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Goblins have a tribal society, the strongest
ruling the rest, allowing fealty to the goblin king. It is possible
goblins are distantly related to kobolds. Like the latter, goblins enjoy
dwelling dismal surroundings, although the tend to inhabit caves and similar
underground places in preference to any habitation above ground. They hate
full daylight and attack with a +1 Diff Mod when in sunlight. Goblins have
normal infravision (Short Range = 8 meters).
For every 40 goblins encountered, there will
be a leader and four assistants who are equal to orcs
(Experienced
NPCs). If 200 or more goblins are encountered there will be the following
additional figures: a sub-chief and 2-8 guards, each fighting as
hobgoblins (Experienced
NPCs). There is a 25 percent chance that any force of goblins encountered
will have 10 percent of its strength mounted on huge wolves
and if this is the case there will also be from 10-40 of these creatures without
riders. In their lair there will be the following additional
figures: a goblin chief and 2-8 bodyguards (Experienced
NPCs), females and young equal to 60 percent and 100 percent respectively of the
number of male goblins encountered. As is usual with creatures of this
sort, the females and young do not fight. A goblin lair will be protected
by from 5-30 huge wolves not less than 60 percent of the time. There is a
20 percent chance that 2-12 bugbears will be in a goblin lair.
Goblins are fair miners, and they note new or
unusual construction underground or sloping passages on a successful Difficult:
Excavation task. They hate gnomes and dwarves and will attack them in
preference to any other creature. All goblins are slave takers and fond of
torture.
Description: Goblins range from
yellow through dull orange to brick red in skin color. Their eyes are
reddish to lemon yellow. They dress in dark leather gear, and their
garments tend toward dull, soiled-looking colors (brown drab, dirty gray,
stained maroon). Goblins reach the age of 50 years or so.
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