| Path's of Enlightenment | ||||||||||||||||||||||||
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| Every memeber of the Sabbat is on a Path of Enlightenment of some sort. The reasoning is because a vampire is someone who has transcended the mortal ways of life. All paths have a way of recognizing the Beast in every vampire and ways to deal with it. If a vampire joins the Sabbat on Humanity, they are quickly changed. | ||||||||||||||||||||||||
| How many mummies does it take to change a lightbulb? None. It will be reborn in a few hundred years anyway. |
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| Path of Honorable Accord 10) Failing to show hospitality to your allies. 9) Failing to uphold every precept your group teaches. 8) Failing to participate in the group rites. 7) Associating with dishonorable individuals. 6) Failure to protect your allies. 5) Disobeying your leader. 4) Showing cowardice. 3) Placing a personal concerns above duty. 2) Killing without strong justification. 1) Breaking your word. |
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| Path of Lilith 10) Pursuing temporal wealth or power. 9) Gratifying desires immediatly. 8) Inflicting pain on those not ready to learn from it. 7) Letting others remain ignorant about Caine and Lilith. . 6) Fearing death. 5) Refusing to participate in Bahari rituals. 4) Failing to seek out Lilith's teachings. 3) Killin a living or undead being except in immediate self-defense. 2) Failing to disperse pain to others when they can learn something from it. 1) Shunning pain. |
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| Path of Caine 10) Failing to instruct others in the Path of Caine. 9) Failing to engage in study (academic or active) each night, whatever the circumstances. . 8) Showing disrespect to other Noddists (and non-Noddists actively studying Caine). 7) Befriending or associating with mortals. 6) Succuming to Rotschreck. 5) Resisting a frenzy rather than riding with it. 4) Failure to regularly test one's limits in Abilities and Disciplines. 3) Failing to diablarize a "humane" vampire. 2) Denying vampiric needs. 1) Neglecting an oppurtunity to pursue vampiric lore. |
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| Path of Paradox 10) Refusing to commit diablorie upon an elder of another clan. 9) Refusing to lead a "locked" being into the light-or into destruction. 8) Showing any concern for mortals. 7) Failing to acquire items or knowledge that would affect reality. 6) Failing to trick others when the oppurtunity to arises. 5) Being caught altering another's reality via the select redistribution of possessions (stealing). 4) Refusing to destroy empowered devices. 3) Actively joining or maintaining an existing Cainite power structure. 2) Actively hindering change. 1) Actively inducing boredum. |
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| Path of Cathari 10) Showing restraint of any kind. 9) Showing trust. 8) Acting with prudence. 7) Resisting frenzy. 6) Withholding the Embrace from a passionatly wicked or virtuous mortal. 5) Killing in passion. 4)Acting against another follower of the Path. 3) Refraining from indulging in any interesting vice. 2) Arbitrarily killing (rather than letting a victim kill themself). 1) Encouraging others to restrain their impulses. |
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| Path of Death and the Soul 10) Maintaining any attachment to the mortal world. 9) Showing a fear of Final Death. 8) Being guided by emotions other than the ones you currently study. 7) Succumbing to Frenzy. 6) Forsaking the pursuit of enlightenment for other satisfactions. 5) Failing to kill when it would be useful. 4) Showing compassion. 3) Showing an aversion to death in any form. 2) Killing without studying the death afterwords. 1) Needlessly preventing a death. |
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| For more information about the Paths (history, ethics and such) read Mind's Eye Theatre: Laws of the Night- The Sabbat Guide by White Wolf Publishing. | ||||||||||||||||||||||||