Red Faction 2
##### ####### ##### ###### ###### ###### ## ## ## ## ### ## ## ## ## ## ###### ##### ## ## #### #### ## ## ## ## ## ## ## ## ## ## ## ### ## ## ###### ###### ## ## ####### ##### ######### ### ##### ######## ######## #### ## ## ######## ##### ### ### ######## ######## ###### ### ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ##### ####### ## ## ## ## ## ## ## ## #### ####### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ### ### ## ######## ###### ## ### ## ## ## ##### ## ######## #### ## ## ################### ################### #### #### #### #### #### #### #### #### #### #### ################### ################### Contents ============================================================================= ** Note: The walkthrough sections can be found by searching for the scenario then level like this. 3a would take you to "Search and Destroy". I. Introduction II. Weapons III. Cheats IV. Walkthrough 1. Foreign Lands a. Complex Exterior b. Containment Facility 2. Public Information Building a. Lobby Level b. Admin Area c. Propoganda Studios d. In the rain e. To the Rooftop 3. Shrike's Wild Ride a. Search and Destroy b. Aerial Encounters c. Brothers-in-arms 4. Underground a. Alone in the Dark b. The Train! The Train! c. Rush Hour d. The Bridge 5. Tank on the Town a. Tank Gunner b. Traffic Congestion c. Road to the Citadel 6. Sopot's Citadel a. Break in b. Main Gate c. Ammo Dump d. Battle Armor e. Hot Pursuit f. Missle Silo 7. Hanging in the 'Hood a. Mean Streets b. High Rise Hell c. Death from Above d. High Rent District e. In the back Alleys 8. Dancing with the Dead a. Cemetery b. Catacombs c. Cathedral 9. A River Runs to it a. On the Docks b. Inside the Submarine c. Dive! Dive! Dive! d. The Right Way in 10. Inside the Nanobase a. Industrial Processing b. Repta Reunion c. Having a Blast d. No Place Like Home e. The Nano Elite f. Reprocessed 11. In Sopot's Deadly Embrace a. Inside the Statue b. Toward the Flame c. The Final Battle V. FAQ VI. Contributors VII. Thanks and stuff. VIII. WALL OF SHAME ============================================================================= I. Introduction: ============================================================================= (Taken from Game Manual) Nano-technology, Created on Mars by an Ultor scientist. Stolen, brought to Earth. Stolen and Stolen again. Until Alias, a top demolitions expert, obtained the technology for the Republic of the Commonwealth. Chancellor Sopot used nano-technology to transform Alias and two thousand of the Commonwealth's bravest volunteers into super soldiers- fighters who were strongerm faster smarter than any others. But then Sopot began to fear his creations. He declared them enemies of the state, ordered them hunted down and destroyed by his elite guard. Alias and a handful of others survived. Once a national hero, Alias is now a renegade allied with the rebellious Red Faction. He is one of a squad of six, all nano-enhanced, all united by their uniquenesses and common cause. Shrike: A madman with a taste for speed Quill: A killer without a conscience Tangier: Secretive and deadly. Repta: The ultimate destructive force Molov: The squad's respected leader Alias: A hero with a mission Their objective is the elimination of Chancellor Sopot, for his crimes against humanity. ============================================================================= II. Weapons: ============================================================================= In this section you will find my opinions on each weapon, and ways how I use them effectively. Just because I say it's effective, doesn't mean it'll work for you, just that you might give it a shot to see how it works for you. Damage Multiplier: Double's users damage for a short period. In multiplayer, if you see this above someone's head, be sure you either squash them quickly, or get outta the way. Just don't stick around. If you get it, be sure you make good use of it. Leech: Ahh, this is a nice one. If you have this, you'll gain life by shooting your foes. This can mean the difference between killing and getting killed Slow Motion: Here's an interesting one. If you grab this, all other players will go at about 1/2 - 1/3 speed. This includes movement, looking, and rate of fire, except with semi automatic weapons (they can still fire as fast as they can hit the trigger). So, if you grab this, be sure you run around to your ops backside, and circle strafe around them while shooting until they're dead. If you are inflicted with slow mo, it's much easier to be accurate while shooting (It can sometimes be a good thing) Invulnerability: If you see a green shield ontop of someone's head, run like hell. There's no point in even shooting at them. If you grab this, no holds barred... Go kill something. SuperHealth: Adds 100 health up to a max of 200 health. This certainly helps. However, don't think you're invulnerable. Eating 2 shots of the anti personel gun at point blank will turn you into hamburger (ie: meatify, or "Gibby"). Pistol: A decent weapon at really any range, despite what the game manual says. If fired slowly, this can be pretty accurate. Of course, it's always more fun to expend a clip in less than 2 seconds >=)~. By itself, this weapon is OK. When paired up with another one, this can be pretty deadly. The way I use them is I'll shoot one pistol, and when it's empty, start shooting the other. This way, you'll always have one loaded, and never have to stop shooting. The only downside is that you can't throw grenades when you have both equiped. Another use for these guns is when you're up against those kamikaze robot things. You can just fire both guns once, and they'll die. This is the most effective way to kill those pests. The secondary of this pistol is a very useless pistol whip. Don't bother. I think the pistol was better in RF1, but that's just me Clip Size: 16 Ammo Type: Light Max Ammo: 256 Uzi (MP): I'm not to big on these guns. If you're using just one, I'd prefer to use dual pistols. However, if you've got 2, these things are just hand-held doom bringers. I'm not saying I don't use these, but I am saying that I never use just one at a time. These guns will suit you well if you're good at shooting your ops head. The only really bad thing about these guns is that you spend ALOT of ammo, and they need frequent reloading. Clip Size: 32 Ammo Type: Light Max Ammo: 256 SMG: At first look, this gun seems really cool. At second look, it seems like it's crap. However, once you've been using it for awhile, this thing really is pretty nice. It has a great rate of fire, and has a very respectable clip size. If you're good at getting head shots, this gun is probably a nice choice for Single player for the first scenario, and some of the third. Clip Size: 64 Ammo Type: light Max Ammo: 256 Shotgun: What happened here? In RF1 this thing was the ****! Oh well, back to RF2. Well, the primary fire of this gun is a normal blast. You can fire this thing about 2 times per second. If you're going for a head shot, it's pretty good. Not too bad. The secondary however... the secondary fire of this gun is insanely usefull. If you're close enough, it'll light your opponents on fire (usually they'll just die). The only downside is that when you fire that type, it takes about 1.5 seconds to shoot again. Too bad the ammo for this gun isn't found as often as other ammo, especially the incendiary rounds (god, those are really rare). Clip Size: 8, 8 Ammo Type: Shells, Incendiary Max Ammo: 96, 16 Nano Grenade Launcher (NanoGL): This is a weapon that you'll probably want to use sparingly. It uses grenades (gee, imagine that...), which aren't dropped from enemies. So basically, you can't just use this as a primary weapon. However, I don't mean to scare you off from using it in single player. It is a magnificent weapon, just don't go crazy with it. You can usually find around 6 grenades in any level, and you can only hold 30, so you might as well shoot it off once in awhile. The primary is an explode-on-contact shot. The secondary is a timed grenade, but it'll still blow up if it scores