED; these are really (as on the Status Player screen) ATK, FTL, and SPD modifiers. When doing an Equip, WEIGH is the negative of the SPD penalty of the item, and the ATK modifier and HIT value are as shown. All weapons set the character's HIT % to the given value instead of adding on to it, when equipped. "DRL" signifies if an item is useful to, respectively, Desmond, Rolf, or Luna; "Y" is yes, "n" is no, and "-" is unknown (probably no). Note that FTL % is shown as MAGIC DEF. in the store display; Status Player proves it is changing FTL instead of MDF. Luna doesn't use a weapon per se, but her "fillet" items do affect her ATK value although based on INT (max 255?) rather than STR (max 255). Items with a "?" after the price are never bought, but the price is calculated to be that value. Statistics: SPD = DEX - total WEIGH of equipped items (SPD minimum 1) ATK = STR + weapon's ATK bonus (for Desmond & Rolf)(ATK maximum 255) ATK = INT + "fillet" ATK bonus (for Luna)(ATK maximum 255) HIT% = weapon's HIT value (50 to 100%) FTL% is weapon-specific *shown as MAGIC DEF. at stores* (0 to 25%) DEX, STR, INT, DEF, EVA, and MDF are not affected by weapons Weapon Store codes are: S = Squalor Hollow X = Nameless Village D = Dreadsden Y = Coventry (composite) P = Phoenix C = Carnage Corners (composite) $ = Mellions M = Moronvia T = Tristrap (west shop) Weapon Name DRL ATK FTL% HIT% WEIGH Cost Stores KNIFE Ynn +10 0 70 1 50? (free from Don Frump) KNIFE+1 Ynn +15 0 80 1 150 SX DAGGER Ynn +20 2 70 2 300 D DAGGER+1 Ynn +25 3 75 2 500 Y (rare Minotarus booty) DAGGER+2 Ynn +30 4 80 2 800 YC LONG SWORD Ynn +40 5 90 4 1000 P POWER SWORD Ynn +50 5 85 5 3000 C LIGHT SWORD Ynn +60 8 85 5 5000 $ FALCON SWORD Yn- +40 0 50 8 - (fake in Castle Kalist) LIGHT SWORD+1 Ynn +70 10 90 5 8000 M LIGHT SWORD+2 Ynn +80 12 95 5 10000 T FALCON SWORD Ynn +100 25 100 3 - (in Temple) AXE nYn +10 2 60 5 400? (Rolf @ start) AXE+1 nYn +20 3 70 5 800 PC (& in Phoenix Crypt) WARRIOR AXE nYn +30 5 75 6 2000 C WARRIOR AXE+1 nYn +50 7 80 6 4000 $ MIRACLE AXE nYn +70 10 100 4 7000 MT DRAGON AXE nYn +100 10 90 5 10000 (new shop SE Tristrap) MAGIC RING nnY +20 0 90 0 200? (Luna & start) LUNE RING nnY +40 0 95 0 500 C POWER RING nnY +55 0 90 0 2000 $ BARRIER RING nnY +70 0 95 0 5000 M ANGEL RING nnY +90 5 100 0 10000 T (& new shop SE Tristrap) NOTHING YYY +0 0 50 0 - (@ start, always available) b) Armor: Armor items are either for the body (armor), head (helmet), or shield. In a store, values are shown for DEFENSE, MAGIC DEF., and SPEED; these are really (as on the Status Player screen) DEF, MDF, and SPD modifiers. When doing an Equip, WEIGH is the negative of the SPD penalty of the item, and the DEF and MDF modifiers are as shown. You won't see the EVA modifier at a store or when doing an Equip, you have to do a Status Player to see it. "DRL" signifies if an item is useful to, respectively, Desmond, Rolf, or Luna; "Y" is yes and "n" is no, and "-" is unknown (probably no). Luna can only wear body items, which are shown as "ROBE". Note that the Dragon Gear is for Rolf's head, not feet as stated in the manual. Items with a "?" after the price are never bought, but the price is calculated to be