"Exodus Guilty Vol.3 Future" is an "AnimePlay" DVD from Hirameki. As they advise, this can be played on a PC, but you may be better off with a DVD player (including game console like PS2 or Xbox) instead. This third and final volume mentions "Future" in the title, and it is almost entirely set in just one of the 3 time periods for the story, the year 13,800 AD. There are a few scenes, only seconds in length, that try to wrap up the story for the "past" and "present" portions of the story that were in the previous volumes. Volume 1 was "Present", and volume 2 was "Past." These were all released in English, and I had to wonder how well they all tied together and also stood alone (for people that didn't buy them all). I'll be abbreviating this game's name, "Exodus Guilty Vol.3 Future" to EG3 for the rest of this file. The previous volumes are abbreviated as EG1 and EG2. The original Japanese property is from Abel. Their website is at: http://www.abel-jp.com/ The GameFAQs site has an entry for Exodus Guilty Neos, which was a Japanese release for Dreamcast in 2001. The Abel website shows what appears to be a lot more choices and steps necessary for a walkthrough of that product. There seems to have also been an "Exodus Guilty" for Playstation in Japan in 1998, but very little is shown for that, although the graphics look the same. That appears to be the original game, and either that or Exodus Guilty Neos was reworked into 3 products for this re-release on DVD. So we English-speakers are again getting a dumbed-down version of a property that's 4 to 8 years old from Japan. Why is this not surprising? The large double box that EG3 is packaged in seems to be how Hirameki is handling all their recent products, e.g. Dragonia, Ever 17, Ai Yori Aoshi, etc. It makes them stand out as more professional and solid than a single DVD case. I didn't comment on it for Dragonia, as the second disc "Lovely Anime Girls" seemed to be a nice bonus even though the two discs had nothing to do with each other. With EG1, the second disc was an "AnimePlay Digital Catalog", pretty much the non-BBS portions of the Hirameki website from sometime in 2005. For both EG2 and EG3 the second disc is "Hirameki Music Videos". This one is a compilation of 12 introductory or opening videos for Hirameki products. Except for "Piece of Wonder", all of these have already been released, and the exception just hit the streets while I was playing this, so there's nothing new here. There's nothing extra on this bonus DVD, although only 797 MB are used. Walkthrough: Unlike Dragonia, you can easily jump to any portion of the story so you can see things in any order. However, the game will default to showing things in a linear order. Use the "Continue" option at the New Game / Continue screen, and you can choose (with the Next Page or Back Page) from any of 15 chapters. There are thumbnails for each chapter, so you have some idea of which portion of the story each is, but really only if you've played through it before. There's no "save game" in EG. The interactive portions are just simple multiple choice situations, where it should be pretty obvious which item to pick. And even if you select the wrong one, the game just shows you a clip or slightly rewinds your progress, as if you chose "Confirm the Situation" in the item selection choices, and you may have to watch some stuff again. This entire DVD is set in the "Future" era, except for a few brief glimpses of "past" and "present" at the very end. You've already seen the first chapter of EG3 in the earlier discs. The first interactive portion in EG3 is when you must open a hidden trap door; you've actually done this part before if you played EG1 and EG2. Choose one of your two items to proceed; if you get it wrong you get a hint and can try again. However, the next interactive portion follows right away, and there is no clue except to get it wrong once. That will show you what I guess is text from the book you just found, and ignoring "Sprit" (sic) as an answer, you should choose a synonym of a word in the book's title. In chapter 4, it looks like a nice opportunity for some interaction was passed up when the 3 girls try to use sex appeal on some guards. Instead of getting to choose the girl, you sit through all 3 trying. Well, Raylulu the Ferrex tried too, but the guards apparently aren't into that kind of furry cosplay ;) Later in chapter 4, the graphics for the checkpoint gate are shown doing an animated opening once. But after that, it is shown a few times closed when it should have stayed open. There's another interactive portion in chapter 5, after you trade your food for the Brown Dagger. Guess which item you use to open this other brown door? You may recognize a sequence in chapter 5 from a flash-forward seen in EG2. It's where Titi tells you the number sequence that solves a puzzle that's otherwise just guessing because there are no clues given unless you get it wrong. There's a massive continuity glitch with the next interactive portion in chapter 6. You're shown as going to the village, but the purple door is really in the town where you met Titi. This kind of thing happens several more times later on. Anyway, choose the item that opens the purple door out of the 3 you have. While you might think you're supposed to do something at a place with a large tiger head sculpture, you don't. But you do practically the same thing as before at another purple door in chapter 7. And then you finally get an interaction where you