a direct hit on an enemy. Use this mode if you want to bounce it off of walls very usefull! Also, another great thing about this gun is that you start with it after you grab the Nano Cell. Clip Size: 6 Ammo Type: grenade Max Ammo: 30 Assualt Rifle: This is my weapon of choice when going up against human enemies in single player. One press of the primary fire button, it's curtains for them if you scored a head shot. Not only that, you can keep pressing the primary fire button, and it'll fire almost continuously. This holds an advantage over it's fully automatic mode because this seems to kill **** faster. It's secondary fire, is it's fully automatic mode. I usually only use this when I want to fire a single shot or two. Remember, the primary fire of this is an accurate 3 shot burst. The secondary is fully automatic, or single shot if you just tap it. Clip Size: 48 Ammo Type: Medium Max Ammo: 192 NICW: This weapon is pretty nice. This is the weapon you start the game with, however, after you beat the first 2 levels, it'll be awhile before you see it again. My description of it is this: Basically imagine a watered down Grenade launcher, and a watered down assault rifle, and combine the two. Now, because I say "watered down", doesn't mean useless. On the contrary, this is one of the best weapons in the game, I'm just saying that you can't expect this gun to replace your NanoGL. Ok, the primary fire for this gun shoot 3 shots, and the secondary fires a grenade. I don't really use this gun all that often. The only time I really like to have it out is when I don't know where the enemies are. See, this gun has a really usefull ability to locate enemies. It also shows their health. These 2 features won't work in multiplayer though, so don't count on this to give you an edge. Another reason why you might want to use this is so that you can easily make the transition from close range to medium range fighting. You wouldn't want to have your NanoGL pulled out when you're in close combat with enemies would you? But it's nice when your at a certain range right? Well instead of having to worry about switching weapons, you can just have this out and go from blowing your enemies away, to capping them in their faces. However, I'd still prefer my assault rifle over this gun in most cases. Clip Size: 48, 5 Ammo Type: Med, grenades Max Ammo: 192, 30 Rocket Launcher (WASP): I don't really use this much. Ammo for it is few and VERY far between. This isn't a weapon you can just trot your way through the game with. You can get this weapon REALLy early in the game, be sure you grab it. Ok, I only use this weapon about 4 times in the game: When you face the gunship, when you fight the battle armor, when you take repta on, and when you face the last boss. There really isn't any reason to waste what precious little ammo you have for it. The primary fire shoots the rocket and the seconary locks on to vehicles (no, you can't lock onto people). This thing packs a whallop. Clip Size: 6 Ammo Type: rocket Max Ammo: 6!! Rail Gun: Wow, one of the few weapons that has been improved from RF. Ok, the rail driver's rate of fire is about once per 2 seconds. It shoots through walls, and even sees through walls (and people, double kills!). In single player this has another use to me: it makes a great enemy locator. Always keep atleast one shot with it, that way you can pull it out and see through walls, just so you know what's up ahead. Don't use it for killing normal enemies often, you won't find slugs laying around everywhere. Clip Size: 3 in single player, 6 in multiplayer Ammo Type: Slugs Max Ammo: 12, 36 in multiplayer Nano Uzis (Nano MP): These are just like the Uzis, but they're much stronger. These have a bigger clip, a faster rate of fire, and hurt much much more. Even a single Nano Uzi makes a formidable weapon, but when you are dual weilding them, it's a force to be reckoned with. These make getting head shots real easy. Be carefull though, these will deplete your ammo REAL fast. Clip Size: 64 Ammo Type: Med Max Ammo: 192 Heavy Machine Gun (HMG): This is one of my favorite weapons... This gun's rounds really pack a punch. It doesn't take many shots to drop just about any enemy with this baby. If you're good with getting head shots, one clip (or should I say chain) from this gun will last you a long time. Be warned though, this gun takes awhile to reload, so if you're running low on ammo in the clip, and your taking a hail of bullets, just switch guns and reload later it later. Clip Size: 99 Ammo Type: heavy Max Ammo: 297 Sniper Rifle: This gun will see plenty of use later on. When you get into the Nano base, this is the gun you should start using. One head shot will kill the nano zombies and nano soldier. Now, both of those enemies usually take about 3 heatshots to drop with any machine gun you might be thinking of using. Because the nano zombies drop only shells or light rounds, med rounds become less common in this area, so you want to be sure you're maximizing the effectiveness of your ammo. Besides that, this gun takes humans out in 1 shot. So if you're low on ammo, pull this gun out and start making head shots. Secondary zooms. Clip Size: 6 Ammo Type: med Max Ammo: 192 Precision Rifle: This is like a less powerfull sniper rifle, however, you can fire this gun just as fast as you can press the button... and every shot hits its mark. This gun can lay waste to anything in no time. However, you may find that you run out of ammo quickly, if you aren't accurate. Too bad you get it after you're pretty much done fighting human opponents... Nano soldiers just take too many shots. They take 3 head shots from this, while 1 head shot from the sniper rifle will kill them. However, if you've got lightning fingers (like me), this gun will OWN in multiplayer. Clip Size: 32 Ammo Type: med Max Ammo: 192 Anti Personel: Ah, repta's evil weapon. This is pretty much the fusion rocket launcher of the game (you RF vets should know what I'm talking about). This shoots 5 grenades at once, and just kills everything. The primary fire makes the grenades bounce off walls (still blows up if they hit enemies), and the secondary fire sticks to walls and the ground (these are timed). This gun eats your grenade ammo, so use it sparingly. Need I say more? Clip Size: 15 Ammo Type: grenades Max Ammo: 30 ============================================================================= III. Cheats: ============================================================================= This Walkthrough assumes that you are not using cheats. Personally, I don't like playing with cheats as it ruins the challenge of the game. Now if you are cheating, this walkthrough will still get you through the game. But when I say something about you needing to save some ammo, but you have unlimited ammo/grenades, don't worry about changing weapons. I really don't think you should use them, however I'm sure people would appreciate it if I'd include them, so here they are. Note: I pulled these cheats right off of the Codes page. I'm not taking credit for them, but I figure I'd just throw them in. Super Health: X, X, Square, Triangle, Square, Triangle, Circle Unlimited Ammo Square, Triangle, X, Circle, Square, Circle, X, Triangle Unlimited Grenades: Circle, X, Circle, Square, X, Circle, X, Circle Wacky Deaths: 8 Triangles Director's Cut: Square, X, Circle, Triangle, Circle, X, Square, Triangle Walking Dead: 8 Xs Rain of Fire: 8 Circles Rapid Rails: Circle, Square, Circle, Square, X, X, Triangle, Triangle Instagib Ammo: X, X, X, X, Square, Circle, X, X Instagib Explosions: Triangle, Circle, Square, Circle, X, Square Bullet Gibs: Circle, Circle, Circle, Circle, Triangle, X, Circle, Circle Unlock Everything Triangle, Triangle, X, X, Square, Circle, Square, Circle Unlock All Cheats: Square, Circle, Triangle, Square, X, Triangle, X Unlock All Levels: Circle, Square, X, Triangle, Circle, X, X These codes were submitted on the GameFAQs Codes page. These codes were posted by Fiber Optikz. Onto the Walkthrough!! ============================================================================= IV. WALKTHROUGH ============================================================================= This walkthrough assumes you're on HARD mode. You don't need to be, but when I say something's hard or dangerous, it might not be depending on your difficulty. If you're using the Director's Cut cheat, well, may god have mercy... Also, I'm trying to be specific as to where enemies are in the rooms, and how to clear them out best. That's one reason why this guide is lengthy, especially for an FPS. I realize that not all of the Bonus Objectives are complete. So in future versions, I will put all of them in, right under the level title. If you know of ANY I didn't list, tell me so I can make this complete ASAP. If you're reading this guide just to see where all the bonus objectives are, chances are the one you're looking for might not be in here yet. Once this get's updated, I'll list which Bonus Objectives have been added and how to do them. In the mean time, here's the walkthrough: 1. FOREIGN LANDS============================================================= 1A. COMPLEX EXTERIOR Ok when you first start off, Shrike tells you he needs you to take out the 4 towers. Well there's an easy way, or a dangerous way. Here's the dangerous way: Blow up the bottom of the pillar right infront of you. Run in guns blazing. Blow up all 4 towers. Eat a few rockets, get shot a few times. Quick, but you might lose a few medkits of health. Here's the easy way: Ok, now from where you're standing, you can easily take out 3 towers. When you gain control, there's a little hill to your left. Get ontop. Now, to take out the towers, you must shoot a grenade at the tower's front area. It must hit on the FRONT. Ok, now once you're ontop of the hill, you're going to have to blow up all 4 towers. Well from where you're standing, you can hit all 4 pretty easily. First take out the closest tower. You're going to line up your sites with the front of the tower, and aim just a little above it (just a little). Fire your secondary with the NICW. Easy huh? Do this 2 more times and you'll have blown up 3 towers. The far tower on the left can be a bit tricky to hit, however, there's another angle that you can nail it from. Head down that little hill and you'll see an opening in the wall. Get down close to it, on the right. Someguy may start shooting at you, so you might wanna kill him before continuing. Ok, now that he's dead, look to the left a bit, and you'll see a little bit of the 4th and final tower. You can blow it up from where you're standing. Do it. Now back up far enough to not get blown up by your own grenade and fire one at the base of that pillar you were standing next to. Boom, now you're in the base. Ok, before running in there and getting shot up, head up the ramp while ducking. Just enough to where you can get a clear shot at that rocket launcher across the base. Fire a few grenades and it should be blown up. Ok, now that you've used some grenades, go back down the ramp the way you came from and grab the grenades in the corner. Now go back into the base. Shrike may say something about Clearing the enemy troops and he's coming to blow off the front doors so you can storm in there and steal the Nano Cell. Now, if you go to your left near the back wall, you can grab some ammo. Head right and you can have some more ammo near the other corner. There's a little bunker in the courtyard. There may be a soldier standing in it. You can blow a hole in the wall of it and storm him before he knows what's going on. I recomend you do, but you can just go around it to the entrance and risk eating some assault rifle rounds. You be the judge. Ok now that you've pilfered all the goods from the courtyard, Shrike has probably finished blowing through the doors. Go in there. 1B. CONTAINMENT FACILITY Ok, there should be some double doors right infront of you. If you just run through them, you're going to be gunned down, so listen up on how to stay alive. Now get as far left as you can and creep up to the door. Look towards your 10 o'clock and let the doors open. Fire a grenade at the boxes and you should hear 2 soldiers eat some shrapnel. Ok, now fire a grenade at the buggies and they should explode, killing another soldier. Back up and let the doors close. Now get on the left side of the hallway, and go up to the doors and look towards your 2 o'clock. There should be a guard there up in the window. If you did this right, you can see his arm, and he can't see you. Just blast him till he dies. Ok, now before you run in, there's just one more dude to kill. If you look straight down the room, there should be a little fenced section. There's a dude in between them and he'll probably start taunting you... Are you gonna let him say that to you? No! Let him eat some hot lead. Now, there's gonna be 2 dudes that come into that little windowed area once you head into the room. Get behind the blown up buggies, and fire a grenade in there. They should both die. Grab what health you need from the back of the room on the shelves and head up to the back of the room. Go up the stais and blow a hole through the right air duct. Duck down, turn your Night Vision Goggles (NVG from now on) by pressing Down on the D Pad. Now head into the ducts and head right. Go through the ducts, they are easily navigated (if you've got NVG on anyways). Once you're at the end, there's another air duct cover on. You should hear 2 guards talking. One of them wants to borrow some money. Ok, now get up right next to the grate and look down a little bit. Throw a Grenade (not the secondary fire of the NICW, but a thrown grenade) through the grate and back up a bit. Both guards should be dead. Head out through the tunnel. Now, there are MANY guards in this room, but there's some cover. All the guards are in the hallways towards your left. Now, if you're on HARD mode, you will probably want to just kill em all with grenades. Their shots just hurt too much to play around with them. If you're on easy or medium, you can probably get by with just strafing and firing. Once they're all dead, head towards the end of the room, however, before going into that doorway, blow a hole through one of the ducts in the ground (there should be 2, both of them are the same vent, so just pick one). Now quickly get down it. Now the doors will close, but there are windows in it, and 3 or 4 guards would be able to shoot you. That's why you blew up the vents before hand, so you wouldn't have to take their fire. Ok, now that you're in the vents head left and up the ladder. Now you're at another grate. You can take advantage of the fact that you can pitch grenades through grates, and kill that guard below you. Blow off the grate. There's going to be a rocket launcher automated defence gun in the back of the room. Don't worry, it can't Geo Mod through the vent you're in. Now, there's also a guard on a catwalk that will probably be in your sites. Blast him, once he's dead, get out of the vent and run to pillar in the middle of the room. In this pillar there's a metal rod that the rocket launcher defence gun can't geo mod past. You're safe behind it. Now, get used to its rythm, and strafe out, fire a grenade, strafe back. Rinse and repeat till it blows up. Ok, now step out and geo mod that wall that was under it. Grab the grenades, ammo, and health kit that was probably droped by the guard you probably just blew up. Head through that door. Hit the button, and ride the elevator to the next floor. ** UPDATE ****************************************************************** You can geomod next to the turret and get behind it and place an explosive on it by pressing X. Bonus Objective "Destroy Turret using a Timed Explosive" Submitted by Darkchrid **************************************************************************** Now when the doors open you should see a control room. On either side is a catwalk that leads to the same place. Now before you venture out, go to the back of this room and get up right next to the window sill. Look up. You see that purple light thingy? That's what you gotta blow up. There's 2 of them, the other one's on the opposite side of the pillar you're lookin at. Now blow both of them up (watch out for the 2 guards). Now get on the metal catwalk towards the back of the room. This should take you right up to the pillar, now you can grab the Nano Cell. Take it. This will cause the base to enter self destruct mode. Don't worry, I don't think it's possible to get blown up here. Now the catwalk will automatically fall down. This will make you face the door you need to run through. Run through it and you'll see a cutscene of Alias running away. Good Job! First mission complete! 