weaponry
Light
Color: Dark
Span:14-91%
Weapons with the 'Light' attribute weigh less than one bought from the
blacksmith, meaning they will take up less of your inventory space.
Strong
Color: Dark
Span: 14-91%
Weapons with the 'Strong' attribute have more endurance than a store-bought
weapon. Meaning that they can be used longer before exhaustion.
Agile
Color: Dark
-1 weapon speed
Weapons with the 'Agile' attribute require 13 less strength to swing or hold
than the original.
Righteous
Color: White
Weapons with the 'Righteous' attribute will change damage according to your own
reputation as well as your opponent's. If your reputation is high, you will hit
higher numbers, if your opponent's reputation is low, he or she will take more
damage, and vice versa. Righteous weapons are usually very effective against
other players.
Critical
Color: Orange
Span: +5, +7,+9, +11, +13, +15
Weapons with the 'Critical' attribute will do more damage when a critical attack
is used. The bonus damage depends on the amount of critical points of the
weapon.
Poison
Color: Green
Span: 20-25-30-35-40-45-50-55-60-65 Poison damage
Weapons with the 'Poison' attribute will poison a target player and eat away
their health points.
Sharp
Color: Blue
Weapons with the 'Sharp' attribute will add 1 damage point to their original
dice damage. Ex: 2D10 (Flamberge), 2D11 (Sharp Flamberge).
Ancient
Color: Purple
Weapons with the 'Ancient' attribute will add 3 consecutive damage points to its
attack dice. (See below) This type of weapon is best for slaying monsters.
Consecutive Damage (rec)
Span: +1 to +7
A weapon with Consecutive Damage will do heavier damage if hits land on the
enemy repeatedly. The first hit is always the weakest, followed by stronger more
damaging strikes. If a weapon misses during a swing, the effects of Consecutive
Damage is reset.
Note: A single weapon may have a weapon attribution, as well as a weapon bonus. They may not have two of the same type.
MS(**)
All wands have this modification and it indicates how much less mana it uses to
cast when it is equipped. A (ms10) means it cost 10% less mana and a (ms20)
means it uses 20% less mana to cast a spell.
CP%
This modification is found on special wands/staffs and adds the extra % onto
your casting percentage. e.g. A mage with cp29% on circle8, when the mage uses a
cp12% wand, the mage's cp will be increase to 29% + 12% = 31% on circle8.
| Item | Level | Req. Str | Opt. Str | Speed | S/M | L | Handed | Pic |
| Dagger | 1 | 2 | 0 | 0 | 1D4 | 1D3 | 1 | |
| Dagger+1 | 10 | 2 | 0 | 0 | 1D4+1 | 1D3+1 | 1 | |
| Short Sword | 1 | 8 | 26 | 2 | 1D6 | 1D4 | 1 | |
| Short Sword+1 | 10 | 8 | 26 | 2 | 1D6+1 | 1D4+1 | 1 | |
| Main Gauche | 1 | 8 | 26 | 2 | 1D6 | 1D4 | 1 | |
| Main Gauche+1 | 15 | 8 | 26 | 2 | 1D6+1 | 1D4+1 | 1 | |
| Gradius | 1 | 8 | 26 | 2 | 1D6 | 1D6 | 1 | |
| Gradius+1 | 20 | 8 | 26 | 2 | 1D6+1 | 1D6+1 | 1 |
| Item | Level | Req. Str | Opt. Str | Speed | S/M | L | Handed | Pic |
| Sabre | 1 | 12 | 65 | 5 | 1D8 | 1D8 | 1 | |
