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GOWIPE (220 Troops. TH10 bring 3 golems and less wizards, or pile on the wizards.) You need level-2 pekkas and golems minimum for this to be successful unless attacking a TH8. You can do this with 200 troops on a TH 8 base but 220 is usually the minimum to go after a TH 9. For TH 10 you will need at least level-3 pekkas and golems and five spells, including freeze (usually). 2 Golems (Some use 3 but 2 seems to work.) 60/60 (slots for this troop/slots for all troops listed so far) 3 Pekkas 75/135 18 wizards (or fewer if 3 pekkas) 72/207 6 wall breakers - can adjust down for weak walls or if there are fewer layers. 12/219 1 archer (for cleanup- really, save her until the end. One building left in the corner is very frustrating.) 1/220 Heroes Clan castle – Get a max pekka and wizards. But some just like to get more wizards. Spells: TH 9 – 3 rage and jump; or 2 rage, one heal, and jump; or 3 rage and one heal. (I DON'T USE JUMP. IF YOU DROP YOUR WALL BREAKERS 2 AT A TIME AND WAIT TO DROP EACH SET UNTIL OTHER TROOPS HAVE MOVED INTO THE BASE, THEY WILL SURVIVE. THEN YOU CAN BRING AN EXTRA HEAL OR RAGE.) TH 10 – Option 1. 2 rage, 1 jump, 2 freeze (If dealing with inferno towers, otherwise more rage or jump) Option 2. 3 rage, 1 heal, 1 freeze (If you don't need jump because not very many walls, and if the inferno towers are close enough together to get both at once or one inferno tower doesn't cover town hall.) Option 3. 3 rage and 2 heal or 4 rage and 1 heal. (If no inferno towers and jump not needed to get to TH.) AGAIN, IF YOU DROP WALL BREAKERS GRADUALLY 2 AT A TIME AS TROOPS MOVE INTO BASE, YOU DON'T NEED JUMP. I PREFER 3 RAGE AND 2 HEAL (Or I might bring a freeze if there is an inferno I want to get rid of). I JUST GO RAGE-HEAL-RAGE-HEAL-RAGE UNLESS THERE ARE INFERNO TOWERS. THEN I GO RAGE HEAL HEAL RAGE RAGE RAGE. BECAUSE HEAL DOESN'T WORK WHEN INFERNOS ARE GOING. Drop golems fairly wide along one side, usually the side closest to the town hall OR the side with the fewest walls to get through to the town hall. Don't drop them so wide that defenses toward the middle ignore golems and shoot at your middle attack troops. You want the middle to have nothing shooting at it so your attack troops get in quick and wallbreakers don't die. IMMEDIATELY drop wizards spread out behind golems to knock down all the outside structures so that the pekkas and heroes will go into the base instead of around it. Be patient. While waiting for your wizs to clear the outer stuff, rage the point where you want your troops to enter the base, with the spell covering as many interior walls as possible. Then drop two wall breakers so they go thru the rage. The rage will help them survive and move them quickly. Once the wizards have cleared the outside stuff, drop the pekkas and heroes together so they go into the base where the wall breakers broke through. When pekkas start to lose health, use your heal. Remember that HEAL WON'T WORK WHEN INFERNO TOWERS ARE HITTING THEM so heal them before that or after inferno towers are down. Remember that single target inferno towers build in intensity to 1000+ hps per second. So watch out. They will kill your pekkas fast. When troops move past first layer of walls, drop two more wall breakers. If they go stupid (sideways) drop the last two. Keep raging toward the middle and heal heroes and pekkas as they lose health. (Do this early if there are inferno towers.) Don't ever try to kill cc troops with lightning. Lightning will not kill high level wizards. Use spells as needed to help troops work through the base. Obviously freeze for inferno towers and/or xbows. When using freeze, if the inferno towers are less than the diagonal width of the TH apart, if you drop right between them you can freeze both with one spell. Otherwise you'll need to only freeze one or bring two freeze. __________________________________________________ GOWIWIPE (240 Troops - One less Pekka or less wizards for 220) 3 Pekkas 2 Golems 2 Witches 17 Wizards 6 Wallbreakers 1 Archer Clan Castle - Wiz or extra pekka and wiz Spells - See spells for GOWIPE above. Strategy - Same as GOWIPE above. Drop witches behind heroes. _________________________________ GOWIHO (220 Troops. For TH10 add more hogs and wizards as needed) You pretty much need Level-2 golems minimum for this to be successful. You can do this with 200 troops on a TH 8 base but 220 is kind of the minimum to go after a TH 9. Hogs need to be level 5 for TH 9/10. IMPORTANT: Scout out the base ahead of time for possible double giant bomb locations. If you can't trigger them at beginning of attack with a hog or two and you can't figure a way to get hogs to go around them, consider a different attack. 