2. Public Information Building=============================================== 2A. LOBBY LEVEL You'll start off with Molov in a VERY small room. Guards will be alerted and the window will open. You can't go through the door, so basically you're stuck in here. Now, the enemies will fire grenades into the room. What does that mean to you? Don't get too close to Molov, because the grenades will probably blow up on him, and if you are next to him, you're gonna take some painfull splash damage. Ok, now here's the best way IMO to get through this part. Stand in the back left corner, and don't do a whole lot. If you can see a guard from here (which won't happen alot), use your NanoGL and waste em. Carefull though, Molov's got a big body, and you don't want your grenades blowing up on him (this will hurt you too). Once things start to calm down a bit, get up next to Molov and take care of the remaining 3 or 4 soldiers. Molov should say something like "Enough of this ****, we're outta here". He'll open the door now. Head out and grab all the ammo and health you can get. You should now have dual uzis, and dual pistols. ** UPDATE ****************************************************************** You can blow a hole in the wall right next to molov with the NanoGL and escape through it to get the Bonus Objective "Geo Mod out of Room with explosives" (or something like that). Submitted by: MishchiefMayhemSoap, RenegaeMarine, =-FireRocker-=, TyPhyter83, Darkchrid, Xyro and many many MANY more. Seems like I missed an easy one here... **************************************************************************** Ok, another thing I should mention is that you can now Nano Regenerate health. You can regain 1 health bar, but if you're missing a MedKit (noted by a + on your health bar), you can't do that. Basically, it'll fill up your bar. So if you ever getting hurt, but have some really good cover, sit still awhile and get your health back, it's not worth rushing through and losing a med kit when you don't have to. Now head through the door. (You can blow up Sopot's statue if you like, but it gets you nothing for your troubles) Ok, now switch to dual MPs. Caution, these guns drink your ammo if you're a bad shot. I recomend firing one at a time, that way you're not eating ammo, and you dont' have to worry about reloads. As soon as one clip's empty, shoot the other one. You'll always have a clip with ammo in it. Now the door will close and Molov is locked out. There's 2 guards in here, put some holes in em, and get in an elevator. Press the button. Repta will say something stupid like "Resistance heavy, outnumbered 15 to 1... under control". What a loser. Anyways, blow out all the glass, this way you can jump out in a minute. Ok, once you get out of that room in the elevator, you'll see a whole bunch of floors and platforms. Jump out now, or die if that's what you want. Now that you ditched your elevator, you'll be on the ground (not in the room you were before). There's a ladder infront of you by the wall. Start climbing it SLOWLY. If you see a guard, get out of his sights and try to shoot him at another angle so that he can't shoot you, but you can shoot him. Also, when you get up next to the next floor, climb very slowly. If you do this just right, you can cap alot of people in the heads while they don't even see you. Once you wipe out a floor, get off of the latter, and grab their ammo. Get back on, and keep this up till you're at the top floor. By now you've probably realized that these guns really do eat your ammo. Equip your NanoGL, you'll see why in a minute. Ok, now go to the last door on this floor and head through the door. 2B. ADMIN AREA Ok, head through the door and you'll see a cut scene where tangier sneaks up on some poor dude and shoots him. Now you'll be in a small room with breakable windows. Tangier will start fiddling with a fuse box. Now get up next to the doors and get ready to meatify some dudes. A door at the back of the room will open, a well shot grenade will blow up all three dudes that come through. Two guys will hop down from the 2nd floor, blow them up too. The door should open and more dudes will start coming into the room from various places. Head to the center of the room to trigger a bonus objective. Now three guards will blow throught the roof and come down. It's pretty funnny to blow them up while they're still falling. Now get into a little office and switch to the dual MPs. Duck down and let tangier take care of some dudes. If you start getting flanked, don't be lazy, shoot. Once things calm down a little bit, start moving up the room, and taking care of anyone tangier didn't. Head through the door and equip your NanoGL. A Gunship will be outside. 2 shots will kill it, (and 4 shots will kill you, be on your toes). Go through the door on the right to pick up some satchels and ammo. Some stupid *** civilian will say something about "I don't do blood and guts, you get away! That's it I quit! I QUIT!...". I just love shooting this guy, however, it'll hurt your heriocs meter to kill civs, so you probably shouldn't do this. Meanwhile, Tangier will start fiddling with some other control box to get a door to open. So for now, head out of that room with that stupid bastard civ and look up. There's another floor there with guards that'll come out. You can throw a frag grenade or two up there, but you don't really need to. Soon Tangier will have that door open, head through it and cap 2 guards in their faces. Head up a bit till you see a window to your right and a door directly ahead. Look through that window, into another window. You'll see a 2 guards. Let them have it too. Go through that door. In here, you'll see another door, and a wall with an emblem on it. If you go into this room a little bit, that wall will blow up and some dudes will come out. Get behind the desk and duck, fire, duck, fire... Once they're dead, head through that door to your left and you'll see 2 employees looking suspicious... Hmm... Grab the health and listen to the woman tell you to "Go away and Shut the **** door". I guess they want privacy. Oh well, better do as she asks bub, you've got a chancellor to kill. Go through that hole in the wall in the last room. Tangier will say something about a "Nice table". Well, two armored dudes drop from the ceiling. Get the drop on them before they are on the ground. Grab their SMGs. The SMG is a pretty nice gun. Personally, I'd use it, but then again, I'm not the one playing. You decide. Now exit this room. Well in this room, you'll see some cubicles, and an employee. You'll see him try to run up the cubicle rows, but a hidden gun mows him down. Do you want to have that happen to you? Well, I didn't think so. Now these cubicles are Geo Modable. Back up through the last door and pitch a grenade right next to the first cubicle. Let it blow up and get back into the room. Stay outside of that cubicle and pitch a grenade at the next cubicle. Basically, don't throw a grenade too close to yourself, but you need to geo mod to the end of the room. Get behind that automated defence gun, and press X. This will plant a bomb and blow it up. Bonus Objective, but still, you didn't get hurt so this one really helps. Enter the double doors directly behind that gun. You'll see Quill show off in this next room by killing all 3 soldiers. Anyways, head through that door to the back. 2C. PROPOGANDA STUDIOS Imediately duck down (get used to ducking, it helps) and look up. You'll see that you're in a stair well, and