PLAYER'S GUIDE
Initiative: DEX+REF+3d6   Range Chart
Modifiers: TALENT combat sense: +1 to +3 weapon short range med range long range v. long range
  surprise: +4   short 0 -2 -4 var. -4
  wounded: -2   medium -2 0 -2 var. -2
  badly wounded: -4   long -4 -2 0 var.
  weapon range penalty Casting: prayer SKILL+PIE+3d6; difficulty base 18
  parry bonus: +4     must have mystic TALENT to cast prayers
  WIND bonus: var.   modifiers: each time step up: -2    
Attack: weapon/fighting SKILL+REF+3d6   each time step down: +2  
Modifiers: flank: +4       wounded: -2    
  attack from behind: +4   badly wounded: -4    
  FIRE bonus: var.   Prayer levels cannot be higher than the prayer SKILL
Dodge: DEX+EVADE/ RANGED EVADE+3d6 Casting Time Table: +-2 per step Ettiquette SKILLS
Modifiers: Use dodge as action gives +2   1 action   beaurocracy
  prone: no evade/R. evade bonus   1 round   bushido
  WATER bonus: var.     5 minutes   conversation
Guard: Free attack when parlayed   20 minutes   diplomacy
Parry: next init +4 on same enemy   1 hour   high society
Damage: apply real damage to hits and stun   6 hours   merchant
  apply stun damage to stun only   1 day   Weapon SKILLS
real: HITS-ARMOR-EARTH bonus   3 days   archery
stun: HITS-ARMOR-STUN DEF-EARTH   1 week   axes
Uncontious when STUN = 0 or HITS = 0   1 month   chains
Dead when hits = -10       1 year   clubs
Dueling: VOID - free action, roll perception SKILL+INT+3d6 shinobi schools fans
  WIND - initiative bonus   vajra firearms
  FIRE - attack bonus     ratna kama
  WATER - dodge bonus   padma knives
  EARTH - damage reduction   karma nunchaku
After successful VOID roll, 1 enemy ring known/full round buddha pipe
Prayer Schools: Buddhism - worships Buddha through enlightenment polearm
    Onmyyodo - mountain mystics with mysterious power swords
    Shinto - worships the Kamis through purification   throwing
    Shinobi - the dark arts through various schools   by David Chosid
    Shugendo - Mystics that draw from the 5 elements
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