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S=samurai, N=ninja,
M=mystic, MO=monk |
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| ki powers - must have FOCUS KI skill. Can be used that many times before resetting with successful
meditation or prayer roll. All
require 1 full round to activate. |
| name |
primary class |
cost |
description |
| Akuma-fu |
N |
10 |
Character
seems to grow in size with demon features (fangs, claws, dark skin,
etc.) Targets must make WILL rolls at
-2 against users PRE. Instantaneous
effect once used. Duration is 1
round. |
| armor of Hachiman |
S |
5 |
Deflect killing damage as if wearing armor (once per
duration). (+2 KD / 5 OP spent up to
+6 KD) Duration is 3 rounds. |
| deaden sense |
S |
15 |
you can deaden an enemy's sense, even at 30 meter range. Can be used on self. Use focus ki skill +
REF for AV. (15 OP / 2 phases of
deadening a single sense) |
| element - fire |
S, N, M, MO |
5 |
Can generate heat within the body. Can be used to keep warm. (lasts 1 hour per ki point
used). Also helps against heart
sicknesses. |
| element - water |
S, N, M, MO |
5 |
Can be used to keep exist during dehydration. (lasts 1 hour per
ki point used). Also helps against
bladder sicknesses. |
| immovable mountain |
S |
2 |
resist a push back force (2 OP / -2 meters). Duration is 3 rounds. |
| Ki-op |
S |
3 |
can stun all around you for an action with a shout. Targets must roll 3d6+CON+1 meter distance
SD against your PRE+3d6. |
| kuji-in |
S, N, M, MO |
5 |
Can apply a ki point to a skill roll. (5 OP per +1) |
| lack of weakness |
S, MO |
5 |
Harder for enemy to use attacks
(raises DN by 5 each time).
Duration is a full battle (one use per battle). Protects from seeking blade and arrow. |
| nimanzakura (20,000 cherry blossoms) |
N |
10 |
character is surrounded by swirling cherry blossoms making him
harder to see. Duration is 1 round/ki
point used. 10 foot radius from area
where used. It is stationary. Can be blown away with a strong wind. |
| project battle aura |
S |
10 |
able to project your spirit to one enemy who feels as if you are
attacking (approaching). Roll # of
dice of PRE +4 against # of dice of enemy's RES. Instantaneous effect once used. |
| Sand Wave Technique |
S |
5 |
Can slice along the dirt or sand and cause a cloud to travel a
distance in meters equal to ki expendecture.
Causes stun damage. |
| Senbonken (thousand swords) |
N |
20 |
enemy sees the user as surounded by many (# of images = 2 *
WILL). Roll # of dice of PRE +4
against # of dice of enemy's RES.
(lasts one round) |
| silence |
S |
5 |
Silence someone from talking with a successful PRESENSE vs WILL
roll. |
| Triple image |
N |
15 |
You split into 3 images (pick which is real). Targets must roll WILL test at -2 against
PRESENCE rolls. (lasts one round per
ki point used.) |
| Wind Slicing Technique |
S |
10 |
Can slice in the air and cause a pressurized wave to travel a
distance in meters equal to ki expendecture.
Uses 2 actions. Use normal
sword damage. |
| wood dummy |
N |
15 |
Can replace yourself with a log when allowing yourself to be hit
and then attack from above (dodge is allowed) |
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