weaponry

 

Light
Color: Dark
Span:14-91%
Weapons with the 'Light' attribute weigh less than one bought from the blacksmith, meaning they will take up less of your inventory space.

Strong
Color: Dark
Span: 14-91%
Weapons with the 'Strong' attribute have more endurance than a store-bought weapon. Meaning that they can be used longer before exhaustion.

Agile
Color: Dark
-1 weapon speed
Weapons with the 'Agile' attribute require 13 less strength to swing or hold than the original.

Righteous
Color: White
Weapons with the 'Righteous' attribute will change damage according to your own reputation as well as your opponent's. If your reputation is high, you will hit higher numbers, if your opponent's reputation is low, he or she will take more damage, and vice versa. Righteous weapons are usually very effective against other players.

Critical
Color: Orange
Span: +5, +7,+9, +11, +13, +15
Weapons with the 'Critical' attribute will do more damage when a critical attack is used. The bonus damage depends on the amount of critical points of the weapon.

Poison
Color: Green
Span: 20-25-30-35-40-45-50-55-60-65 Poison damage
Weapons with the 'Poison' attribute will poison a target player and eat away their health points.

Sharp
Color: Blue
Weapons with the 'Sharp' attribute will add 1 damage point to their original dice damage. Ex: 2D10 (Flamberge), 2D11 (Sharp Flamberge).

Ancient
Color: Purple
Weapons with the 'Ancient' attribute will add 3 consecutive damage points to its attack dice. (See below) This type of weapon is best for slaying monsters.


Weapon Bonuses

Hitting Probability (HP)
Span: 21-91
A weapon with hitting probability has a higher chance of hitting a monster or a player. Every 2 Hitting Probability points is equal to having 1 extra DEX point.

Consecutive Damage (rec)
Span: +1 to +7
A weapon with Consecutive Damage will do heavier damage if hits land on the enemy repeatedly. The first hit is always the weakest, followed by stronger more damaging strikes. If a weapon misses during a swing, the effects of Consecutive Damage is reset.

Note: A single weapon may have a weapon attribution, as well as a weapon bonus. They may not have two of the same type.

 

MS(**)
All wands have this modification and it indicates how much less mana it uses to cast when it is equipped. A (ms10) means it cost 10% less mana and a (ms20) means it uses 20% less mana to cast a spell.

CP%
This modification is found on special wands/staffs and adds the extra % onto your casting percentage. e.g. A mage with cp29% on circle8, when the mage uses a cp12% wand, the mage's cp will be increase to 29% + 12% = 31% on circle8.

 

 
Item Level Req. Str Opt. Str Speed S/M L Handed Pic
Dagger 1 2 0 0 1D4 1D3 1  
Dagger+1 10 2 0 0 1D4+1 1D3+1 1  
Short Sword 1 8 26 2 1D6 1D4 1  
Short Sword+1 10 8 26 2 1D6+1 1D4+1 1  
Main Gauche 1 8 26 2 1D6 1D4 1  
Main Gauche+1 15 8 26 2 1D6+1 1D4+1 1  
Gradius 1 8 26 2 1D6 1D6 1  
Gradius+1 20 8 26 2 1D6+1 1D6+1 1  

Long Swords

Item Level Req. Str Opt. Str Speed S/M L Handed Pic
Sabre 1 12 65 5 1D8 1D8 1  
Sabre+1 20 12 65 5 1D8+1 1D8+1 1  
Long Sword 1 14 78 6 1D8 1D10 1  
Long Sword+1 40 14 78 6 1D8+1 1D10+1 1  
Scimitar 1 18 78 6 1D8 1D12 1  
Scimitar+1 30 18 78 6 1D8+1 1D12+1 1  
Falchion 1 22 78 6 1D8 2D6 1  
Falchion+1 35 22 78 6 1D8+1 2D6+1 1  
Broad Sword 1 28 78 6 1D10 2D6 2  
Broad Sword+1 30 28 78 6 1D10+1 2D6+1 2  
Bastard Sword 1 33 78 6 2D5 2D7 2  
Bastard Sword+1 35 33 78 6 2D5+1 2D7+1 2  
Claymore 1 40 91 7 2D6 2D8 2  
Claymore+1 40 40 91 7 2D6+1 2D8+1 2  
Great Sword 1 52 104 8 2D8 2D10 2  
Great Sword+1 50 52 104 8 2D8+1 2D10+1 2  
Knight Great Sword 85 52 104 8 2D8+2 2D10+2 2  
Flamberge 1 60 130 10 2D10 2D12 2  
Flamberge+1 60 60 130 10 2D10+1 2D12+1 2  
Knight Flamberge 95 60 130 10 2D10+2 2D12+2 2  
Giant Sword 100 130 156 12 2D10+3 2D12+3 2  

Axes

Item Level Req. Str Opt. Str Speed S/M L Handed Pic
Light Axe 1 14 39 3 1D6 1D5 1  
Light Axe+1 10 14 39 3 1D6+1 1D5+1 1  
Tomahoc 1 17 52 4 2D3 1D5 1  
Tomahoc+1 20 17 52 4 2D3+1 1D5+1 1  
Saxon Axe 1 20 52 4 1D6 1D6 1  
Saxon Axe+1 30 20 52 4 1D6+1 1D6+1 1  
Double Axe 1 33 65 5 3D3 2D4 1  
Double Axe+1 40 33 65 5 3D3+1 2D4+1 1  
War Axe 1 44 104 8 2D6 2D8 1  
War Axe+1 60 44 104 8 2D6+1 2D8+1 1  
Knight War Axe 85 44 104 8 2D6+2 2D8+2 1  
Battle Axe 1 90 169 13 3D8 3D9 2  
Battle Axe+1 110 90 169 13 3D8+1 3D9+1 2  

Fencing

Item Level Req. Str Opt. Str Speed S/M L Handed Pic
Esterk 1 12 52 4 1D7 1D10 1  
Esterk+1 20 12 52 4 1D7+1 1D10+1 1  
Rapier 1 11 39 3 1D7 1D7 1  
Rapier+1 30 11 39 3 1D7+1 1D7+1 1  
Knight Rapier 100 11 39 3 1D7+2 1D7+2 1  

Archery

Item Level Req. Str Opt. Str Speed S/M L Handed Pic
Short Bow 1 11 52 4 1D4 1D4 2  
Long Bow 1 33 65 5 1D5 1D5 2  
Composite Bow 70 33 65 5 1D6 1D6 2  

Hammer

Item Level Req. Str Opt. Str Speed S/M L Handed Pic
Hammer 30 90 156 12 3D7 3D9 2  
Battle Hammer 110 120 182 14 3D7+2 3D9+2 2  

Wands and Staffs

 
Item Level Req. Str Opt. Str Speed S/M L Handed Pic
Wand (MS0) 30 10 39 3 1D6 1D6 1  
Wand (MS10) 40 10 39 3 1D6 1D6 1  
Wand (MS20) 50 10 39 3 1D6 1D6 1  
Staff (MS10) 90 10 39 3 1D6 1D6 1  
Staff (MS20) 95 10 39 3 1D6 1D6 1  

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