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48. THE ARCTIC PATROL MYSTERY
FOREWORD
PRIVATE investigator Fenton Hardy enlists the aid
of his teen-age detective sons in a search for a missing
man being sought by an insurance company. All leads
to the sailor's whereabouts have petered out and the
boys fly to Iceland, the man's native land, hoping to
find a new clue.
From the moment Frank and Joe arrive in Reyk-
javik, the capital city of Iceland, they are in constant
danger. They are shadowed by a mysterious blond man
who is later responsible for the crash landing of their
chartered plane on a vast glacier. Stranded in a fierce
blizzard, the detective brothers narrowly escape death.
Other perils confront them when their friends Chet
Morton and Biff Hooper vanish under alrming cir-
cumstances.
In the spine-chilling pursuit that follows, Frank and
Joe uncover a diabolical espionage plot that threatens
the life of a U.S. astronaut and NASA's moon project.
Rarely do magicians reveal their professional secrets.
Consequently Frank and Joe Hardy are amazed when a
well-known magician, the Incredible Hexton, offers to
reveal the secret of his "Vanishing Man Act" and invites
Mr. Hardy to be his subject. When their detective father
fails to reappear, his sons are convinced that something
sinister is afoot, despite Hexton's insistence that Mr.
Hardy is playing a joke on them.
While desperately searching for their father, Frank
and Joe find themselves working with SKOOL, a U.S.
organization of crack secret agents pitted against UGLI,
an international ring of spies stealing government secrets
from the U.S. and other democratic countries.
In a lighthouse off the coast of New England and in
Scotland, Frank and Joe and their pal Chet Morton
grimly match wits with UGLI's evil agents. With cool
daring the three boys invade the magician's Scottish
castle, where an astounding surprise awaits them.
The young detectives' gripping adventures culminate
in a dramatic climax when they unmask the secret agent
on Flight 101.
One exciting event follows another when Frank and
Joe Hardy are hired to apprehend the pickpockets who
have been plaguing Solo's Super Carnival. When their
friends Tony Prito and Biff Hooper exhibit a stuffed
whale dug up at a construction project, they all but put
the carnival out of business.
Other unforeseen problems ensue when the teen-age
sleuths become involved in their father's latest case.
Fenton Hardy is tracking down a priceless ivory idol
stolen from a Hong Kong art collector. A postcard clue
found at the carnival leads Frank and Joe and their
buddy Chet Morton to the historic seaport town of
Mystic in Connecticut, to a seaman's home in New York
City, to a stunning discovery in Los Angeles.
In this thrilling mystery the young detectives pit their
wits against a gang of thieves whose bizarre indentifica-
tion, a three-part whale tattoo, proves to be a nearly
insolvable riddle.
Frank and Joe Hardy become involved in a case affecting
national security when Joe dials a wrong telephone num-
ber and gets the Pentagon. Two words - "Bombay Boom-
erang" - that the boys hear before the line goes dead
plunge them into a whirlpool of danger and intrigue.
At the same time, their father is investigating the baf-
fling thefts of mercury shipments occurring along the
Atlantic seaboard. The celebrated detective finds him-
self up against a murderous gang who nearly dispose of
him in a cask at the bottom of Baltimore harbor. Frank
and Joe's astute sleuthing ability not only saves Mr.
Hardy's life, but also links the mercury thefts to the top-
secret Super S missile mysteriously stolen from a govern-
ment arsenal.
In a race against time the three Hardys foil a diabolical
scheme to create widespread havoc in the United States.
Pulse-pounding excitement fills every page of this sus-
pense thriller.
An assigment from their famous detective father to
track down a ring of credit-card counterfeiters takes
Frank and Joe Hardy on an exciting camping trip to the
Rocky Mountains.
The cross-country trek with their pals Chet Morton
and Biff Hooper is jinxed from the very first day.
Trouble with their tent trailer is compounded by vicious
harassments all the way to Colorado. Here their ene-
mies strike at Biff's lovable bloodhound in another at-
tempt to scare the teen-age detectives off the case. In
Denver a skein of clues confuses the Hardys. How
many gangs are out to get them - one, two, or three?
Strange happenings on a nearly impassable moun-
tain lure Frank, Joe, Chet, and Biff to almost certain
death before they discover the sinister reason for the
danger on Vampire Trail.
FOREWORD
FOREWORD
FOREWORD
FOREWORD
46. THE SECRET AGENT ON FLIGHT 101
47. THE MYSTERY OF THE WHALE TATTOO
49. THE BOMBAY BOOMERANG
50. DANGER ON VAMPIRE TRAIL
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