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Below is
my personal opinion of the spells we have. |
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Armour: Pros: Nice protection at lower levels. Cons: Not effective once you get stoneskin . Shocking Grasp: Pros: Charm: Pros: If you are
in a fight with multiple opponents, Glow Orb: Pros: Very nice
light, stronger than a torch, at a Relocate: Pros: Get some
extra stats to wield weapons, up to 4 Displacement: Pros: The
ultimate defensive spell. Don't leave Acid Arrow: Pros: Much
better than shocking grasp. I still use it Flaming Fists: Pros: You
get nice hitting power with these. Fist of Air: Pros: Looks
nice to hit something with a fist of air. Clairvoyance: Pros: Nifty
spell to checkout rooms in dangerous areas. Fireball: Pros: First spell
that is consistently powerful. Typhoon: Pros: Cheap. Create chest: Pros: The
ultimate portable bag, don't leave home without it. Weaken: Pros: Makes your
enemy hit less hard. Stoneskin: Pros: Strong
defensive spell to help you out when displace doesn't. Tsunami: Pros: Cheap spell
that does nice damage..I like it. Slow: Pros: Works nicely
on certain enemies only. Mental Shock: Pros: Decent
damage, gives you yet another damage type for those Lightning Bolt: Pros: Nice
when you first get it..more powerful than anything else then. Cone of Ice: Pros: Very
nice damage, it costs more than vortex for me, and does Swallow: Pros: Nice damage,
like cone, but it is more expensive. Freeze: Pros: Works great
on medium level monsters and is cheap. Vortex: Pros: The ultimate
spell. Meteor Swarm: Pros: Great
effect when you're in a room with more than 10 Confuse: Pros: Whenever
you're fighting more than 1 monster, cast it on at least Mirror Images: Pros: Great
defensive spell. Storm: Pros: This should
be the lvl 19 spell imo. It does nice continues damage, Tune: Pros: Eh, it looks
cool. Sorcerer and SM spells: Haste: Pros: 3 or more
attacks per round, depending on your weapon..it's great Brave Lights: Pros: Great
defensive spell. The lights attract attacks better Web: Pros: Works great
against medium level monsters and is very cheap. Prescience: Pros: Doesn't
make you hit a lot harder necessary, but rather Inscribe runes: Pros: Cast
it on a ring or amulet and it will do wonders Assemble Armour: Pros:
Nice at boot. Attune: Pros: You couldn't
wear a plate without it. Enchant Weapon: Pros: Great
offensive spell. Imo it's more important to a swordmage Animate Shield: Pros: Cool
effect. Animate Weapon: Pros: Conjure Weapon: Pros: Great
boot spell, conjured weapons are slow but do ok damage. Immobilize: Pros: Tape
them feet!! Laugh at dragonne as she tries to flee. Steelskin: Pros: The best
armour class spell, it will really make a difference. Free movement: Pros: It
definitely helps against opponents that try to stun you.
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