| Kirby Adventures | |||||||||||||
| Memebers | |||||||||||||
| Welcome one and all to Kirby Adventures, a mini-game! I, Squall, am the head of this mini-game and Jester DD is my co-head. Everything you need to play is on this page so have fun! |
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| Rules 1.You can only be one kirby at a time 2.You can only have one powerup in effect during battle 3.Roleplay as much as you can and have fun! Stats Here is a short explanation of each stat. health- Health is how long you can last before you faint speed- Speed is how many doges you have Weapon Strength- Weapon Strength is how much damage your weapon does (You buy a weapon, this is what it represents) How to Battle Instead of usuing words to show your attack you'll use the signs and symbols on your keyboard. Here is how to make a basic Kirby, you can either use Example A or Example B. Example A) o( ' ')o Example B) (>' ')> Heres an example battle, the text in the [ ] will explain what the item means thats next to it Blue Kirby: [your health] (15) o( ' ')oP [This means that blue kirby will attack with his axe] Red kirby: (10) [ ~ represents that you doge] ~(>' ')> (2/3) [how many doges you used up and how many total that you have] Red Kirby: (10) (>' ')>=====o [this is a special technique] Blue Kirby: (15) o(* *)o [This shows that you give up/ you faint] For ever battle you win you recieve 10 gold The loser gets 3 |
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| Other Things To figure out your doges divide your speed by 5, that will give you your doges. Each normal attack with a weapon takes 1 doge. Each powerup technique takes 2 doges unless stated otherwise. Your powerup will last the whole battle unless you are stunned, frozen, or poisoned. Then your powerup will leave you, but you can re-activate it but it takes 2 turns. |
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| Warrior's Shop Sword --|>>>> Dmg 5 upgrades to-Katana Dmg 15 Axe P Dmg 5 upgrades to-Cleaver Dmg 15 Bow |) ---> Dmg 5 upgrades to-StarShot Dmg 15 Spear ------> Dmg 5 upgrades to-Pike Dmg 15 Staff ----o Dmg 5 upgrades to-Power Orb Dmg 15 Blade Sharpener(sword,spear)-Adds 1 to your weapons dmg, 20 gold Giant Rock(Axe)-Adds 1 to your weapons dmg, 20 gold Magic Stone(staff)-Adds 1 to your weapons dmg, 20 gold Bullseye(bow)-Adds 1 to your weapons dmg, 20 gold Potion-Adds 5 to your health, 10 gold Hi-Potion-Adds 10 to your health, 15 gold Elixer- Brings you back from fainting, 20 gold |
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| Power Ups(Each 50 gold) Fire-Fireball Dmg 12 =====O Ice-Icy Wind Dmg 5(keeps enemy from doing anything next turn) #### Stone-Barrier Dmg 0(blocks any attacks for the turn) { } Spike-Needles Dmg 5(poisons enemy, does 1 dmg for the next 2 turns) <o> Bomb-Explosion Dmg 17(does 3 dmg to user) ~O Spark-Thunder Dmg 10(stuns enemy, enemy may not doge or attack for the next 2 turns) ~~~~> Cutter-Boomerang Dmg 2(the boomerang attacks for an additional 4 turns) $ |
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| To play, send me your HOD NAME, AIM name, Divide 30 between Health/Doge, and starting weapon to [email protected]. You get 100 munny in HoD for joining! |
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