|
Dummy

| Hit Points: |
40-60 |
| Hit Probability: |
100 |
| Magic Resistance: |
0 |
| Damage: |
1 |
| Defense: |
0 |
| Experience Value: |
40-75 |
| Location: |
Barracks |
| Parts: |
None |
| Special Attributes: |
Anti-Physical, Anti-Magic |
This man-made creature is used in barracks to
train weapon skill and gain experience for new players. There are two
types of dummies, one which can't move or attack, and one who moves
slowly and hits for 1 damage. Do not wear armor against dummies, because
they will hit you no matter what. However, they can only hit for 1
damage.
Slime

| Hit Points: |
4-17 |
| Hit Probability: |
30 |
| Magic Resistance: |
5 |
| Damage: |
1d3 (1-3hp) |
| Defense: |
20 |
| Experience Value: |
8-20 |
| Location: |
Beginner Zone, Town, Farm,
Beginner Dungeon, Middlelands Dungeon, Dungeon Level 1 and 2,
Eternal Field/Rocky Highland, Garden, Middlelands, PromiseLand |
| Parts: |
Slime Jelly |
| Special Attributes: |
Anti-Physical, Anti-Magic |
This green, organic monster is the fodder of
every location, they are more a nuisance than a monster, getting in the
way and providing minimal experience. Even the weakest of players can
easily defeat these creatures.
Bunny

| Hit Points: |
10-20 |
| Hit Probability: |
30 |
| Magic Resistance: |
5 |
| Damage: |
1d3 (1-3hp) |
| Defense: |
15 |
| Experience Value: |
10-20 |
| Location: |
Town |
| Parts: |
None |
| Special Attributes: |
Anti-Physical, Anti-Magic |
Part of Helbreath's wildlife, bunnies can be
found all over town, they are neutral and do not attack anyone.
Cat

| Hit Points: |
15-25 |
| Hit Probability: |
30 |
| Magic Resistance: |
10 |
| Damage: |
|
| Defense: |
|
| Experience Value: |
15-20 |
| Location: |
Town |
| Parts: |
None |
| Special Attributes: |
Anti-Physical, Anti-Magic,
Poisonous |
Another neutral creature, cats are also found
throughout the town. They will attack with their claws if provoked.
Giant
Ant

| Hit Points: |
6-15 |
| Hit Probability: |
40 |
| Magic Resistance: |
10 |
| Damage: |
2d2 (2-4hp) |
| Defense: |
30 |
| Experience Value: |
12-30 |
| Location: |
Town, Farm, Beginner Dungeon,
Middlelands Dungeon, Dungeon Level 1 and 2, Eternal Field/Rocky
Highland, Silent Woods/Death Valley, Garden, Middlelands,
PromiseLand |
| Parts: |
Ant Antenna, Ant Leg |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Poisonous |
The giant ant is the mutated version of the
normal ant, larger and deadlier. They travel in groups and spray a
stinging mist of red acid which can sometimes be poisonous.
Snake

| Hit Points: |
8-20 |
| Hit Probability: |
50 |
| Magic Resistance: |
20 |
| Damage: |
2d3 (2-6hp) |
| Defense: |
60 |
| Experience Value: |
16-40 |
| Location: |
Town, Farm, Beginner Dungeon,
Middlelands Dungeon, Dungeon Level 1 and 2, Eternal Field/Rocky
Highland, Silent Woods/Death Valley, Garden, Middlelands,
PromiseLand |
| Parts: |
Snake Teeth, Snake Tongue, Snake
Skin, Snake Meat |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Poisonous, Critical Poisonous |
The Amphis, or the double-headed snake, are
common in the Realm of Helbreath. The two heads balance each other, and
give the creature a higher chance of survival. Snakes can be
overwhelming in groups, especially with their venomous fangs. Apprentice
mages should attack these creatures from a distance.
Orc

| Hit Points: |
8-20 |
| Hit Probability: |
70 |
| Magic Resistance: |
25 |
| Damage: |
3d2 (3-6hp) |
| Defense: |
75 |
| Experience Value: |
28-70 |
| Location: |
Town, Farm, Beginner
Dungeon, Middlelands Dungeon, Dungeon Level 1-4,, Eternal
Field/Rocky Highland, Garden, Middlelands, Toh Level 1,
PromiseLand |
| Parts: |
Orc Teeth, Orc Leather, Orc Meat |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Berserked |
The orc are considered a cunning species,
though not intelligent. They have learned to master simple tools and the
basic elements of magic. However, their slow attack and evasive skills
make them an easy kill. Orcs are an exceptional source of experience for
new players.
Scorpion