you can already see someone waiting in ambush. Pull out your NanoGL, and fire right up underneath him. Head forward JUST A LITTLE BIT. Look up and to the right corner, shoot a grenade under the stairs. You'll kill one dude that was ontop of what you just shot at, and another dude right below it. Nice job. Now turn all the way back around (towards where you came from), and look up a bit. Back up till you see someone's head. You'll see his gun first, but keep going till you can actually get a shot for his head. 3 shots and he's a goner. Now you've killed them all, head up the stairs, but wait by the door. Tangier will run in and kill the many soldiers who wait in ambush. There's also a gunship doing a fly-by. This room isn't healthy. Just wait for Tangier to do most of the dirty work, then head in and kill the remaining ones. Wait by the door in the back as Tangier opens it up. Stay to the far left. Once it's open, strafe slowly to the right until you see some soldier's shoulder. Shoot it till he dies. Once again, wait by the left side of this next door. Open it up and look up at the catwalk, shoot that dude. Now look towards the window to the right of this room. Throw a grenade into the window and it'll blow up that station. Bonus Objectives "Destroy the Control room" and "Disrupt Sopot's Broadcast" complete. Go into the room you just blew up and head towards the door in the back. Pull out your NanoGL, and open the door. Shoot a grenade at the back, the middle and back up and shoot one near the door. This'll take out 4 or 5 armored soldiers (they don't die from headshots easily). Pull out your weapon of choice and move into the room slowly, killing whoever may still be alive. Head out the back of this next room and through the back of the next room. Molov will ask for status reports. In this next room you'll see of SCBN NEWS, and some Frag grenades as well as grenades. Reload your NanoGL and take the grenades (if needed). Open the door and quickly run through it and to the left. Pitch a frag over the benches, and get ready to kill some armored soldiers. Now after you've blown up the benches you might see a dude at the back of the room, gun him down and duck down next to the window after. There are 4 to 5 enemies in this room and they're all to the left of this window. Pitch a frag over there and flush them out, gun down all of them. There's also a dude at the top of the catwalk in that room, if you can see him, blast him. Head into the control room and into the room you just cleared. Soon a catwalk will fall to the ground and let you access the door atop it. Go up it, through the door, and up the stairs. ** UPDATE ****************************************************************** In the room just after the first blown up broadcasting room, there is the room lined with shelves inside. There are also several armored soldiers in here. Blow up all of the shelves to get the BO "Destroy Sopot's Archives" Submitted by Yowza57 **************************************************************************** ** UPDATE ****************************************************************** You can blow the catwalk down before it falls down by itself to get the Bonus OBjective "Blow Down Catwalk" Submitted by: TyPhyter83 **************************************************************************** 2D. IN THE RAIN This is another part in the game where you're going to need a good mix between taking cover, and running in guns blazing. Also, this place is a good place to use your NanoGL. There are alot of those armor soldiers here. They take too many shots to take down, but 1 grenade meatifies them. It's up to you. It'll be awhile before you'll really NEED to use this, so you can be alittle wasteful with it. Ok, now head out and to the left, you'll see some health, grenades, and light rounds. Take what you need and head to the right. There will be 2 guys around the corner of where you just came from. Wipe em out. Now before you run straight ahead, there's one more soldier in hiding. Follow the wall of where you just came from to the edge of the roof. He's in the corner. Now after he's taken care of Shrike will tell you that you need to kill some gunships (bonus obj?). Well, if you see a gunship, blow it up with your NanoGL. Anyways, head forward and you'll come to another room on the roof. Open the door and bounce a grenade off of the wall inside, this will drop 2 guards who were waiting inside. Grab the health and ammo and go back out. ** UPDATE ****************************************************************** There is no bonus objective for blowing up all the gunships (if it's even possible). Confirmed by C k **************************************************************************** Head straight and take cover on the left by the wall. There might be a guy here. If not, head left and take cover again, he might be trying to shoot Repta. Take him out and head up the steps. Keep going and take a left. Head straight, but keep to the left. You'll see a guard down below the steps behind some railing. Shoot through it and take him out. Then peek around that corner you're at and kill the guard. Head down the steps. There are 2 large crates here. Use them for cover as you kill all the soldiers around here. If you're getting shot at and you need to reload, take some cover or throw a grenade and reload. After you kill the guy behind the last box, head down the small steps and go up to the door. ** UPDATE ****************************************************************** In this next area there will be a small room behind some fencing (if you could call it that) that has some green monitors on the walls. Blow them up to get the Bonus Objective "Blow up Monitors" Submitted by C k **************************************************************************** Make sure you have the NanoGL out. You'll need atleast 1 shot if you hope to not get shot much. Open the door and blast the first group of soldiers, then the second. Now head down to the end of this room walking backwards. You'll hear an explosion and see some guards come out. Blast them and quickly turn around to the door. You'll see that it's open and there's a soldier shooting up your back. Are you going to let him get away with that? No! Blast him... Then blast a grenade towards the back of this room and drop 2 more guys. Ok, now that you've used quite a few grenades, put it away and go back to your weapon of choice. Exit through the door in this room and take care of that guard to the left. There's another guard ahead a little bit. Take him out and then stick to the left side of the roof. There's a guy behind some cover here. Take him out with any means you want, it's just one guy. Then get to the left again, and there's another guy around this next corner. Take him out then go up the steps. In this part there are 4 large crates. Inbetween them are soldiers. One thing that works well is to bounce frag grenades off of them inbetween the boxes. Or you can run in guns blazing and get shot up alot. Hey, it's up to you. Grab what ammo you need and health and go into the door. Equip the dual MPs and walk forward. 2E. TO THE ROOFTOP Now you'll see the door swing open and 2 armored soldiers run in. Fire both guns at once and aim for their heads. If you don't take them out quick, you're in for a world of hurt. I'd say you might try the NanoGL, but it's a small room, so you might blow yourself up. Grab their health after they're good and dead and go out the door they came from. Grab more health and ammo and head out onto the rooftop. Immediately infront of you is a crate, and behind it is a soldier, before he even pops out you can toss a frag over there and take care of him. Afterwards run behind the box and peep out and kill a few more soldiers if they're there. If not run forward a bit and pitch a grenade behind the next crate. This will pretty much infurate the Ant's Nest of dudes and get about 4 to come out. Pitch another grenade and run away. Take the nearest cover and finish them off. Aren't these armored guys annoying? Thankfully, after this, you won't fight many more of them. Pull out the NanoGL if you've got more than 3 shots. Open up the door and kill both soldiers. Do you want a WASP? I bet you do... So when you get into this room turn left and shoot a grenade at the wall by the stairs. Go into the hole you just made and head up the ladder. Bonus Objective "Find a bonus weapon". Turn around and get up to the ledge where the ladder is. Where'd he come from? There's a guy that just came through your hole telling you to "fear us!"