do something slightly different at a lion-head statue. After two FMV sequences, you get to choose the correct item in yet another interaction. By this time, you have 5 items, but the right one shouldn't be hard to figure out - it's at the tiger head statue you passed up earlier. I'm just wondering where they were exploring earlier, if it wasn't inside the Tiger Barrier building already. The next interactive choice comes after finding another book at the top of Saar Tower. There are several screens of text, and then a choice that should be related to a word in the book's title - unless you want to try again. After quite a bit of story, which finally brings Kasumi and Will to this age, and lets Raylulu run around the map, you get another chance for some interaction in chapter 13. There's a lot of Engrish and "crazy ideas", along with mention of something that might be a bad translation of "Gaia", before you finally get to meet Uu. Then you jump back to that large black door, and get to pick the correct item to use on it, which will let out Kasumi's group. Now there's another short FMV. But before much else happens you get the only interesting interactions in the game. A world map is shown, and some text from one of those books, and you get to pick a location where to use it. You can either choose over and over until you get it right, or think of where you briefly saw a corpse. And then you get to do it again, with a different clue. This time, think of where an execution was prevented. OK, now you've taken care of 3 out of the 4 elements from EG2. There's another switch to Kasumi, and after a panty shot you get the last map location interaction. This time, it's the place where the second brown door was. And now you just get to watch until the end of EG3. The graphics style suddenly changes a little while after an FMV of Sui. The depictions of all the characters you see from that point on are rather different. I don't know why this was done, and it is rather distracting at first. Especially when characters who have been in the room all along suddenly step away from the background at the last second. Perhaps somebody took over the graphics for the project to wrap it up, or we're seeing a shortened and redrawn ending. Anyway, you'll get a few short scenes in the "past" and "present" eras that try to wrap up the loose ends. Unfortunately, the very last image in the game, before the credits roll, creates a brand new one. I won't spoil it, but because of the piece of hospital equipment shown I'm sure it's set in the "present". Line repeated too often in this title: "It seems to be my personality." Phrase used too often: "deeply interesting." No omake such as bonus CG when you've completed this entire episode. Nothing extra on the DVD itself as far as I could tell. About 6.0 GB of the DVD was used, so there might be a little room left that could have been used to increase the interaction, but there was certainly much more room left in EG1 and EG2. Review: There's more animation and a lot more varied graphics in this title than in Dragonia. But if you've seen EG1 or EG2 it's more of the same. The editing of the subtitles is pretty good, but there are some continuity and grammar glitches, a few typos, and quite a bit of Engrish - it gets quite bad in the last chapter. There are a few points where there is no Japanese voice, just the English subtitles. By the way, although all of the voices are in Japanese, my PC's DVD player software thinks that the audio language is English. The subtitles are actually an overlay made by Hirameki over the game graphics. There are a few full-motion video (FMV) sequences, but at least this time they're full screen rather than smaller or low-resolution. I'm glad to see Exodus Guilty. We could certainly use an epic story in this type of work, although I'm sure people who strictly follow the literal text of the Bible will find lots to object to in here. Sui is a bit of a ditz, but the other characters are OK and Kasumi doesn't exhibit the annoying habits that he had in EG1. I can't say that I enjoyed all of the music though. Only adult content seen is cleavage from Sui, Lalaila, Lilean, Will, and Windy and Flare from EG2. Also the panties on Laily and Ai, and Lilean's practically bare ass. Naked back views of the girls in the bath, and Sui's tattoo, but nothing to see there except curves. Implied sex between Kasumi and Ai, but nothing visible or audible. Will and Sui are supposed to be naked for a while, but they're shown glowing and far away so you can't see any details. So there's practically nothing hentai in this product, and less violence than EG1. Characters do get attacked, and some die, but you've probably seen much worse at the movies and little of it is in the FMV segments. In fact, the opening movies for the series and EG3 make the entire series seem much more adult-oriented and action-filled than they really are. Certainly worth some hours of your time to get through it once, but with replay value only if you want to check details against the other episodes. An interactive visual novel only in the sense that you can pause and back up; no choices of any consequence. There are very complete reviews of all 3 EG titles at www.rpgfan.com. I'm glad I played them once, but I won't be recommending them to people who want to experience bishoujo gaming. If you have anything to add to this file, let me know. Peter Karsanow - bishoujo.helper[AT}sbcglobal{DOT)net http://www.geocities.com/hentaihelper/p_hgames.htm