| Hit Points: |
31-36 |
| Hit Probability: |
90 |
| Magic Resistance: |
30 |
| Damage: |
4d3 (4-12hp) |
| Defense: |
70 |
| Experience Value: |
32-80 |
| Location: |
Town, Farm, Middleland Dungeon,
Dungeon Level 2, Silent Wood/Death Valley, Middlelands,
PromiseLand |
| Parts: |
Scorpion Pincer, Scorpion Sting,
Scorpion Skin, Scorpion Meat |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Poisonous, Critical Poisonous |
The giant scorpion is not as threatening as the
name suggests. They are barely stronger than an orc, and also provide
exceptional experience points for beginner mages.
Skeleton

| Hit Points: |
41-48 |
| Hit Probability: |
100 |
| Magic Resistance: |
40 |
| Damage: |
5d3 (5-15hp) |
| Defense: |
100 |
| Experience Value: |
40-100 |
| Location: |
Beginner Dungeon,
Middlelands Dungeon, Dungeon Level 1-4, Eternal Field/Rocky
Highland, Silent Wood/Death Valley, Middlelands, PromiseLand |
| Parts: |
Skeleton Bones |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Clairvoyant, Destruction of Magic Protection, Explosive,
Critical Explosive, Berserked |
When the power of Abaddon swept across the
land, the skeletons of long-decayed citizens rose up only seeking to
take the souls of the living. Skeletons are dangerous especially to
mages, a group of skeletons can hit a mage so many times that the mage
would be trapped in their fury.
Zombie

| Hit Points: |
51-60 |
| Hit Probability: |
90 |
| Magic Resistance: |
30 |
| Damage: |
4d3 (4-12hp) |
| Defense: |
80 |
| Experience Value: |
32-100 |
| Location: |
Beginner Dungeon,
Middlelands Dungeon, Dungeon Level 1-4, Eternal Field/Rocky
Highland, Silent Wood/Death Valley, Middlelands, PromiseLand |
| Parts: |
None |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Poisonous, Critical Poisonous, Berserked |
These half-decayed denizens of the night are
sluggish and slow. They are more of a hinderance than an obstacle. Their
lack of speed makes them easy targets for both warriors and mages alike.
Magic
Orc

| Hit Points: |
61-72 |
| Hit Probability: |
100 |
| Magic Resistance: |
25 |
| Damage: |
4d3 (4-12hp) |
| Defense: |
70 |
| Experience Value: |
56-140 |
| Location: |
Garden, Silent Wood/Death
Valley, Middlelands, PromiseLand |
| Parts: |
Orc Teeth, Orc Leather, Orc Meat |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Clairvoyant, Destruction of Magic Protection |
The mage orc is an ascend form of its cousin,
possessing more energy as well as endurance. It can launch a quick
flurry of rudimentary magic at a player, though not doing much damage,
can be quite distracting when dealing with larger, more powerful
monsters.
Stone
Golem

| Hit Points: |
126-150 |
| Hit Probability: |
150 |
| Magic Resistance: |
50 |
| Damage: |
7d3 (7-21hp) |
| Defense: |
110 |
| Experience Value: |
100-250 |
| Location: |
Beginner Dungeon,
Middlelands Dungeon, Dungeon Level 1-3, Eternal Field/Rocky
Highland, Silent Wood/Death Valley, Middlelands, PromiseLand |
| Parts: |
Stone Golem Piece |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Explosive, Critical Explosive, Berserked |
The soldiers of stone were created by the will
of Abaddon, to serve as obedient warriors. Stone golems are slow, but
can be quite powerful in packs. Due to its mass, stone golems are
difficult to hit for warriors under 100 dexterity. Mages possessing 100
magic skill should slay a golem with ease.
Clay
Golem