... drop a frag grenade on his head. "Fear us!"... indeed... Go back down the ladder (or fall, it won't hurt), go back through your hole, up the stairs and grab the health and ammo. Now you'll have to face a gunship with more health than the others. This is almost a boss fight (a really easy one, so I'll just explain it here). Ok, now pull out your WASP and open the door. Press the secondary fire button to lock onto the ship. Stay close to the wall so that the door stays open when you strafe past it. The general idea here is to strafe back and forth and shoot rockets at it... easy enough? Once it's dead QUICKLY run back to where you found the rocket launcher and grab all the ammo you can. The level ends automatically after you kill the ship, so you gotta be fast. 3. Shrike's Wild Ride======================================================== 3A. SEARCH AND DESTROY Ahh... your first vehicular mission. This can be alot of fun. Ok, when you first start out, Tangier tells you that Sopot's ship has been spotted. Now this level is really cut and dry. Don't kill civs, kill baddies. Kill the flying ship when you first start off. First pass over the building don't shoot anyone inside. Second pass, kill everyone. 3B. AERIAL ENCOUNTERS When you get to the refueling station, blow up all the fuel tanks. This took me a long time to figure out. That's a Bonus Objective by the way. "Destroy Gunship Refueling Station" after that it just one thing: Kill all the gunships... easy enough? Thought so. At the end of the mission You'll get the bonus objective "Evade and Destroy Gunship Patrols" 3C. BROTHERS-IN-ARMS Blow up all the targets, and don't shoot all your pals in the Red Faction. After this, you'll have to blow up a millitary convoy. Bonus Objective: "Destroy Military Convoy". There's another one right after it. You get it by destroying 2 buggies attacking some RF troops. "Aid RF troops in Streets" Blow up the Battle Armor "Destroy Battle Armor". Then shortly after you'll get "Defend RF outpost". Then "Defend RF troops from Processed". Lotsa stuff to do. Good thing it's all easy. 4. Underground=============================================================== 4A. ALONE IN THE DARK Ahh, this mission is famous for how many people get stuck. Well, here's how you get past it. When you start out you'll be facing a wall. Blow a hole in it. DON'T USE THE WASP! It's a waste of ammo. Use a frag grenade or the NanoGL. You don't pick up rockets very often. Now watch out for the flying robots in here, they respawn very quickly. Also watch out for the soldiers with shotguns. They can hurt you pretty fast. Anyways, run through that hole you just made and up the steps. Hang a right and fall off the ledge into some water. Keep going straight for just a sec and get on the ladder. Climb up and you're outta that room that everyone gets lost in. Easy eh? Ok, now hang a right at the T intersection in the pipes. Pull out the dual pistols, because you won't be fighting anything tough for awhile. Watch out for those openings in the gutter, troops like to pitch frags down em. Keep going straight, and follow this pipe till it curves to the right. Get ready to face a kamikaze bug thing. Two shots from the dual pistols takes em down. So just press primary and secondary fire buttons simultaneously. Keep going until you fall down. Go down the hole and you'll land in some water. Once you land, turn right and head that way. Get onto the bank and go up the latter. Inside, you'll find a med kit and two boxes of light rounds. Goside and up to the pillar. On it, you'll find a valve, press X to turn it. This will raise the water level in both rooms. Go back to the first room that you fell into and go into that pipe that was too high up to enter earlier. Follow this pipe until you come across 2 pipes take the left pipe (The one that doesn't say "18" above it) to grab some incendiary rounds and see an RF chick fall to her demise. Grab her health and take her shells. After you're finished laughing, go out and take the pipe on the left (the 18 pipe). Once you get out of this pipe, head right and grab some light rounds and some health. Head down to the dead end and some of those flying bots will blast through the wall. Kill them, they aren't very tough, jump through the hole to get some grenades and light rounds. You'll need to make the hole bigger to get back through, so do it. Go back inside and head down into the water, turn right and under the water is another "18" pipe. Note: The one you came through is round, this one is square, so don't confuse the 2. Head through the door. 4B. THE TRAIN! THE TRAIN! NOTE: In this place, trains do come through here often, and they will kill you if they hit you. If you're going down the tracks and you can't get to a landing in time, duck into some of the holes that are littered throughout the subway. Just remember which direction you came from. Head up the ladder and wait for the train to pass by, cross the tracks and listen to some bum. Turn left and head down the tracks, and of course, watch for trains. Duck into the first hole on the left and grab some satchels. Wait for the train because you probably couldn't make it to the next landing. After the train passes by quickly head left. That's the last time you'll have to duck into a hole. The rest of it can be made by stopping on the landings. On the next landing, stop and wait for the next train, once it passes, quickly head left again. Keep doing this until you see the next landing has a guy on it, and a boarded up doorway (and an open one). Stay behind the boarded up window because a whole **** load of those kamikaze bugs come at you. They can't get through that window, but you can shoot them. After they've quit coming, head inside just a little, and look to your right. There's a bug there, blast it. Look to your left and you'll see another one, blast it. After this, you should hear some of their familiar noises. Get back outside to the window and get ready to kill a few more. Keep at it for awhile, they keep coming from the top. Once you haven't killed about 5 or 6 that respawned head back inside and follow the wall to your left. After you get past the piller look to your right and you'll see 2 down at the end. Kill them. Head up to the pay booth and kill every one you see. Afterwards, jump inside the toll both and grab some health and ammo. Now head into the left bathroom and take those corners slowly, they often ambush you. Grab the shells and health. Now head into the right bathroom, grab the frags and health. Now hang a right and blow a hole in the wall behind the stand (if there isn't one already). Those bugs will start to pour out of that hole, so stand back and kill them. Once they've stopped coming out blow a hole in the wall so that you can fit through it and kill any remaining bugs. There's atleast one behind the generator. Once you're done, head up the steps and jump across to the top of the generator. Grab the shells and go through the door. Bonus Objective "Find a way out of the station". Grab all the ammo and head out to the next area. 4C. RUSH HOUR Go forward and eventually you'll see a flying bot. Kill it and hang a left. Go out through that door and go right. Don't worry, that train up ahead isn't moving. Don't get too close yet though. There are a few soldiers in here that have shotguns, not something you wanna get hit with in close range. Take them out then cautiously proceed to either side. Watch out, there are more flying bots and soldiers waiting for you. Once you're done in here head through the doors. Kill all the flying bots and soldiers if they're in here, then go out the other side into the next subway room. In here, there are more enemies to kill. Grab all the gear and head out down the tracks. 