Development blog
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22/2/2007 2nd Week 1st entry:

Ryou Lew Wei Wei(052228U):
The new dungeon loader is finished, it can now load platforms and walls with differing heights rather than static heights utilizing the new height map detection. The new dungeon is done as a maze-like 3-level platform dungeon. I've also made the menu UI able to handle more party members dynamically as more characters are added. A command for Brian's save game function has also been added to the menu UI. Also worked together in fixing alot of bugs regarding character stats, such as levelling up or saving and loading the stats, and also random bugs such as suddenly getting warped out of the dungeon after a battle. Finally, took out the "Press M for menu" at the beginning of the game as it was becoming an eyesore.

Lee Tai Yun(052205U):
Fixed quite a number of bugs. Finished the combo system in turn base along with its effects. Optimised heightmap and particles systems engine codes. Added new and edited heightmaps in the world. Created load game button in title screen.Frapping and creating Phantasm trailer. Debugging session.

Ngin Guan Wei Brian(052861T):
Added tree to enhance the environment in the world. New Quests added. Save/Load game functions up. Reset Game function edited to work correctly. Fully focus on debugging our game now. Frapping Old Phantasm(Before) Solved the color problems when particle effects is used in turn-based battle whereby monsters or character will change color. Edited gatgoyle damage so it will deal the correct damage instead of 0. Solved battle issues whereby sometimes the priority will mess up itself and swap with other character.

Tay Kang Rong Dominic(053373X):Created Day and Night Effect for game. Day and Night effect changes gradually after a certain period of time. Fixing some graphic bugs to make it more enjoyable.
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