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Old Aerdy East |
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Countries |
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United Kingdom of Ahlissa 01 ------ ------ 02-04 05-09 10-15 16-25 26-27 28-32 33-35 36-37 38-40 41-00 |
Great Kingdom of Northern Aerdy ------ ------ 01-04 05-10 11-13 14-15 16-20 ------ 21-28 29-32 33-34 35-42 43-00 |
Other Territories within former Great Kingdom (1) 01 02 03 04-09 10-17 18-23 24-33 34-36 37-44 45-50 51-53 54-58 59-00 |
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Encounters Dwarves Elves, Sylvan (Wood) Hobgoblins (2) Humanoids Men, Bandits Men, Mercenary Soldiers Men, Merchants Men, Slavers Patrol, Men Patrol, Men, Levy Patrol, Men, Superior Orcs(2) Use Standard Encounter Tables |
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Notes: (1)This covers Rauxes province, Former See of Medegia, Rel Astra Territory. (2) Hobgoblins and Orcs are Soldiery in Northern Aerdy, in other regions they are 50% likely to be soldiery and 50% likely to be disbanded/unpaid soldiery turned to mercing or raiding/banditry |
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Idee 01 02-04 05-07 08-14 ------ 15-18 19-21 ------ ------ ------ 22-27 28-30 31-00 |
Onnwall 01 ------ 02-05 06-09 10-15 ------ 16-20 ------ ------ ------ 21-25 26-27 28-00 |
Irongate 01-02 03-06 ------ 07-08 ------ ------ 09-10 11-15 16 17-18 19-22 23-25 26-00 |
Encounters Dwarves Gnomes Hobgoblins (1) Men, Bandits (2) Men, Buccaneers (3) Men, Farmers/Herders Men, Merchants Patrol, Dwarven Patrol, Dwarven Veterans Patrol, Gnomes Patrol, Men (4) Patrol, Men, Superior Use Standard Encounter Tables |
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Notes: (1) Soldiers for the Scarlet Brotherhood. (2)In Idee Onwall these are 50% good aligned "freedom fighters". (3) 50% likely in pay of the Brotherhood. (4) Scarlet Brotherhood forces in Idee/Onwall. |
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Bone March 01-02 ------ ------ ------ 03 04-05 06 07-09 10-12 ------ 13-16 17-18 ------ 19-21 22-24 ------ ------ ------ ------ ------ ------ 25-30 31-32 33-35 36 ------ ------ ------ ------ ------ 37-38 39-00 |
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Ratik ------ 01-03 04-08 09 ------ ------ ------ 10 ------ 11-14 ------ ------ 15-22 ------ 23-24 25-26 27-28 29-31 32-36 37 38-43 ------ ------ ------ ------ 44-47 48-51 52-53 54-56 57-60 ------ 61-00 |
Encounters Bugbears Dwarves Dwarves, Mountain Elves, Sylvan (Wood) Ettins Giants, Hill Giant-kin, Fomorians Gnolls Gnolls and Flinds Gnomes Goblins Hobgoblins Humanoids Kobolds Men, Bandits Men, Barbarians (1) Men, Farmers/Herders Men, Merchant Sailors/Fishermen Men, Merchants Men, Pilgims Men, Tribesmen (Hillsmen) Ogres Ogres and Orcs Orcs Orcs and Orogs Patrol, Men Patrol, Men, Levies Patrol, Men, Superior Patrol, Men, Warband Patrol, Men, Woodsmen Trolls Use Standard Encounter Tables |
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Sunndi 01-02 03 04-08 09-10 11-13 14-19 20-21 22-25 26-27 28-31 32-36 37-40 41-42 43-44 45 46-48 49-50 51-52 53-00 |
Encounters Dwarves Dwarves, Mountain Elves, Gray Gnomes Grung (1) Humanoids Ingundi(2) Lizardmen (1) Lizard King and Lizardmen(1) Men, Bandits Men, Merchants Men, Tribesmen (Hillsmen) Patrol, Elven Patrol, Elven Superior Patrol, Gnomes Patrol, Men Patrol, Men, Levies Patrol, Men, Superior Use Standard Tables |
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Notes: (1) Within one Hex of the Vast Swamp. (2) Within two hexes of forest or woodland. |
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Notes: (1) Visiting Frost Barbarians, friendly to Ratik natives. |
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Old Aerdy East Part Two: Geographical Features |
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Return to Encounter Index. |
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