4D. THE BRIDGE Bonus Objective "Re-establish contact with the squad". Head down the tracks, (and don't take all day about it, trains do start coming again) and kill the enemy that you'll encounter. Once you get out into the open, look to your left and kill that guy too. Take his Assult Rifle (hell yes, this gun's the shit), and equip it, you won't be sorry. Enemies respawn here, so I can't really tell you where they'll come from, just don't let them pile up on you. The objective here is to blow up the bridge, but first you gotta go meet up with quill on the other side of the bridge. On your way though, you can make things easier. Whenever you get up to a pillar, go down to the ladder and throw a satchel on the pillar. That way all you'll have to do is just come back and press X next to it. Do this to all 3 pillars (don't get run over), then go meet up with Quill. Pick up the satchels and then go down to the very end of this place (the side you came from). Bonus Objective: "Rendesvous with Quill at far side of bridge", and then Bonus Objective: "Destroy Contrete Casings on the Pylons". When you get to the first pillar go down the ladder and you should now see a place for you to put your bombs on. Do this to all three and haul ass back to Quill. If you did this in the order I told you to, it'll just be right there. Bonus Objective "Plant a Charge on each Internal Steel Pylon Core" 5. Tank on the Town========================================================== 5A. TANK GUNNER You're in a tank... you can't get lost, and I don't think that you could lose unless you've fallen asleep, or put the controller down. Basically shoot anything that moves or shoots at you. Don't kill the very few civs that you encounter. Basically kill everyting... 'nuff said. As for the Bonus Objectives: "Shoot down a Gunship" - easy ** UPDATE ****************************************************************** "Find the Shortcut" - after you get caught in the construction alley where Shrike tells you that you're surrounded, you can blow a hole in the wall at the car lot, and shrike will drive through it. Submitted by McDragon and Halfback37 **************************************************************************** "Topple the Trailors" - after echo talks about his pals getting slaughtered by the processed, you break through a wall shortly after. The trailors are to the right. "Destroy all ATVs" - not too hard 5B. TRAFFIC CONFESTION Just like the last level... Again, you can't get lost, and you probably won't lose. "Locate RF Forces" - happens automatically "Destroy All 5-Ton Trucks" - they're hard to miss, blow them up "Save Red Faction Forces from the Processed" - don't fall asleep at the guns "Destroy All Enemy Gunships" - the last 2 can be tricky to get. You really gotta be on your toes for the last 2. 5C. ROAD TO THE CITADEL Blah blah blah "Assist Red Faction Forces" - don't let the battle armor mess em up. "Disrupt Power to the Citadel" - After you get past the 2 bunkers on either side and you go through a chainlink fence, there's a curved road (before the tunnel). On the right hand side, you'll see two wooden power line towers blow up either one of them. ** UPDATE ****************************************************************** "Destroy Guard Posts" - I don't know why I forgot to put this in here. I've gotten this one several times. Musta been sleepy... Submitted by: MishchiefMayhemSoap and Ituak. "Blow up water tower" - right behind the second battle armor, you can see a water tower a bit above him. Shoot it quickly because you can't aim your turret up very high, so if you wait too long, you can't shoot high enogh to hit it. Submitted by: C k, TyPhyter83, McMan1223 **************************************************************************** "Destroy all Battle Armor"- also on that same road "Destroy all Gunships" - the last one flys through the tunnel "Destroy the Dropship" - after the tunnel "Destroy all Electrical Towers" - at the army bunkers, it's to the right. "Make your Way to the Citadel" - automatic 6. Sopot's Citadel=========================================================== 6A. BREAK IN Walk forward and you'll see a guy come out from the left. Pull out your weapon of choice and let him have it. Straigh above you is a catwalk. There will be a guy that'll come out and start coming towards you, shoot him. Take a left where that guy came from and take out two more guards. Turn right and take cover behind that power box. One guy usually rushes, just aim the crosshairs at head level and wait for him. Strafe out and kill the woman down the way. Go back to where she was and grab the shells. Go into the door near the power box. Straight ahead is a soldier, he's only got a pistol, so not to worry. All the walls in here are geo modable, and the doors can be shot through. Turn right and walk a few steps. Some guy will come running at you with an assault rifle, so kill him. Shoot up door 02 and kill the guy inside. Walk a bit forward out of that door and you should see a guy up ahead to your left waiting for you. Shoot him then go up door 01 and do some pilfering. You can shoot up door 03, but even if you don't, the guy inside will geo mod through the wall and try to get the best of you. Take the goods inside after dealing with him. Go up to the last door. Once you open it, there'll be a catwalk up above and a guy will come running down it. There's also a guy off to the right of the door, out of sight. First you can kill the guy on the catwalk by staying inside and ducking down. You can only shoot at his legs, but it's good enough. Once you fire off a shot the guy from the right shows up and starts shooting at you with the shotgun. The guy uptop isn't going anywhere, so why dont' you take care of the shotgun dude right after you pop a shot off. While the door's open, use it for cover, strafe out slowly and pop the chick behind the door, then take cover behind the box infront of you. Kill the 2 guys you can see. In the building infront of you, there are 2 snipers, and after the corner to the left up ahead there is a guy waiting. First, stay out of sight, and pitch a grenade near the buggy, the following explosion will kill the guy near it. Take cover behind the buggy and use the Assult Rifles primary fire to take care of the sniper to the right. Then go up near the corner and take out the sniper on the left. Head right, and take some cover near the corner. There is are two male and female soldiers around, take them out quickly. Then turn right and take care of that other soldier behind the cover. Peek around the corner on the right and kill the soldier in the box. Go up to the wall straight ahead and pull out your incendiary grenades. Back up just a bit and throw one on top of the boxes to your left. You should hear some screams of agony, if not, back up some more and aim farther into the corridor. Strafe slowly and look up, there's a sniper tower up ahead. Guess what's inside? Well strafe out slowly and keep your crosshairs near that area. When you see him, snipe him instead. Head down and turn left. Go inside the door. Open up the cabinent to your left and take the goods. Open up the door and watch out for the civilians. If you can take out the guard without any civ dying you get the Bonus Objective "Minimize Civilian Casualties". Just run up right next to the guy and blast him, it works better than waiting for a clear shot. Plus in the fridge right there are 3 medkits, more than enough to make up for the piddley damage he might have caused you. Take your prize and go back to the door you came through. Go into the office straight ahead and leave through the back door. 6B. MAIN GATE Straight ahead is an arsenal of explosives. But before you run out like a fool, take cover behind the door and kill 3 soldiers. Now go grab your ammo and blow up the man hole cover. Turn on your NVGs and head down. Go down the tunnel and blow up the brick wall ahead. See those red and white boards? Blow