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Ridge Racer V

Generally touted as PS2�s top launch game, Ridge Racer V was released in Japan with much fanfare. Famitsu Weekly, Japan�s premiere gaming magazine, gave it a perfect score. Most other magz and web sites seem to have followed that trend so far. Guess what? It�s not true! Plagued by a lack of extras and poorly-pronounced English background comments, this game was clearly rushed out of development in order to meet the March 4 deadline. What comes across to the consumer is a mediocre racing game with extremely good graphics. But, for PS2, the bar for graphics is raised quite a bit, so we can�t even give it a perfect score in that aspect. The game is full of flagrant design flaws. During a single- player race, there are only two (count �em, two!) available viewing angles, and during multiplayer games, only one! Since the third person view of the car absolutely sucks, you are stuck with the bumper-cam view for the whole time. Nintendo 64�s launch racer, Cruisin� USA, had 3 available angles� and that was in 1996. The game is very Americanized, but the developers, most of whom must not speak a word of English, made some major slip-ups. The entire game is accompanied by a radio DJ announcing the events of the race in English, complete with comments like �that was tite� and �wicked.� However, there are some hilarious mispronunciations that almost made us puke when we first heard them. When you and another car bump on the track, you might hear, �That was too close for KOM-fort!� Occasionally during the race, there is talk of �veterans and ROOOO-kies,� or you are given �KAHN-gratulations!� Fortunately, the new Ridge Racer girl, Ai Fukami, makes only a cameo appearance at the beginning of the game. If you�ve ever seen her, you�d understand why this is fortunate. And if you thought her name was sexually tainted in English, guess what it means in a native Indian dialect: �we screw our mothers.� Honest to God, it�s true. We're starting to think that Namco is run by the animators from Disney. The learning curve is also way to high. It took us the better part of a week to master the release-gas, skid, turn combination that was the only way to avoid riding the wall. And don�t even try Normal or Hard mode� the cars will blow you away every time.
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