Important Notes
Player characters should consider investing points in several knowledge skills. These skills are used by me (automatically) when you encounter various creatures, beings, monsters, etc. Based on the the check roll, it will potentially reveal valuable information about the creature that you can use to better deal with that creature (whether it be via combat, diplomacy, stealth, or other means).

Knowledge Planes - Elementals, outsiders, fey
Knowledge Religion - Undead
Knowledge Dungeoneering - Oozes, aberrations, drow
Knowledge Arcana - Magical Beasts, constructs, dragons
Knowledge Nature - Plants, giants, humanoids, fey, vernin, animals, monstrous humanoids
Knowledge Local - Humanoids, giants, monstrous humanoids
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