Isolated Realms

Countries

Oceans, Straits, and Bays

Scarlet
Brotherhood
01-03
04-05
06-08
09-12
13-24
25-27
28-29
30-31
32-33
34-35
36-40
41-45
46-48
49
50-55
56-00

Aerdi Sea, Densac Gulf, Oljatt Sea, Spindrift Sound, and Tilva Strait
01-10
11-15
16-25
26-35
36-40
41-00

Encounters
Goblins
Hobgoblins
Humanoids
Men, Bandits
Men, Merchants/Traders
Men, Pilgrims
Men, Priests
Men, Slavers
Men, Thieves/Thugs
Men, Tribesmen
Orcs
Patrol, Men
Patrol, Men, Superior
Patrol, Men, Warband
Special (1)
Use Standard Encounter Tables

Encounters
Special 1:  See chart below
Special 2:  See chart below
Men, Buccaneers/Pirates
Men, Merchant Sailors
Men, Sailors (Patrol)
Use Standard Tables

Special Encounters Chart

Area
Aerdi Sea
Densac Gulf
Oljatt Sea
Spindrift Sound
Tilva Strait

Special 1
Sharks
Giant Sea Snakes
Giant Octopi
Reroll
Sharks

Special 2
Giant Sea Snakes
Morkoths
Giant Sea Snakes
Sharks
Octopi

Notes: (1)  Special Encounters will be with a superior Patrol of men with an additional Priest of level 5-7 (4+1d3), plus 1d4+1 trained monsters (trolls, manticores, griffons, ect.  of the DM's choice).

/user/Skullkey.JPG

Lordship of
the Isles
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01
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02
03
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04-06
07-20
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21-27
28-32
33-40
------
------
------
41-42
43-46
47-48
49-00

Sea
Barons
------
------
------
------
01
------
------
02-07
08-20
------
21-24
25-28
29-36
------
------
------
------
37-38
39
40-00

Occupied
Sea Princes(1)
------
01
------
02
03
------
------
04-06
07-09
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10-20
21-27
28-40
41-46
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------
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47-50
51-52
53-00

Lendore
Isles
01-07
08-24
25-27
------
------
28-30
31-33
------
------
34-35
36-38
------
------
------
39
40-43
44-47
------
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48-00

Encounters
Elves, Gray
Elves, High
Elves, Sylvan
Gnomes
Halflings, Various
Humanoids
Kobolds
Men, Bandits (2)
Men, Buccaneers (near water)(3)
Men, Farmers/Herders
Men, Merchant Sailors/ Fishermen
Men, Merchants
Men, Sailors
Men, Slavers
Moon Dog
Patrol, Elven
Patrol, Elven, Superior
Patrol, Men
Patrol, Men, Superior
Use Standard Tables

Notes:  (1)  The refers to the areas the scarlet brotherhood still controls.  (2) 80% likely to be freedom fighters, or ex-slaves in Sea Princes area.  (3)  50% likely to be raiding  against Scarlet Brotherhood and Duxchan ships and towns.

Jungles

Mountains and Hills

Amedio Jungle and Hepmonlands (1)
01-05
06-10
11-13
14-18
19
20-25
26-45
46-00

Encounters
Apes, Carnivorous
Beastmen
Bonesnappers
Kech
Kyuss, Sons of (2)
Men, Slavers
Men, Tribesmen (3)
Use Standard tables

Hellfurnaces
01-12
13-16
17-18
19-20
21-25
26-32
33-37
38-39
40-42
43-46
47-48
49-00

Encounters
Giants, Fire
Giants, Hill
Giants, Stone
Giant-kin, Fomorians
Hell Hounds
Humanoids
Lizard Fire
Men, Cavemen
Salamanders
Toads, Fire
Trolls
Use Standard Tables

Spine Ridge
01-02
03-04
05-07
08
09-25
26-29
30-32
33-36
37-38
39-45
46-49
50-00

Encounters
Reroll
Giants, Hill
Gnolls
Gnomes
Humanoids
Men, Bandits
Men, Hillsmen
Ogres
Trolls
Humanoids
Reroll
Use Standard Tables

Notes: (1)  Better tables are found in the Scarlet Brotherhood accessory p69-70 for Amedio; p59 for Hepmonoland.  (2)In Amedio within 1 hex of lake only.  (3)Cannibals/Hunters.

Other Geographical Areas

Sea of Dust
01-03
04-07
08-13
14-15
16-20
21-25
26-30
31-32
33-34
35-42
43-45
46-49
50-53
54-57
58-62
63-66
67-70
71-00

Encounters
Beetle, Boring
Bulettes
Centipedes, Giant (1)
Horgar (sand/ash eater)
Jermlaine (1)
Lizard, Fire (2)
Lizard, Dust Sea (3)
Men, Adventurers (4)
Men, Nomads
Osquips(1)
Rats, Giant (1)
Scorpions, Giant
Snake, Giant, Amphisbaena
Snake, Giant, Poisonous
Snake, Giant, Spitting
Synads (1)
Spiders, Huge
Reroll

Vast Swamp
01-15
16-20
21-27
28-38
39-43
44-50
51-54
55-57
58-60
61-64
65-67
68-70
71-00

Encounter
Bullywugs
Crocodile, Giant
Grippli
Grung
Humanoids
Lizard men (1)
Men, Bandits
Men, Tribesmen (2)
Patrol, Elven, Superior(3)
Patrol, Men, Superior(3)
Troglodytes
Trolls
Use Standard Tables

Notes: (1) 25% to be led by a Lizard King. (2)Marshmen.  (3)Within 10 miles of plains only.

Return to Encounter Index

Notes:(1)  These creatures inhabit horgar tunnels.  (2)  Within 10 miles of Hellfurnaces only.  (3)As webbbed-footed version of the Giant Minotaur Lizard.  (4)Extreme West and South only.

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