that value. Statistics: SPD = DEX - total WEIGH of equipped items (SPD minimum 1) DEF = DEX/8 + total armor DEF bonus EVA % = total armor EVA bonus (see Status Player) MDF = INT/2 + total MDF bonus DEX, STR, INT, ATK, HIT, FTL are not affected by armor Weapon Store codes are: S = Squalor Hollow X = Nameless Village D = Dreadsden Y = Coventry P = Phoenix C = Carnage Corners $ = Mellions M = Moronvia T = Tristrap (west shop) Armor Item DRL DEF MDF WEIGH EVA% Cost Stores LEATHER SUIT Ynn +5 +0 0 +30 30? (from Don Frump) LEATHER ARMOR YYn +15 +2 2 +10 100 SX LEATHER ARMOR+1 YYn +20 +2 2 +10 300 SXDYP BRONZE ARMOR YYn +25 +5 3 +10 2000 YP (and in Phoenix Crypt) BRONZE ARMOR+1 YYn +30 +5 3 +10 3000 PC IRON ARMOR+1 YYn +40 +7 4 +10 7000 $ IRON ARMOR+2 YYn +45 +7 4 +10 15000 $M GENJI ARMOR Yn- +25 +0 4 +0 - (fake in Castle Kalist) GOLD ARMOR Ynn +60 +15 10 +5 30000 $ MAGIC ARMOR YYn +60 +20 5 +25 50000? (rare Kumonger & Devilar booty) DRAGON ARMOR nYn +55 +15 5 +15 12000 (new shop SE Tristrap) GENJI ARMOR Ynn +70 +25 3 +30 - (in Temple) ROBE nnY +30 +10 0 50 300? (Luna @ start) ROBE+1 nnY +50 +20 0 50 800 C BARRIER ROBE nnY +70 +30 1 80 2000 $ POWER ROBE nnY +80 +40 1 60 3500 M MAGIC ROBE nnY +100 +50 2 70 7500 T (& new shop SE Tristrap) NOTHING YYY - - - - - (@ start, always available) Helmet Item DRL DEF MDF WEIGH EVA% Cost Stores LEATHER HAT Ynn +5 +0 1 +5 100 X LEATHER HAT+1 Ynn +10 +0 1 +5 300 DY BRONZE HAT Ynn +20 +1 2 +5 500 YC (and in Phoenix Crypt) IRON HAT Ynn +30 +1 2 +5 1200 C$M GOLD HAT Ynn +40 +3 3 +0 2500 M (& new shop SE Tristrap) MAGIC HELMET YYn +45 +15 2 +15 50000 (rare Paranoia booty, & new shop SE Tristrap) HEAD GEAR nYn +5 +0 1 +0 200? (Rolf @ start) HEAD GEAR+1 nYn +10 +0 1 +0 400 P (and in Phoenix Crypt) PROTECT GEAR nYn +20 +0 2 +5 1000 C MIRACLE GEAR nYn +30 +3 2 +15 2000 $ DRAGON GEAR nYn +40 +5 2 +10 3500 MT (& new shop SE Tristrap) NOTHING YYn - - - - - (at start, always available) Shield Item DRL DEF MDF WEIGH EVA% Cost Stores LEATHER SHIELD YYn +5 +0 1 +20 100 SXP LEATHER SHIELD+1 YYn +10 +0 1 +20 200 SXP BRONZE SHIELD YYn +15 +1 2 +10 400 DY (rare Mani booty) BRONZE SHIELD+1 YYn +20 +1 2 +10 800 YPC QUININE SHIELD YYn +10 +15 1 +20 2000 Y (buy 2!) IRON SHIELD YYn +30 +2 4 +5 1500 YC$ IRON SHIELD+1 YYn +35 +2 4 +5 3000 C$ IRON SHIELD+2 YYn +40 +2 4 +5 5000 $MT MAGIC SHIELD YYn +60 +15 4 +10 50000? (rare Gull & Vampire booty) DRAGON SHIELD nYn +55 +4 5 +5 5000 T (& new shop SE Tristrap) GOLD SHIELD Ynn +50 +3 5 +0 8000 (new shop SE Tristrap) NOTHING YYn - - - - - (at start, always available) c) Items: These appear in the Item menu. The last 5 could be sold, but no store ever stocks them. Snow Gems and Lightning Gems can never be sold. The Eraser Pen can rename Desmond, Rolf, or Luna; you can otherwise only rename Desmond at the start of a new game. Potion Store codes are: S = Squalor Hollow X = Nameless Village D = Dreadsden Y = Coventry P = Phoenix N = Nero's Retreat C = Carnage Corners A = Arcadia $ = Mellions M = Moronvia T = Tristrap ITEM COST STORES EFFECT Heal Potion 100 SXDYPNCA$MT Heals 100 HP, booty High Potion 200 SXDYPNCA$MT Heals 250 HP, booty Angelic Mist 400 YP CA$MT Heal 200 HP all characters, booty Deluxe