| 48. THE ARCTIC PATROL MYSTERY |
| FOREWORD |
| PRIVATE investigator Fenton Hardy enlists the aid of his teen-age detective sons in a search for a missing man being sought by an insurance company. All leads to the sailor's whereabouts have petered out and the boys fly to Iceland, the man's native land, hoping to find a new clue. From the moment Frank and Joe arrive in Reyk- javik, the capital city of Iceland, they are in constant danger. They are shadowed by a mysterious blond man who is later responsible for the crash landing of their chartered plane on a vast glacier. Stranded in a fierce blizzard, the detective brothers narrowly escape death. Other perils confront them when their friends Chet Morton and Biff Hooper vanish under alrming cir- cumstances. In the spine-chilling pursuit that follows, Frank and Joe uncover a diabolical espionage plot that threatens the life of a U.S. astronaut and NASA's moon project. |
| Rarely do magicians reveal their professional secrets. Consequently Frank and Joe Hardy are amazed when a well-known magician, the Incredible Hexton, offers to reveal the secret of his "Vanishing Man Act" and invites Mr. Hardy to be his subject. When their detective father fails to reappear, his sons are convinced that something sinister is afoot, despite Hexton's insistence that Mr. Hardy is playing a joke on them. While desperately searching for their father, Frank and Joe find themselves working with SKOOL, a U.S. organization of crack secret agents pitted against UGLI, an international ring of spies stealing government secrets from the U.S. and other democratic countries. In a lighthouse off the coast of New England and in Scotland, Frank and Joe and their pal Chet Morton grimly match wits with UGLI's evil agents. With cool daring the three boys invade the magician's Scottish castle, where an astounding surprise awaits them. The young detectives' gripping adventures culminate in a dramatic climax when they unmask the secret agent on Flight 101. |
| One exciting event follows another when Frank and Joe Hardy are hired to apprehend the pickpockets who have been plaguing Solo's Super Carnival. When their friends Tony Prito and Biff Hooper exhibit a stuffed whale dug up at a construction project, they all but put the carnival out of business. Other unforeseen problems ensue when the teen-age sleuths become involved in their father's latest case. Fenton Hardy is tracking down a priceless ivory idol stolen from a Hong Kong art collector. A postcard clue found at the carnival leads Frank and Joe and their buddy Chet Morton to the historic seaport town of Mystic in Connecticut, to a seaman's home in New York City, to a stunning discovery in Los Angeles. In this thrilling mystery the young detectives pit their wits against a gang of thieves whose bizarre indentifica- tion, a three-part whale tattoo, proves to be a nearly insolvable riddle. |
| Frank and Joe Hardy become involved in a case affecting national security when Joe dials a wrong telephone num- ber and gets the Pentagon. Two words - "Bombay Boom- erang" - that the boys hear before the line goes dead plunge them into a whirlpool of danger and intrigue. At the same time, their father is investigating the baf- fling thefts of mercury shipments occurring along the Atlantic seaboard. The celebrated detective finds him- self up against a murderous gang who nearly dispose of him in a cask at the bottom of Baltimore harbor. Frank and Joe's astute sleuthing ability not only saves Mr. Hardy's life, but also links the mercury thefts to the top- secret Super S missile mysteriously stolen from a govern- ment arsenal. In a race against time the three Hardys foil a diabolical scheme to create widespread havoc in the United States. Pulse-pounding excitement fills every page of this sus- pense thriller. |
| An assigment from their famous detective father to track down a ring of credit-card counterfeiters takes Frank and Joe Hardy on an exciting camping trip to the Rocky Mountains. The cross-country trek with their pals Chet Morton and Biff Hooper is jinxed from the very first day. Trouble with their tent trailer is compounded by vicious harassments all the way to Colorado. Here their ene- mies strike at Biff's lovable bloodhound in another at- tempt to scare the teen-age detectives off the case. In Denver a skein of clues confuses the Hardys. How many gangs are out to get them - one, two, or three? Strange happenings on a nearly impassable moun- tain lure Frank, Joe, Chet, and Biff to almost certain death before they discover the sinister reason for the danger on Vampire Trail. |
| FOREWORD |
| FOREWORD |
| FOREWORD |
| FOREWORD |
| 46. THE SECRET AGENT ON FLIGHT 101 |
| 47. THE MYSTERY OF THE WHALE TATTOO |
| 49. THE BOMBAY BOOMERANG |
| 50. DANGER ON VAMPIRE TRAIL |