Titles
TITLES

Many players choose to take up a title to help boost their role playing experience.  Each title comes with different responsibilities and bennefits.

Ordained: Some abilities depend on what temple you were trained at, and what religion you follow. This skill may only be taken when you start your character, or after winter break if you were an initiate to start.  You don�t just suddenly become a priest over night.   
level 1: People of the same religion will view you in high esteem.  You can identify relics, and conduct rituals of worship to your god or gods.
level 2: Lets you cast heal body once a shift without expending power.
level 3: Lets you cast sanctify once a shift without expending power, and lesser undead will not willingly attack you.  If you serve the dark gods you get unhallow.
level 4: Lets you cast heal mortal wound once per shift.
level 5: Healing hands, you may lay hands on anyone for two minutes and they will be cured of poisons and have their body restored.  You can see into the future once per shift, and may revive those who have died long ago.  You may release one undead spirit each shift.

Nobility: (race and nationality restrictions apply)
This skill may only be taken when you start your character, or after winter break.
level 1: You may be addressed as you choose, Lord, Sir, ect.  It will open many opportunities for your character.
level 2: You receive ten coin each event from rich family members, or what ever you deem fits your character.
level 3: You may purchase up to five CP worth of items each event at a good price.  (this rocks)
level 4: Your lands are doing well, you now receive twenty coin each event.
level 5: Once a year you may make one willing PC a knight without them needing to spend XP.  They will be required to serve you in some way.  You may also ask favors of relatives or fellow nobles.  Knights may swear to serve you.


Knight (some cultures proved extra abilities)

This skill may only be taken when you start your character, or after winter break. 

level 1: You have sworn yourself to a lord, or country.  This gives you privileges as well as some responsibilities.  It opens many opportunities for your character.
level 2: You attain the armor proficiency skill, and one general knowledge skill worth 1 skill point with out using XP.
level 3: You may ask favors from your lord or king, and the ability to use one weapon in addition to ones you can already use without using XP.
level 4: Allows you to cast greater magic armor, and mend armor once per shift without expending power.
level 5: Allows you to use any weapon and hit for + 1 D, you may also receive a sum of money, either 5 coin each event, or 100 due to the death of your lord.


Necromancer:
Players with this title must follow the dark gods, or at least serve no one.  They must be somewhat evil.
level 1: You may talk to spirits and the dead.  You can cast ghastly vistage once per shift without using power.
level 2: You may attempt to convince lesser undead to serve you, they can feel your power and this should work fairly often.  If that fails you may cast command lesser undead without using power.
level 3: You may cast Unhollow once per shift without using power, and it lasts the rest of the shift.
level 4: You may attempt to convince greater undead to serve you, and you may cast command greater undead once a shift.
level 5: Undead will seek you out in hopes to be set free from their bodies, often times they are willing to do favors for you in return!.  You may cast Nightmare once per shift, this spell causes the living to become frozen in fear and renders them unable to react for five minutes.


Master Craftsman
This skill must be earned rather than bought.  Players that wish to get this skill must have attended, and made their items for at least a year.  You must also provide excellent props for these items.  If a black smith is bringing in tape weapons they can�t get this skill.  If your props are breaking, or look anything other than the best you will not get this skill.  Failure to bring quality props can lead to a loss in this skill.

Your work is valuable, and a collectors item, thus it sells for more.  PCs might not pay extra but NPCs will.  Lords may pay you well to make them items (this is cool because you don�t need to actually bring the prop).  You may take on one apprentice each year.  He will get skills without needing to buy them, and his products are as much yours as his, if not more so.
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