Kirby Adventures
Memebers
Welcome one and all to Kirby Adventures, a mini-game!  I, Squall, am the head of this mini-game and Jester DD is my co-head.  Everything you need to play is on this page so have fun!
Rules
1.You can only be one kirby at a time
2.You can only have one powerup in effect during battle     
3.Roleplay as much as you can and have fun!

Stats
Here is a short explanation of each stat.
health- Health is how long you can last before you faint
speed- Speed is how many doges you have
Weapon Strength- Weapon Strength is how much damage your weapon does
(You buy a weapon, this is what it represents)
How to Battle
Instead of usuing words to show your attack you'll use the signs and symbols on your keyboard.
Here is how to make a basic Kirby, you can either use Example A or Example B.
Example A) o( ' ')o  Example B) (>' ')>
Heres an example battle, the text in the [ ] will explain what the item means thats next to it
Blue Kirby: [your health] (15) o( ' ')oP [This means that blue kirby will attack with his axe]
Red kirby: (10) [ ~ represents that you doge] ~(>' ')> (2/3) [how many doges you used up and how many total that you have]
Red Kirby: (10) (>' ')>=====o [this is a special technique]
Blue Kirby: (15) o(* *)o  [This shows that you give up/ you faint]
For ever battle you win you recieve 10 gold
The loser gets 3
Other Things
To figure out your doges divide your speed by 5, that will give you your doges.  Each normal attack with a weapon takes 1 doge.  Each powerup technique takes 2 doges unless stated otherwise.

Your powerup will last the whole battle unless you are stunned, frozen, or poisoned.  Then your powerup will leave you, but you can re-activate it but it takes 2 turns.
Warrior's Shop
Sword                      --|>>>>      Dmg 5                            upgrades to-Katana Dmg 15
Axe                           P               Dmg 5                            upgrades to-Cleaver Dmg 15
Bow                          |) --->        Dmg 5                            upgrades to-StarShot Dmg 15
Spear                       ------>        Dmg 5                           upgrades to-Pike Dmg 15
Staff                         ----o           Dmg 5                          upgrades to-Power Orb Dmg 15

Blade Sharpener(sword,spear)-Adds 1 to your weapons dmg, 20 gold
Giant Rock(Axe)-Adds 1 to your weapons dmg, 20 gold
Magic Stone(staff)-Adds 1 to your weapons dmg, 20 gold
Bullseye(bow)-Adds 1 to your weapons dmg, 20 gold
Potion-Adds 5 to your health, 10 gold
Hi-Potion-Adds 10 to your health, 15 gold
Elixer- Brings you back from fainting, 20 gold

  
Power Ups(Each 50 gold)
Fire-Fireball Dmg 12  =====O
Ice-Icy Wind Dmg 5(keeps enemy from doing anything next turn)  ####
Stone-Barrier Dmg 0(blocks any attacks for the turn)  { }
Spike-Needles Dmg 5(poisons enemy, does 1 dmg for the next 2 turns) <o>
Bomb-Explosion Dmg 17(does 3 dmg to user)  ~O
Spark-Thunder Dmg 10(stuns enemy, enemy may not doge or attack for the next 2 turns) ~~~~>
Cutter-Boomerang Dmg 2(the boomerang attacks for an additional 4 turns) $
To play, send me your
HOD NAME, AIM name, Divide 30 between Health/Doge, and starting weapon to  
[email protected].
You get 100 munny in HoD for joining!
Hosted by www.Geocities.ws

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