Old Aerdy East

Countries

United
Kingdom
of Ahlissa
01
------
------
02-04
05-09
10-15
16-25
26-27
28-32
33-35
36-37
38-40
41-00

Great Kingdom
of Northern
Aerdy
------
------
01-04
05-10
11-13
14-15
16-20
------
21-28
29-32
33-34
35-42
43-00

Other Territories
within former
Great Kingdom (1)
01
02
03
04-09
10-17
18-23
24-33
34-36
37-44
45-50
51-53
54-58
59-00

Encounters
Dwarves
Elves, Sylvan (Wood)
Hobgoblins (2)
Humanoids
Men, Bandits
Men, Mercenary Soldiers
Men, Merchants
Men, Slavers
Patrol, Men
Patrol, Men, Levy
Patrol, Men, Superior
Orcs(2)
Use Standard Encounter Tables

Notes: (1)This covers Rauxes province, Former See of Medegia, Rel Astra Territory. (2) Hobgoblins and Orcs are Soldiery in Northern Aerdy, in other regions they are 50% likely to be soldiery and 50% likely to be disbanded/unpaid soldiery turned to mercing or raiding/banditry

/user/Cleric.JPG

Idee
01
02-04
05-07
08-14
------
15-18
19-21
------
------
------
22-27
28-30
31-00

Onnwall
01
------
02-05
06-09
10-15
------
16-20
------
------
------
21-25
26-27
28-00

Irongate
01-02
03-06
------
07-08
------
------
09-10
11-15
16
17-18
19-22
23-25
26-00

Encounters
Dwarves
Gnomes
Hobgoblins (1)
Men, Bandits (2)
Men, Buccaneers (3)
Men, Farmers/Herders
Men, Merchants
Patrol, Dwarven
Patrol, Dwarven Veterans
Patrol, Gnomes
Patrol, Men (4)
Patrol, Men, Superior
Use Standard Encounter Tables

Notes: (1) Soldiers for the Scarlet Brotherhood.  (2)In Idee Onwall these are 50% good aligned "freedom fighters".  (3)  50% likely  in pay of the Brotherhood.  (4)  Scarlet Brotherhood forces in Idee/Onwall.

Bone
March
01-02
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------
------
03
04-05
06
07-09
10-12
------
13-16
17-18
------
19-21
22-24
------
------
------
------
------
------
25-30
31-32
33-35
36
------
------
------
------
------
37-38
39-00

Ratik
------
01-03
04-08
09
------
------
------
10
------
11-14
------
------
15-22
------
23-24
25-26
27-28
29-31
32-36
37
38-43
------
------
------
------
44-47
48-51
52-53
54-56
57-60
------
61-00

Encounters
Bugbears
Dwarves
Dwarves, Mountain
Elves, Sylvan (Wood)
Ettins
Giants, Hill
Giant-kin, Fomorians
Gnolls
Gnolls and Flinds
Gnomes
Goblins
Hobgoblins
Humanoids
Kobolds
Men, Bandits
Men, Barbarians (1)
Men, Farmers/Herders
Men, Merchant Sailors/Fishermen
Men, Merchants
Men, Pilgims
Men, Tribesmen (Hillsmen)
Ogres
Ogres and Orcs
Orcs
Orcs and Orogs
Patrol, Men
Patrol, Men, Levies
Patrol, Men, Superior
Patrol, Men, Warband
Patrol, Men, Woodsmen
Trolls
Use Standard Encounter Tables

Sunndi
01-02
03
04-08
09-10
11-13
14-19
20-21
22-25
26-27
28-31
32-36
37-40
41-42
43-44
45
46-48
49-50
51-52
53-00

Encounters
Dwarves
Dwarves, Mountain
Elves, Gray
Gnomes
Grung (1)
Humanoids
Ingundi(2)
Lizardmen (1)
Lizard King and Lizardmen(1)
Men, Bandits
Men, Merchants
Men, Tribesmen (Hillsmen)
Patrol, Elven
Patrol, Elven Superior
Patrol, Gnomes
Patrol, Men
Patrol, Men, Levies
Patrol, Men, Superior
Use Standard Tables

Notes:  (1)  Within one Hex of the Vast Swamp.  (2)  Within two hexes of forest or woodland.

Notes:  (1) Visiting Frost Barbarians, friendly to Ratik natives.

Old Aerdy East Part Two: Geographical Features

Return to Encounter Index.

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