| Hit Points: |
151-180 |
| Hit Probability: |
150 |
| Magic Resistance: |
50 |
| Damage: |
7d3 (7-21hp) |
| Defense: |
100 |
| Experience Value: |
100-250 |
| Location: |
Beginner Dungeon,
Middlelands Dungeon, Dungeon Level 1-2, Eternal Field/Rocky
Highland, Silent Wood/Death Valley, Middlelands, PromiseLand |
| Parts: |
Lump of Clay |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Explosive, Critical Explosive |
Clay golems are another soldier of Abaddon.
Clay golems can be summoned at any point by the powers of evil, and the
clay that melds them can repair the damage taken. Due to this, clay
golems have higher life points.
Helhound

| Hit Points: |
176-210 |
| Hit Probability: |
170 |
| Magic Resistance: |
60 |
| Damage: |
7d4 (7-28hp) |
| Defense: |
90 |
| Experience Value: |
140-350 |
| Location: |
Middlelands Dungeon, Dungeon
Level 1-3, Silent Wood/Death Valley, Middlelands, Toh 1 |
| Parts: |
Helhound Heart, Helhound Tail,
Helhound Teeth, Helhound Tongue, Helhound Claw, Helhound Leather |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Explosive, Critical Explosive, Berserked |
Orginially only found in the deepest of
dungeons, the Hellhound has been provoked to make its way to the
surface. These ruthless creatures are driven by pure fury, and will
strike without warning at all intruders.
Giant
Frog

| Hit Points: |
180-200 |
| Hit Probability: |
180 |
| Magic Resistance: |
70 |
| Damage: |
|
| Defense: |
|
| Experience Value: |
150-350 |
| Location: |
Beginner Dungeon, Middlelands
Dungeon, Eternal Field/Rocky Highland, Silent Woods/Death
Valley, Middlelands, PromiseLand |
| Parts: |
None |
| Special Attributes: |
Anti-Physical, Anti-Magic |
The giant frogs are native to the land of
Helbreath. They are very protective, and tend to take even travelers as
threats. These large frogs are surprisingly powerful, accurate and fast,
making them dangerous in groups.
Troll

| Hit Points: |
276-330 |
| Hit Probability: |
200 |
| Magic Resistance: |
60 |
| Damage: |
8d4 (8-32hp) |
| Defense: |
85 |
| Experience Value: |
200-500 |
| Location: |
Gardens, Silent Wood/Death
Valley, Middlelands |
| Parts: |
Troll Heart, Troll Claw, Troll
Meat, Troll Leather |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Poisonous, Critical Poisonous |
Once residing in caverns on Mount Asgarde, the
evil of Abaddon has summoned them down from the mountain. Trolls provide
good experience, but is not recommended for beginners.
Cyclops

| Hit Points: |
301-360 |
| Hit Probability: |
180 |
| Magic Resistance: |
70 |
| Damage: |
8d3 (8-24hp) |
| Defense: |
100 |
| Experience Value: |
220-550 |
| Location: |
Middlelands Dungeon, Dungeon
Level 1-3, Silent Wood/Death Valley, Middlelands, Tower of Hell
Level 1, PromiseLand |
| Parts: |
Cyclops Heart, Cyclops Eye,
Cyclops Hand Edge, Cyclops Meat, Cyclops Leather |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Clairvoyant, Destruction of Magic Protection, Explosive,
Critical Explosive, Berserked |
Cyclops hail from the western edge of the
Helbreath world, living on higher grounds and near cliffs. They are a
formidable race, possessing both magic as well as powerful physical
attacks. Facing a cyclops in melee combat is always wiser than fleeing
from one.
Cannibal
Plant
pic
| Hit Points: |
526 - 630 |
| Hit Probability: |
- |
| Magic Resistance: |
- |
| Damage: |
- |
| Defense: |
- |
| Experience Value: |
300 - 750 |
| Location: |
Garden, Middlelands Silent
Wood/Death Valley. |
| Parts: |
None |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Clairvoyant, Destruction of Magic Protection, Explosive,
Critical Explosive |
The Cannibal Plant is a close cousin of both
the Cyclops, and the Beholder. With such a low defense the Cannibal has
evolved to decimate its opponents with a powerful physical attack, as
well as a magical attack second to one. These man eaters are a force to
be reckoned with.
Beholder

