| S=samurai, N=ninja, M=mystic, Monk | |||
| okuden - require a full turn to use unless otherwise specified | |||
| name | primary class | cost | description |
| archer's path | S | 3 | load, draw, and fire in one action |
| atami-wasu - Buddha's Palm | monk | 3 | Full palm slap to a kidney coagilates blood in that area. Causes 3d6 stun damage each hour until bled causing 1d6 hit damage. |
| atami-wasu - bladder point 1 | monk | 2 | Using a right hand thumb lock, target loses bladder control. Target may make a CON roll each round. |
| atami-wasu - dead arm | monk | 3 | Shoulder hit causing the target to lose ability to use that arm. Target may make one CON roll per hour. |
| atami wasu - dead leg | monk | 3 | Thigh hit causing the target to lose ability of that leg. Target may make one CON roll per hour. |
| blade trapping | S | 3 | trap an opponents blade between both hands with successful block manuever; STR tests next round |
| careful stepping | S, N, monk | 3 | Can feel the surface being walked on with great sensitivity. Also useful in detecting ground traps (+2 perception). |
| chakuzen-jutsu | N | 10 | can press torso close to surface and grabbing small handholds. Moves at 1/2 MOV. Strike with STR tests |
| counter strike | S | 3 | Special action during combat; free attack when opponent misses in melee; may use this against number of opponents up to the combat skill being used; each successive strike at -2AV |
| cut from heaven (pick weapon) | S | 3 | gives +1d6 damage for each -2 AV penalty taken up to +3d6 for any bladed weapon skill |
| dogakure | S, N, M | 10 | can fire up to 5 shurikens, 10 if purchased twice |
| do-ton-jutsu | N, Yamabushi | 3 | appears as one with the earth (+2 stealth) |
| dueling (Hatashiaijutsu) | S | 3X | Dueling |
| feign death | N, M | 3 | slow heart and breathing for one hour up to WILL score |
| furious wind (pick weapon) | S | 5 | strike multiple opponents in one action, -2 cummulative for each opponent for each weapon |
| hidden blade | S, N, M | 5 | gets +3 AV for surprise rolls |
| Immobility (fudo-jutsu) | N | 5 | remain totally still while in a meditation although fully awair. Meditation roll (DN 14) |
| Inpo (art of hiding) | N | 3 | hide in man-made environments (+2 stealth) |
| Inpo (hiding shadow) | N | 3 | hide ones shadow through contortion (must have contortion skill) in man made environments (+2 stealth) |
| Joeion-jutsu (hiding shadow) | N | 3 | hide ones shadow and sound through contortion (must have contortion skill) in natural environments (+2 stealth) |
| Karumi-jutsu (jumping) | S, N | 10 | Leap great distances (5 meters + normal). Require 1 action. |
| lightning strike (pick weapon) | S | 5 | hit same target twice per round for each weapon; suffers -2 AV per hit; not used with 2-sword skill |
| Minka-do (judge sleep) | N | 3 | judge the depth of someone's sleep (DN 18 vs perception) |
| missle reflection | S, N | 10 | must have arrow cutting skill; can also cut or deflect missles aimed elsewhere. |
| moku-ton-jutsu | N, Yamabushi | 3 | appears as one with the woods (+2 stealth) |
| paper sword | S | 2 | Can break through a sword and still make normal attack. Must first have the Sword Breaking Okuden. |
| piercing thrust (knife, sword, or polearm) | S | 10 | attack becomes armor piercing |
| quick draw | S | 3 | draw and attack, 1 round |
| rain cutting | S | 3 | Make called shot at -2. Requires 2 actions. |
| reverse cut | S | 5 | attacks without penalty at enemies to side or behind |
| seeing with the ears | S | 8 | no penalties for enemies only heard. Must have a 3 in acute hearing |
| seeking arrow | S | 10 | fire arrow at vulnerable point to halve DEF on successful roll (roll 10+3d6 for DN 20 and one action); +1 to roll for +2 OP |
| seeking blade (pick bladed weapon) | S | 10 | melee attack at vulnerable point to halve DEF on successful roll (roll 10+3d6 for DN 20 and one action); +1 to roll for +2 OP |
| smashing blow (pick non-bladed weapon) | S | 5 | gets +1d6 stun for each damage die rolled on non-bladed weapons |
| smell blood | N | 3 | Able to smell the blood of those around you when they are excited. Can also be used to detect purity of blood. |
| sword breaking technique | S | 3 | Use a ancestral blade to break a weaker blade. Called shot. |
| Ryu techniques | S | 3 | special school techniques, must be specific conditions for bonuses (up to GM) |
| Sui-Ton-Jutsu | N, Yamabushi | 3 | water techniques, no waves, fast swimming, using water walking shoes |