Potion 1000 Heal all HP, never seen! Smoke Grenade 200 SXDYPNCA$MT Exit battle, booty Skunk Oil 250 XDYPNCA$MT Prevent outside encounters Magic Wing 150 DYPNCA$MT Teleport to previous town Magic Nut 1500 PNCA$MT Restore 50 MP, booty Magic Potion 4000 A$MT Restore 250 MP, booty Eraser Pen (3334) Rename one character, rare Evil Sprite booty Stamina Drink (6667) +5 to 9 HP, rather rare booty/find Speed Drink (6667) +3 to 5 DEX, rather rare find Power Drink (6667) +3 to 5 STR, very rare booty Vitamin Mix (6667) +3 to 5 INT, rather rare find Lightning Gem 50000 T teach Luna Thunder magic, but only 1 sold even if you do it right! d) Treasures: The Status Treasure screen shows 15 boxes which are all empty at the start of the game: > Flammo Pocket Warmer - from SW house in Dreadsden - sell to man in same house for $100, sell with Luna in group to get Magma Gem too! > Mystic Marble - from hermit in Dreadsden after Priscilla - to enter Visel's Cave > Magic Mirror - from Priscilla after killing Visel - to remove Tymm > Desmond (TM) Action Figure - from chests in top of Tower of Desmond in Phoenix - sell to man in SW of Coventry for $1000, or sell with Luna in group to get Crystal Gem! > Ivy's Twig - from Larousse in Squalor Hollow after others vanish - to get through barrier near Arcadia > Entry Card - from man in north center of Carnage Corners after paying $500 per party member - to enter Carnage Cemetery > Sexy Drawing - from chest in Carnage Cemetery (go over bridge, through first building, then SW) - give to old man in Carnage Corners for Transsexual Nuts > Transsexual Nuts - from old man in Carnage Corners for Sexy Drawing - to pass barrier to Arcadia > Magic Gems - shows up when Luna joins, starts as 2 halves, Snow Gem makes 3, Lightning Gem makes 4 - spells known status only. Earth is upper left, Fire is upper right, Blizzard is lower left, Thunder is lower right. Status is blank = not known (always start with Earth and Fire half-done), half = can affect one target, full = can affect all (monsters or friends). > Virgin Medal - from Diana (Princess) in Arcadia - to enter Castle of Kalist with Luna > Key of Kalist - from Yrnie at end of Carnage Cemetery - to enter Castle of Kalist > Demonic Key - from Castle Kalist after Haggis - to get to pentagram and Wasteland > Tuna Liver Lumps - from Cave of Doggies - talk to Partesia then give to guard in Moronvia, leave and return to proceed > Pearl of Sorrow - from Alice in underground Moronvia - to enter center door 4th level of Temple of Xentar > Mirror of Illusion - from sign after Deimos - turns on Xentar Photo Shop option after sitting through credits 4. Monsters and their Booty While the list in the manual is pretty good, it does leave out some monsters, doesn't say where any are found, if they throw magic or heal themselves, and especially what sort of booty (spoils) they might leave behind. Booty doesn't happen every time, and for rare items may not seem to ever happen. If two booty items are listed, the second one is the rare one. If one of Luna's spells seems to be much more useful than the others for defeating the monster, it is listed as "use ...". The boundaries where different monsters