1 Golem 10 wizards 4 wall breakers 2 barbs or 2 archers 28 hogs 4 heal (5 heal for TH10) AQ BK Clan castle - dragon or pekka with one wizard and the rest archers for filler if you have extra room.) Use two or three hogs (don't drop less than 2 hogs at once, single hogs take too much damage getting into base and die too quickly) to draw out the cc troops. Once ALL cc troops are out (leaving just one alive can ruin your attack), draw them over close to the enemy archer queen with the archers or barbs. Drop your cc troops on his and then drop the archer queen DIRECTLY behind your dragon/pekka. If you drop her to the side she will get hammered too soon by cc troops. When you know the enemy cc troops are about to be toast, drop your golem so it goes near the enemy archer queen. Then drop your wallbreakers so they won't get hit by splash damage and where they will allow the golem to go in close to the enemy archer queen. Then drop a line of wizards behind your golem to clear outer stuff so your heroes will go into the base instead of around it. Once outer stuff is clear, drop barb king so it follows into middle of base. Your archer queen should take out the enemy archer queen (watch her health and use her cloak when she is about 60% health). Once you drop your barb king, drop hogs behind the rest of your troops and heal them as they go. Anticipate where they are going to go and drop the heal in front of them so they don't get hammered by a giant bomb and splash at the same time. _________________________________ GOWIWI (220 and 240 Troops) 2 Golems 8 Witches (10 for 240) 13 Wizards (17 for 240) 6 Wall breakers (Add more if walls will be a problem. Subtract from wizards.) 2 rage, 1 jump, 1 lightning (Add heal for maxed spell factory) Heroes Drop golems spread apart a bit to distract front line of defenses. Drop wizards spread out behind golems. Rage the entry point and drop wallbreakers. IF CC TROOPS COME OUT - once they clump hit them with lightning. Once outer structures are cleared away drop witches in a clump at entry point along with heroes and rage the best path to the town hall. Once they are close to the middle drop the jump to allow the heroes and golems to get to town hall. Use the other rage as needed. _________________________________ HOGION (220 Troops) Need level 5 hogs for TH 9 or TH 10. I’ve seen this 100% a weak TH 10 though, even with both inferno towers. Heroes need to be dealt with of course. 36 hogs 20 minions Cc as needed Use bk/aq to kill cc 4 heal This is basically Balloonion with hogs. Draw out and kill cc troops either with your cc or with heroes. May need to be smart about where you drop if enemy has an archer queen. She can be devastating with hogs. Drop the hogs all together, let them clear out about a third of the base using heal as necessary for giant bombs and splash. Launch the minions behind the hogs and if necessary use them to kill archer queen so she can’t kill your hogs. _________________________________ QUADLAVALOONION (OR 4BLA IN TRIBALELITE1) (220 TROOPS) With level one lava hounds and level 5 balloons you can go after most TH 9s. Need level 2 lava hounds and maxed balloons to go after TH 10. 4 Lava Hounds (120 slots) 16 Balloons (80 slots) 10 Minions (20 slots) 4 rage or 4 heal This is very simple. Launch two sets of two lava hounds on the two air defenses closest to where you are going to launch balloons. Immediately launch a short line of balloons followed pretty close behind by your minions. Use heal as necessary. Use heroes and cc as needed either to clean up or take out cc troops. _________________________________ BALLOONION (220 TROOPS) Need maxed balloons and minions to go for TH 9 or above. 24 Balloons 50 Minions 1 Lightning and 3 Heal or 3 Rage (Lightning to take out cc troops) There are two approaches to balloonion. Galadon sends balloons and once they clear in to the town hall, then he launches minions. However, he’s typically going for sure two star attacks so his objective is to get 50% and then make sure he gets the town hall. The second approach has a better chance at getting three stars but if it fails early, it will fail completely. Both techniques are about the same but in Galadon’s he just uses the balloons first and then launches minions later. In the method I prefer, you launch the minions right behind the balloons. So you can lure the cc troops and kill them with you cc, heroes, and/or minions. Or just use your lightning spell. The launch should be a long line of balloons along one side of the enemy base. Don’t launch them in a clump like hogs. They are too slow for that. Once they start taking fire, put down two or three rage spells in a line in front of the balloons so that they cover as much area as possible with minimal gaps. If you’re doing my method, launch minions in a line right behind the balloons and let them go.
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