| Hit Points: |
501-600 |
| Hit Probability: |
450 |
| Magic Resistance: |
0 |
| Damage: |
8d8 (8-64hp) |
| Defense: |
100 |
| Experience Value: |
280-700 |
| Location: |
Tower of Hell Level 1 and 2 |
| Parts: |
None |
| Special Abilities: |
explosive, critical explosive |
A mystical and very rare monster, the beholder
makes up in power for what it lacks in endurance. The eyes of the
beholder glow and changes color when attacking, freezing its enemy so
they can't flee. Its long range makes it dangerous for mages, as well as
for warriors.
Ogre

| Hit Points: |
576-690 |
| Hit Probability: |
230 |
| Magic Resistance: |
70 |
| Damage: |
8d5 (8-40hp) |
| Defense: |
150 |
| Experience Value: |
400-1000 |
| Location: |
Dungeon Level 3, 4, Tower of
Hell Level 1 Silent Wood/Death Valley, Middlelands |
| Parts: |
Ogre Heart, Ogre Claw, Ogre
Hair, Ogre Teeth, Ogre Meat, Ogre Leather |
| Special Abilities: |
Anti-Physical, Anti-Magic,
Berserked |
Descendants of the ancient giants, the ogres
are now smaller in size, but slightly more cunning. The ancient giants
were once friendly, but no doubt their offspring have been also
corrupted by the dark powers of Abaddon. Their clubs do quite a bit of
damage, however their aim isn't the best.
Liche

| Hit Points: |
651-780 |
| Hit Probability: |
230 |
| Magic Resistance: |
75 |
| Damage: |
8d4 (8-32hp) |
| Defense: |
300 |
| Experience Value: |
420-1050 |
| Location: |
Dungeon Level 3 and 4, Tower of
Hell Level 2 |
| Parts: |
None |
| Special Abilities: |
Anti-Magic, Berserked,
Destruction of Magic Protection, Clairvoyant |
The fallen sages that once guarded the 12 demi-gods
have been resurrected to evil's will. The undead necromancers now have
less control over the forces of nature, but compensating with a much
more powerful physical force. With such a powerful magic attack, the
attacker would be wise to protect from magic.
Stalker

| Hit Points: |
651-780 |
| Hit Probability: |
300 |
| Magic Resistance: |
0 |
| Damage: |
8d8 (8-64hp) |
| Defense: |
180 |
| Experience Value: |
500-1250 |
| Location: |
Middlelands |
| Parts: |
None |
| Special Abilities: |
Anti-Magic, Poisonous, Critical
Poisonous |
The most ferocious of all beasts, the stalker
was rumored to be not native to the land of Helbreath. These walking
horrors tear apart even the most powerful of warriors with their gaping
jaws. Be careful, as their green hide cloaks them well under the swaying
leaves...
Werewolf

| Hit Points: |
701-840 |
| Hit Probability: |
300 |
| Magic Resistance: |
0 |
| Damage: |
8d8 (8-64hp) |
| Defense: |
180 |
| Experience Value: |
500-1250 |
| Location: |
Silent Wood/Death Valley,
Middlelands |
| Parts: |
Werewolf Heart, Tail, Claw,
Teeth, Meat, Leather, Nail |
| Special Abilities: |
Anti-Magic |
Werewolves were once a mere lore, however,
during the battle between the two gods, werewolves began appearing
throughout the land. These monsters are pure bundles of muscle, powering
through even when severely injured. Rumors has it that werewolves are
more powerful at night.

Mountain
Giant
pic
| Hit Points: |
501 - 600 |
| Hit Probability: |
- |
| Magic Resistance: |
- |
| Damage: |
- |
| Defense: |
- |
| Experience Value: |
400 - 1000 |
| Location: |
Silent Wood/Death Valley,
Middlelands |
| Parts: |
None |
| Special Abilities: |
Anti-Magic |
The Mountain Giant decended down from the baron
landscape to reap havoc on those from lower altitudes. With there
almighty club they bash the enemy with bruit force. The Gods truly
cursed these men into life's of plundering and senseless violence.
Ettin
pic
| Hit Points: |
901 - 1080 |
| Hit Probability: |
- |
| Magic Resistance: |
- |
| Damage: |
- |
| Defense: |
- |
| Experience Value: |
700 - 1780 |
| Location: |
Silent Wood/Death Valley,
Middlelands |
| Parts: |
None |
| Special Abilities: |
Anti-Magic |
The Ettin is the most powerful beast roaming
the lands of Helbreath in search of vindication. The Ettin once had
hopes on becoming a powerful Battle Golem, but due to its greed it was
sentenced to a life of solitude and ferocity. Its soul goal now is to
decimate the human population of Helbreath.
Dark
Elf

