| Important Notes | |||||||||
| Player characters should consider investing points in several knowledge skills. These skills are used by me (automatically) when you encounter various creatures, beings, monsters, etc. Based on the the check roll, it will potentially reveal valuable information about the creature that you can use to better deal with that creature (whether it be via combat, diplomacy, stealth, or other means). Knowledge Planes - Elementals, outsiders, fey Knowledge Religion - Undead Knowledge Dungeoneering - Oozes, aberrations, drow Knowledge Arcana - Magical Beasts, constructs, dragons Knowledge Nature - Plants, giants, humanoids, fey, vernin, animals, monstrous humanoids Knowledge Local - Humanoids, giants, monstrous humanoids |
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