appear are where movement towards one screen edge produces a jump to another edge rather than scrolling. It is possible to run into "near Mellions" monsters NW of Feline Farms due to this. Unique monsters always have the listed booty, and you should set combat to "G8 NORMAL" before fighting them. Experience for monsters is the most for a single monster, increases by 1/2 that amount for each additional monster in group, but decreases once Desmond is above a certain level. Money for monsters increases for each one in group, but never decreases due to level. Near Squalor Hollow: Slime - Heal Potion, Eraser Pen Daos - Heal Potion, Stamina Drink Battle Bee - throw Blizzard - Smoke Grenade, Heal Potion Mount Litmus: Giant Clam - Heal Potion, Smoke Grenade Mani - Heal Potion, BRONZE SHIELD - 1 or 2 Minotarus - Heal Potion, DAGGER+1 - only 1 Near Nameless Village & Clara's Place: Daos - Heal Potion, Stamina Drink Battle Bee - throw Blizzard - Smoke Grenade, Heal Potion Joker - (rare) Speed Drink Clara's Place: ? Wolf (unique = War Wolf) - Stamina Drink Near Dreadsden & Priscilla's Place: Battle Bee - throw Blizzard - Smoke Grenade, Heal Potion Joker - (rare) Speed Drink War Wolf - Smoke Grenade Bandit - heals - High Potion, Heal Potion Priscilla's Place: Dwarves (unique group of 6 = Pygmy) - High Potion Belcho (unique = Pygmy Boss) - High Potion Visel's Cave: Pygmy Pygmy Boss - heals - Smoke Grenade Blue Devil - heals Visel (unique = Paranoia) - Magic Nut Near Coventry: War Wolf - Smoke Grenade Bandit - heals - High Potion, Heal Potion Death Doll - throw Blizzard & Fire, Blizzard heals! - Smoke Grenade, Magic Nut Evil Sprite - throw Blizzard, heals, Fire or Blizzard heals! - (rare) Eraser Pen Near Phoenix & Nero's Retreat: Death Doll - throw Blizzard & Fire, Blizzard heals! - Smoke Grenade, Magic Nut Evil Sprite - throw Blizzard, heals, Fire or Blizzard heals! - (rare) Eraser Pen Fire Bird - throw Fire, use Blizzard - Smoke Grenade Demon Eye - throw Thunder - (rare) Stamina Drink Near Carnage Corners: Fire Bird - throw Fire, use Blizzard - Smoke Grenade Demon Eye - throw Thunder - (rare) Stamina Drink Living Tree - High Potion War Bear - Smoke Grenade Carnage Cemetery: Skeleton - Angelic Mist Zombie - High Potion Mummy - High Potion Devilar (unique group of 2 = Blue Devil) - Magic Potion Yrnie (unique) - Power Drink & Key of Kalist Near Arcadia: War Bear - Smoke Grenade Poison Cobra - Angelic Mist Near Mellions: War Bear - Smoke Grenade Poison Cobra - Angelic Mist Orc - heals - Angelic Mist, MIRACLE AXE Castle Kalist: Ghost - throw Blizzard, Blizzard heals! - Magic Nut, High Potion Wizard - throw Fire & Blizzard & Thunder, heals - Magic Nut, High Potion Paranoia - throw Thunder - (rare) MAGIC HELMET Mini Devil - throw Fire & Blizzard - Magic Nut Haggis (unique) - throw Fire & Blizzard & Thunder, heals - Snow Gem Near Moronvia: Evil Elephant - Angelic Mist, Magic Nut Goblin - heals - use Blizzard - (rare) Stamina Drink Kumonger - throws Blizzard - use Fire - Magic Nut, MAGIC ARMOR Mad Hand - use Fire - throws Thunder, grabs Luna if not killed quickly! - Angelic Mist, Vitamin Mix - only 1 Near Feline Farms: Goblin - heals - (rare) Stamina Drink Mad