| Hit Points: |
701-840 |
| Hit Probability: |
450 |
| Magic Resistance: |
0 |
| Damage: |
8d4 (8-32hp) |
| Defense: |
200 |
| Experience Value: |
560-1400 |
| Location: |
Tower of Hell Level 1-3 |
| Parts: |
None |
| Special Abilities: |
Anti-Magic, Poisonous, Critical
Poisonous, Berserked |
An ancient sect of high elfs hid high above the
mountains, watching the battle for the gods. Little did they know, that
the power of Abaddon slowly corrupted them one by one, until the entire
race is drawn to guard the entrances to Abaddon's lair. Dark elfs are
extremely powerful, and have limitless rang due to their bows. Even with
the best armor and agility, their arrows will always find their target.
Several of these elfs have been using poison-tipped arrows to weaken
their enemies.
Demon

| Hit Points: |
1701-2040 |
| Hit Probability: |
500 |
| Magic Resistance: |
500 |
| Damage: |
10d10 (10-100hp) |
| Defense: |
450 |
| Experience Value: |
1320-3300 |
| Location: |
Dungeon Level 3-4 Tower of Hell
Level 2-3 |
| Parts: |
Demon Heart, Demon Claw, Demon
Eye, Demon Meat, Demon Leather |
| Special Abilities: |
Anti-Magic, Clairvoyant,
Destruction of Magic Protection, Berserked |
Existing only in the deepest of dungeons, these
ancient demons are masters of magic and pure physical combat. The
influence of evil has only made them even more powerful. Only a well
seasoned group of strong warriors and mages can hope to bring this
monster to its death.
Unicorn

| Hit Points: |
1701-2040 |
| Hit Probability: |
500 |
| Magic Resistance: |
500 |
| Damage: |
10d10 (10-100hp) |
| Defense: |
450 |
| Experience Value: |
1320-3300 |
| Location: |
Everywhere |
| Parts: |
Unicorn Heart, Unicorn Tail,
Unicorn Horn, Unicorn Meat, Unicorn Leather |
| Special Abilities: |
Anti-Magic, Destruction of Magic
Protection, Clairvoyant, Berserked |
The messenger of the gods, the Unicorn is a
graceful and gentle creature... unless provoked. The Unicorn is a
formidable fighter to be reckoned with.. Its horn can pierce the hardest
of armors, and the powerful streams of energy emanating from it are a
force to recon with.
Gargoyle

| Hit Points: |
1700,2050 |
| Hit Probability: |
600 |
| Magic Resistance: |
500 |
| Damage: |
3D40 (40-120 HP) |
| Defense: |
500 |
| Experience Value: |
1320-3300 |
| Location: |
Tower of Hell Level 2-3 |
| Parts: |
None |
| Special Attributes: |
Anti-Magic, Clairvoyant,
Destruction of Magic Protection, Berserked |
Summoned from the stone statues that guard
ancient edifices, these ancient demons wield a great sword and shield,
and are as resiliant as the stones they were carved from. Upon defeat,
gargoyles will change back into their bodies of stone, only this time
collapsing into scattered debris.
Helclaw

| Hit Points: |
5001-6000 |
| Hit Probability: |
1000 |
| Magic Resistance: |
0 |
| Damage: |
15d14 (15-210hp) |
| Defense: |
450 |
| Experience Value: |
2800-7000 |
| Location: |
Middlelands, Tower of Hell 3 |
| Parts: |
|
| Special Abilities: |
Anti-Magic, Clairvoyant,
Berserked |
Created by the pure evil or Abaddon, the
Helclaw is one of the strongest monsters in the Realm of Helbreath. Its
giant pincers crush and slice through rocks, and its long range makes it
a deadly creature. Only a large group of the best warriors and mages
could possibly take down this beast..
Tigerworm

