Geographical Features of the Sheldomar Valley

Marshes and Swamps; Seas and Bays

Hills

Drachensgrab, Stark Mounds, and Tor Hills
01-02
03-04
05-07
08
------
09-25
26-29
------
30-32
33-36
37-38
39-45
46-49
------
------
50-00

Good Hills, Little Hills,
and Lorridges
01-12
13-28
------
------
29-33
------
34-37
38-40
41-47
------
------
------
------
48-60
61-65
66-00

Hool Marshes
and Rushmoor
01-05
06-12
13-20
21-25
26-30
31-35
36-40
41-00

Encounters
Crocodile
Frog, giant
Lizard Men
Men, tribesmen (1)
Toad, Poisonous
Troglodyte
Lizard Men/Lizard Men (2)
Yuan-ti/Otyughs

Encounters
Dwarves (1)
Giants, Hill
Gnolls
Gnomes
Halflings, Stouts
Humanoids
Men, Bandits
Men, Herders
Men, Tribesmen (Hillsmen)
Ogres
Trolls
Humanoids/Tyrgs(2)
Exotic Monsters/reroll(3)
Gnomes/Men, Herders(4)
Dwarves(5)
Use Standard Tables

Notes:  (1) Marshmen.  (2) 755 likely to be led by a Lizard King in the Hool Marsh.  (3)Yuan-ti in the Hool Marsh, Otyughs in the Rushmoor.

Azure Sea and
Jerlea Bay
01-10
11-15
16-25
26-35
36-40
41-00

Encounters
Merrow/Sea Lions (1)
Scrags/Kraken (2)
Men, Buccaneers/Pirates
Men, Merchant Sailors
Men, Sailors (Patrol)
Use Standard Tables

Notes: (1)Mountain Dwarves in the Drachensgrab Hills, reroll in the Tors.  (2)Tyrgs in the Tors, Humanoids in the others.  (3) In Drachensgrab 1d6:  1=chimera, 2=gorgimera, 3=cockatrice, 4=hippogriff, 5=wyvern, 6=dragonnel.  In the Tors and Stark Mounds Reroll.  (4) Gnomes in the Good Hills and Lorridges, Herders in the Little Hills.  (5)  Exiles from Sterich and Geoff.

Notes:  (1)  Merrow in the Azure/ Sea Lions in Jerlea Bay.  (2)  Scrags or Kraken in the Azure, Kraken in Jerlea Bay.

Forests and Woodlands

Axe Wood & Silverwood
------
------
------
01-20
------
------
------
21-23
------
24-25
26
------
------
------
------
------
------
27-28
29
------
------
------
------
------
30-32
33-39
------
40-42
------
43-00

Dim
Forest
------
------
------
01-08
------
------
------
------
09-14
------
------
15-22
23-25
------
------
------
26-28
29-32
33-34
35-38
39-40
------
------
------
------
------
------
------
------
41-00

Suss
Forest
------
------
------
01-02
03-05
------
06-10
11
------
------
------
12-20
21-23
------
------
------
24-28
------
------
------
------
------
------
29-35
------
------
------
------
------
36-00

Eastern Welkwood
01
------
02-03
04-08
09
------
10-11
12
------
------
------
13-20
21-28
29-30
31-45
------
46-50
------
------
51-54
------
------
------
55-56
------
------
------
------
57
58-00

Dread Wood
------
01-02
------
03-14
15-17
------
------
18-20
------
21
22-24
25-34
------
------
------
35-37
------
38-42
43-44
------
------
------
45-47
------
------
48-50
51-52
------
------
53-00

Hornwood
------
------
------
01-08
------
09-12
------
13-14
------
------
------
15-24
------
------
------
------
25-30
31-36
37-39
40-47
48-54
55-57
------
------
------
------
------
------
------
58-00

Oytwood
------
------
------
01-05
------
06
------
07-09
------
------
------
10-20
------
------
------
------
21-23
24-27
28-29
30-36
37-42
------
------
------
------
------
------
------
------
43-00

Encounters
Brownies
Bugbears
Centaurs
Elves, Sylvan (Wood)
Ettercaps
Giants, Hill
Gnolls
Gnomes
Goblins
Halflings (various)
Kech
Humanoids
Men, Bandits
Men, Merchants
Men, Woodsmen
Ogres
Orcs
Patrol, Elven
Patrol, Elven, Superior
Patrol, Men (1)
Patrol, Men, Superior
Patrol, Men, Warband
Patrol, Men, Woodsmen
Plant, Carnivorous(2)
Sprites (3)
Treants
Trolls
Unicorns
Werebears (4)
Use Standard Tables

Notes: (1)Milita in the Welkwood.  (2)  1d6 1-2=choke creeper, 3-5=hangman tree, 6=Kampfult.  (3)Atomies or Grigs (50-50), in Axewood only.  (4)50% likely to be accompanied by 1d4+2 rangers levels 1d6+2.

Mountain Ranges

Lortmils
01-04
05-12
13-23
24-31
32-36
37-40
41-44
45-49
50-54
55-57
58-59
60-61
62-00

Encounters
Aarakocra
Dwarves
Dwarves, Mountain
Gnomes
Halflings, Hairfeet/Stouts
Humanoids
Men, Bandits
Men, Tribesmen (Mountaineers)
Patrol, Dwarven
Patrol, Dwarven Veterans
Patrol, Gnomes
Patrol, Men
Use Standard Tables

Barrier Peaks,
Crystalmist Mountains,
and the Jotens
01-04
05-08
09-15
16-20
21-35
36-38
39-42
43-48
49-52
52-00

Encounters
Dwarves, Mountain
Giants, Frost
Goiants, Hill
Giants, Stone
Humanoids
Men, Cavemen
Men, Tribesmen
Ogres
Trolls
Use Standard Tables

Return to Sheldomar Valley: Part One: Countries

Return to Encounter Index.

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