| Sabre+1 | 20 | 12 | 65 | 5 | 1D8+1 | 1D8+1 | 1 | |
| Long Sword | 1 | 14 | 78 | 6 | 1D8 | 1D10 | 1 | |
| Long Sword+1 | 40 | 14 | 78 | 6 | 1D8+1 | 1D10+1 | 1 | |
| Scimitar | 1 | 18 | 78 | 6 | 1D8 | 1D12 | 1 | |
| Scimitar+1 | 30 | 18 | 78 | 6 | 1D8+1 | 1D12+1 | 1 | |
| Falchion | 1 | 22 | 78 | 6 | 1D8 | 2D6 | 1 | |
| Falchion+1 | 35 | 22 | 78 | 6 | 1D8+1 | 2D6+1 | 1 | |
| Broad Sword | 1 | 28 | 78 | 6 | 1D10 | 2D6 | 2 | |
| Broad Sword+1 | 30 | 28 | 78 | 6 | 1D10+1 | 2D6+1 | 2 | |
| Bastard Sword | 1 | 33 | 78 | 6 | 2D5 | 2D7 | 2 | |
| Bastard Sword+1 | 35 | 33 | 78 | 6 | 2D5+1 | 2D7+1 | 2 | |
| Claymore | 1 | 40 | 91 | 7 | 2D6 | 2D8 | 2 | |
| Claymore+1 | 40 | 40 | 91 | 7 | 2D6+1 | 2D8+1 | 2 | |
| Great Sword | 1 | 52 | 104 | 8 | 2D8 | 2D10 | 2 | |
| Great Sword+1 | 50 | 52 | 104 | 8 | 2D8+1 | 2D10+1 | 2 | |
| Knight Great Sword | 85 | 52 | 104 | 8 | 2D8+2 | 2D10+2 | 2 | |
| Flamberge | 1 | 60 | 130 | 10 | 2D10 | 2D12 | 2 | |
| Flamberge+1 | 60 | 60 | 130 | 10 | 2D10+1 | 2D12+1 | 2 | |
| Knight Flamberge | 95 | 60 | 130 | 10 | 2D10+2 | 2D12+2 | 2 | |
| Giant Sword | 100 | 130 | 156 | 12 | 2D10+3 | 2D12+3 | 2 |
| Item | Level | Req. Str | Opt. Str | Speed | S/M | L | Handed | Pic |
| Light Axe | 1 | 14 | 39 | 3 | 1D6 | 1D5 | 1 | |
| Light Axe+1 | 10 | 14 | 39 | 3 | 1D6+1 | 1D5+1 | 1 | |
| Tomahoc | 1 | 17 | 52 | 4 | 2D3 | 1D5 | 1 | |
| Tomahoc+1 | 20 | 17 | 52 | 4 | 2D3+1 | 1D5+1 | 1 | |
| Saxon Axe | 1 | 20 | 52 | 4 | 1D6 | 1D6 | 1 | |
| Saxon Axe+1 | 30 | 20 | 52 | 4 | 1D6+1 | 1D6+1 | 1 | |
| Double Axe | 1 | 33 | 65 | 5 | 3D3 | 2D4 | 1 | |
| Double Axe+1 | 40 | 33 | 65 | 5 | 3D3+1 | 2D4+1 | 1 | |
| War Axe | 1 | 44 | 104 | 8 | 2D6 | 2D8 | 1 | |
| War Axe+1 | 60 | 44 | 104 | 8 | 2D6+1 | 2D8+1 | 1 | |
| Knight War Axe | 85 | 44 | 104 | 8 | 2D6+2 | 2D8+2 | 1 | |
| Battle Axe | 1 | 90 | 169 | 13 | 3D8 | 3D9 | 2 | |
| Battle Axe+1 | 110 | 90 | 169 | 13 | 3D8+1 | 3D9+1 | 2 |
| Item | Level | Req. Str | Opt. Str | Speed | S/M | L | Handed | Pic |
| Esterk | 1 | 12 | 52 | 4 | 1D7 | 1D10 | 1 | |
| Esterk+1 | 20 | 12 | 52 | 4 | 1D7+1 | 1D10+1 | 1 | |
| Rapier | 1 | 11 | 39 | 3 | 1D7 | 1D7 | 1 | |
| Rapier+1 | 30 | 11 | 39 | 3 | 1D7+1 | 1D7+1 | 1 | |
| Knight Rapier | 100 | 11 | 39 | 3 | 1D7+2 | 1D7+2 | 1 |
| Item | Level | Req. Str | Opt. Str | Speed | S/M | L | Handed | Pic |
| Short Bow | 1 | 11 | 52 | 4 | 1D4 | 1D4 | 2 | |
| Long Bow | 1 | 33 | 65 | 5 | 1D5 | 1D5 | 2 | |
| Composite Bow | 70 | 33 | 65 | 5 | 1D6 | 1D6 | 2 |
Hammer
| Item | Level | Req. Str | Opt. Str | Speed | S/M | L | Handed | Pic |
| Hammer | 30 | 90 | 156 | 12 | 3D7 | 3D9 | 2 | |
| Battle Hammer | 110 | 120 | 182 | 14 | 3D7+2 | 3D9+2 | 2 |
Wands and Staffs
| Item | Level | Req. Str | Opt. Str | Speed | S/M | L | Handed | Pic |
| Wand (MS0) | 30 | 10 | 39 | 3 | 1D6 | 1D6 | 1 | |
| Wand (MS10) | 40 | 10 | 39 | 3 | 1D6 | 1D6 | 1 | |
| Wand (MS20) | 50 | 10 | 39 | 3 | 1D6 | 1D6 | 1 | |
| Staff (MS10) | 90 | 10 | 39 | 3 | 1D6 | 1D6 | 1 | |
| Staff (MS20) | 95 | 10 | 39 | 3 | 1D6 | 1D6 | 1 |