| Hit Points: |
7501-9000 |
| Hit Probability: |
550 |
| Magic Resistance: |
0 |
| Damage: |
18d17 (18-306hp) |
| Defense: |
1200 |
| Experience Value: |
6000-15000 |
| Location: |
Middleands |
| Parts: |
|
| Special Abilities: |
Anti-Magic, Clairvoyant, |
The ultimate monster, created and designed by
the hands of Abaddon himself to wreak havoc on both Elvine and Aresden.
The Tigerworm's body pulses with static lightning, allowing it to cast
lightning storms on its prey. The Tigerworm can easily crush even a
group of powerful warriors and mages. Only an extremely large battalion
of the most experienced warriors and mages can defeat a Tigerworm, but
also suffer significant losses.
God's
Hand Knight

| Hit Points: |
1750-2100 |
| Hit Probability: |
N/A |
| Magic Resistance: |
N/A |
| Damage: |
20-70 |
| Defense: |
N/A |
| Experience Value: |
N/A |
| Location: |
Summoned by Gamemaster, and
Guildmasters in crusades. |
| Parts: |
None |
| Special Abilities: |
None |
The knight of Eldiniel is swift and tough. They
throw their short blades with pin-point precision and speed.
God's
Hand Knight Calvary

| Hit Points: |
4100-4800 |
| Hit Probability: |
N/A |
| Magic Resistance: |
N/A |
| Damage: |
50-100 |
| Defense: |
N/A |
| Experience Value: |
N/A |
| Location: |
Summoned by Gamemaster, and
Guildmasters in crusades. |
| Parts: |
None |
| Special Abilities: |
None |
The knights of Eldiniel are even more effective
on the legendary battle steeds. They possess greater range than their
comrades on foot, as well as much more physical strength.
Temple
Knight

| Hit Points: |
1750-2100 |
| Hit Probability: |
N/A |
| Magic Resistance: |
N/A |
| Damage: |
20-70 |
| Defense: |
N/A |
| Experience Value: |
N/A |
| Location: |
Summoned by Gamemaster, and
Guildmasters in crusades. |
| Parts: |
None |
| Special Abilities: |
None |
These followers of Aresien are mystics who are
rarely seen. They train and meditate in the temples of Aresien, until
they reach a state of total awareness. Temple Knights are loyal to their
god, and will unless their awesome skills on all who oppose them.
Battle
Golem

| Hit Points: |
4100-4800 |
| Hit Probability: |
N/A |
| Magic Resistance: |
N/A |
| Damage: |
50-100 |
| Defense: |
N/A |
| Experience Value: |
N/A |
| Location: |
Summoned by Gamemaster, and
Guildmasters in crusades. |
| Parts: |
None |
| Special Abilities: |
None |
Crafted by the skilled hands of the Aresden
Citizens, the Battle Golem is a walking goliath on the battlefield.
Laying waste to even demons, Battle Golems are imbued with a magic to
hunt down only enemies at all costs. Due to their massive size and
construction costs, Battle Golems are not often manufactured, and
extremely valued.
Light
War Beetle

| Hit Points: |
1250-1500 |
| Hit Probability: |
N/A |
| Magic Resistance: |
N/A |
| Damage: |
20-50 |
| Defense: |
N/A |
| Experience Value: |
N/A |
| Location: |
Summoned by Gamemaster, and
Guildmasters in crusades. |
| Parts: |
None |
| Special Abilities: |
None |
War Beetle Riders come mysteriously to aid a
town during wars, to gain money and fame. They use crossbows mounted on
their war beetles, for maximum range. Light War Beetles may not do much
damage, but they can hit their targets from very far away.
Abbadon's
Battle Steed

| Hit Points: |
4100-4800 |
| Hit Probability: |
N/A |
| Magic Resistance: |
N/A |
| Damage: |
50-100 |
| Defense: |
N/A |
| Experience Value: |
N/A |
| Location: |
Summoned by Gamemaster |
| Parts: |
None |
| Special Abilities: |
None |
The personal steed of Abaddon, it is truly
loyal to its rider. Very little is known about this legendary creature.
Rudolph
pic
| Hit Points: |
N/A |
| Hit Probability: |
N/A |
| Magic Resistance: |
N/A |
| Damage: |
N/A |
| Defense: |
N/A |
| Experience Value: |
N/A |
| Location: |
Eternal Field/Rocky Highland,
Middlelands, PromiseLand, Tower of Hell 1 |
| Parts: |
None |
| Special Abilities: |
Anti-Magic, Anti-Physical |
|