Hand - use Fire - throws Thunder, grabs Luna if not killed quickly! - Angelic Mist, Vitamin Mix - only 1 Kumonger - throws Blizzard - use Fire - Magic Nut, MAGIC ARMOR Gull - heals - use Fire - Magic Potion, MAGIC SHIELD Cave of Doggies: ParaDog - use Blizzard - Smoke Grenade Killer Dog - use Blizzard Gigantes - heals, use Blizzard - Angelic Mist Dog Boss (unique) - heals - Speed Drink Near Fairy Village: Kumonger - throws Blizzard - use Fire - Magic Nut, MAGIC ARMOR Gull - heals - use Fire - Magic Potion, MAGIC SHIELD Mad Hand - use Fire - throws Thunder, grabs Luna if not killed quickly! - Angelic Mist, Vitamin Mix - only 1 Vampire - use Fire - (rare) MAGIC SHIELD Near Tristrap (on ice): Gust - Fire or Blizzard heals!, use Thunder - Magic Nut, Vitamin Mix Magic Face - Blizzard heals!, use Fire - Magic Potion, Vitamin Mix Temple of Xentar: Cockatris - use Blizzard - Angelic Mist Ninja - heals, use Fire - Magic Potion Tetsuo - throws Fire, Blizzard, Thunder, heals - (rare) Vitamin Mix Devilar - throws Thunder - (rare) MAGIC ARMOR - 1 or 2 Deimos (unique) - heals, throws Fire & Blizzard & Lightning 5. Sexy Scenes There are quite a few sexy scenes in this game, some of which are mandatory for progress. The following lists all known sexy graphics and if they are optional or mandatory. You might as well do them all. Seeing these girls sets specific values in the KX.CRD file used by the Xentar Photo Shop option at the main menu. MONARAPE Squalor Hollow bar mandatory to start Don Frump sequence WOLFRAPE Clara's Place mandatory according to Megatech CLARA Clara's Place ditto, after WOLFRAPE PRISRAPE Priscilla's Place mandatory to eventually get Magic Mirror PRIS Priscilla's Place mandatory to get Magic Mirror MARIE E of Tymm optional KATE Phoenix SW mandatory to get Rolf 3GIRLS Nero's Retreat NE optional LILITH C. Corners NE #1 optional NINA C. Corners NE #2 optional MIMI C. Corners NE #3 optional ELENA C. Corners NE #4 optional IRINA C. Corners NE #5 optional DRAWING Carnage Cemetery mandatory to get Sexy Drawing LUNA Arcadia church mandatory but just cleavage HELEN Arcadia weapons optional LULU Arcadia tower optional (bytes $22-23 now A1 3A) DIANA Arcadia princess mandatory to get Virgin Medal MATCH Arcadia church optional MONA C. Cemetery end mandatory to complete Cemetery CLAIRE C. Corners NW optional HAGGIS Castle Kalist mandatory to return Luna (Haggis not in slideshow) PARTESIA Feline Farms mandatory to give lumps to man MEWI Feline Farms optional SILVIA Feline Farms optional TREEGIRL E of Fairy Village optional (not found NR-13 mode) RAMIE Fairy Village optional LOLA Fairy Village optional SYLPHIE Fairy Village mandatory CECILIA Fairy Village optional CAMRY Fairy Village optional LISA Fairy Village optional ALICE under Moronvia mandatory to get Pearl of Sorrow NASTASIA Tristrap optional ALTHEA1 Temple cloud level mandatory pretty but clothed ALTHEA2 Arena mandatory Althea healed, Althea rising, both clothed ENDSHOT Arcadia endgame mandatory (one shot of Priscilla in endgame sequence NR-18 only) If you have anything to add to this file, let me know. Pete Karsanow - bishoujo.helper[AT}sbcglobal{DOT)net http://www.geocities.com/hentaihelper/