SEq-Blaster
music file format (for 1.0.j version) |
This format is basically a text file containing information for the player.
*blue text=.SEQ file content *black text=descriptions/comments
-First 3 lines: (common header) SEq-BLASTER FILE V.1.0.J // If version below 1.0.j then the file is old. For 1.0.g files, use the SEQ-Blaster program 'Guardar como' for G to J format conversion. Copyright(c) .HCC. ~Software~ -1997/98- // // -Blank line- -In the 4th line the text strings begin: (9 lines) [Titulo] // common label Crist // music title // -Blank line- [Autor] // common label Hernan C. // author name // -Blank line- [Texto] // common label Requiere placa de sonido AWE32 o superior // comment text // -Blank line- -The 10th line is the beginning of the music parameters: (12 lines) FormatCONF: // common label 4 // channels (fixed) 19 // pattern sequences (variable) 30 // max. number of patterns (fixed) 32 // max. number of positions per pattern (fixed) // -Blank line- SpeedCONF: // common label 222/444 // the second number is not relevant,the first number is the speed (delay between pos.) In some songs there is only one number, then these will be the speed value (NOTE: higher delay values means lower playing velocity!) // -Blank line- CanalCONF: // common label 1070000320080078042 // channel information (four channels 4 lines) 1070000320080078042 // 1060330320042078042 // !see Picture_1 for detailed information! 0600160320088078042 // // -Blank line- Secuencias: // common label 02031303041211050505050606060605050505 // patterns sequence order (1 line, two digits by pattern for this song 38 digits because 19 * 2) !see Picture_2 for detailed information! // -Blank line-
-And now the patterns description: (each pattern is divided into 4 channels) Patterns: // common label (only appears one time) // -Blank line- P01-go // P'pattern number'-go (beginning of pattern) RC:18 // RC:'carry return point' (1-32) C1 // C'channel number'(channel into the pattern) 59 // \ 030921252627385960 // \ 5961 // \ 0 // pattern grid representation ''' 32 lines (32 positions per pattern) 20 // !see Picture_3&4 for detailed information! 31375055 // / 23 // / 5660 // / // -Blank line- C2 // ''' 32 lines (32 positions per pattern) // C3 // ''' 32 lines (32 positions per pattern) // C4 // ''' 32 lines (32 positions per pattern) // -Blank line- // -Blank line- P-end // common end pattern marker *After pattern 1, the pattern 2 and so on (up to pattern 30) -Finally (below the last P-end marker): (two more lines) // -Blank line- Fin // common end file marker --/--
Example for 10*21 grid pattern: (Please note, real patterns are 32*61)
The way to indicate a Dot/Note
in each column is simply by the row position. (if no
number present then this position is empty). The value 0
is used to indicate a totally empty column. C1 // channel 1 01 02 03 09 10 21 // Column 1 0 // Column 2 03 09 10 21 // Column 3 0 05 21 20 07 10 11 21 0 04 09 10 11 16 17 18 19 21 04 20 // Column 10 *The process is the same for each one of the 4 channels that compose the whole pattern. |
Real pattern scheme:
* Please check the music examples below (.SEQ,.MID and .MP3 format) for a better understanding. Note: the midi files are not .MID converted to .SEQ but .SEQ converted to .MID (the SEq-Blaster program has an export module included). If you want to convert your own SEQ files to MID you may set the speed (beats) manually for better results.
SEq-Blaster
v.1.0.j -A
simple way to compose MIDI music!- |
Web... -Spanish- [1024 Kb] |
Example #1 (for wave-table sound cards) | * Awe-1.zip *SEq-Blaster ,Midi and MP3 format. (awe-1.seq; awe-1.mid; awe-1.mp3) |
Example #2 (for wave-table sound cards) | * Awe-2.zip *SEq-Blaster and Midi format. (awe-2.seq; awe-2.mid) |
Example #3 (for wave-table sound cards) | * Awe-3.zip *SEq-Blaster and Midi format. (awe-3.seq; awe-3.mid) |
*This material is exclusive property of Random'64 and cannot be used in any other publication without expressed authorization.
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