them up and hop down in that little area, you will need to duck. If you ran out of bombs, instead of hopping down, keep going straight and turn left at the ladder, blow up that wall and take some health and satchels. Now that you're all set, drop down where those boards were and go through that tunnel ahead. Now you should be in a room with some steam and pipes. Get past the pipes and climb up the ladder slowly, while looking to your left. You will see a soldier standing there oblivious to your presence. Get a head shot. Keep climbing slowly and you'll see 2 more soldiers. Bonus Objective "Find Anti-armor weaponry". Now there's your WASP ammo, or new WASP if you never found it. Now, you could run outside and shot to hell, or you can go back to where you came from when you started this level and do it the smart way. Now that your back outside, equip the WASP and you'll see a target square, that's the Battle Armor. Now target it and strafe back and forth, exposing yourself only to take a shot, and getting back behind the wall. He can only come out so far, so you're safe at a certain point. Keep doing this till he's dead. Now, go back to where you got the wasp. ** UPDATE ****************************************************************** You can appearantly kill the battle armor by collapsing a lightpost on it. I've never done it, so don't ask me how to get the positioning right. If you do accomplish this, you'll get the Bonus Objective "Collapse the Lightpost on the Enemy Battle Armor" Submitted by McMan1223. Good job! **************************************************************************** Now that you've gotten that taken care of, it's time to clean up the courtyard. Bonus Objective: "Reach Citadel's Central Courtyard". Open the double doors and take a few shots, then retreat. Rinse and repeat till you've killed everyone in your sites. Now head out and take care of the sniper up in the tower to your left, and then take care of the soldier hiding behind the double doors you came through. There will be lots of guys respawning, but soon they'll stop and you'll see Quill take the tower, and say that it's clear (Isn't that your job? I mean, you did all the work). Soon, molov, Repta, and Tangeir will come in through the double doors. Bonus Objective: "Hold off the Enemy till Backup Arrives". Molov tells you to go blow up the Ammo Dump so grab all you can and go wait by the double doors that your pals didn't come through. Repta will probably kill both soldiers on the other side before you even realize that they were there. Take their goods and go up to the corner. Three guys are waiting for you, but they're all nicely lined up for consecutive head shots. Hmm... great battle formation huh? Go though that door they came through and open up the next door. Kill the two guys inside and keep going. This next room's empty, just go up to the door with the exit sign above it. 6C. AMMO DUMP ** UPDATE ****************************************************************** In the main room of this place, there is a crate suspended by a wire. Wait until someone gets under the crate, then shoot the wire... *splat* Bonus Objective "Crush the enemy" Submitted by C k. **************************************************************************** When you first start off, an enemy will come from your right side. Let him have it. Then aim an incendiary grenade at the right side of the pump in front of you, you'll hear a scream confirming your kill. Run ahead and take some cover, there will be two soldiers up close, and two way in the back. The assault rifle takes care of them nicely. Run past the first buggy, and take cover behind the second. Peer off ahead slightly to the right and there's another soldier just sitting there. Cap him. Run forward and Repta will say "Heads up, punks topside", and 2 soldiers will come from either side on the catwalk. Kill both (if Repta doesn't do it for you). Run inbetween the two trailors to your right and kill the guy who has that spot. Another soldier will come out from the catwalk, kill him. Go around the trailor to your right and open up that door (it may already be open and have soldiers coming out). Kill the soldiers inside. Open up the next door and take cover behind it. Peek out just a little and you should see some soldiers (quite a few, actually). Take care of them quickly, because some of them have the NICW, one of the few weapons that puts explosives in the enemies' hands. Now, head into the room a bit and take care of the soldier on the catwalk above you to your right. Head in his direction and shoot the feet of another soldier who you can barely see. Equip the NanoGL, or have some incendiary grenades ready and take the lift downstairs. Take care of all 4 soldiers in front of you, and take care of the soldier to your right once you enter the room. Head towards the right, near the back of the room is one place where you need to throw a satchel. Just press X. Go back upstairs. Take the Lift on the right side of the room to the top catwalk. Head towards the right and jump over some boxes. Plant the explosive on the target. Jump down and quickly place the last one. Get the hell out of there (where you first entered the room). Bonus Objective "Plant Charges on the Explosives Stockpiles on Each Floor" 6D. BATTLE ARMOR When you start off, grab all the ammo, then proceed forward to the right. Around the corner lie some barrels. Step back and shoot them to blow up the wall (If you just stand still for about 30 seconds, repta will get impatient) Once inside, inspect the control panel to access the Battle Armor. Open up the door in the back, strafe out and pitch an incendiary grenade at some soldiers. Dash to the battle armor on the left side of the room. Use the battle armor to kill any survivors. Soon Repta will complain about the stuck door, but then he'll blast the control panel, and a door will open up. Bonus Objective "Comandeer the Battle Armor" complete. Now head out that door and look to the right, blow up the buggy and the soldier, then look to your left. Take out the three soldiers, then walk over to where they were. Look to the right and geo mod past that wall and keep going. Geo mod past the next one too, then take care of the 3 guys up on the catwalk ahead. Get near the street and look left, blow up the 2 buggies, then blast the soldier right infront of you. Turn right blast through 2 more walls, and Molov should ask for a status report. Head down to the left and you should see a poster of victor sopot. You can knock it down if you'd like, but in any case, keep heading down that street. Destroy any remaining resistance, and turn right once you see a billboard of sopot. 6E. HOT PURSUIT Head straight down and take care of the battle armor, and all the soldiers at the intersection. Head left go up to the bridge. Repta will say it's going to be a tight fit for your battle armor, so back up and geo mod past the bridge. Repta will say "OOhh, no style points for that one!". I don't even know if you can do anything else to make him say anything else, so just ignore him and go through the bridge. You'll see a guy from the red faction standing there waving you down. Walk past him and kill all the soldiers around. I think if you save him, you might get a bonus objective, but he always gets himself killed somehow. If anyone's saved him, lemme know if you get any bonus objectives completed. Anyhow, blow up the barrels next to the wall, be sure you don't kill the civ inside. Hop out of your battle armor and get your NanoGL ready. Get upto one of the computers in this room and strafe out and fire a grenade in the middle of the second or third row. You should hear atleast 3 people die, so you know you were on target. Proceed up the row and kill the last soldier hiding between the computers on the left. Go up to the shelf next to the technician and take some ammo. Go up to the next door and take the health inside and wait by the exit. ** UPDATE ****************************************************************** The red faction member is a traitor. You cannot save him... instead I recommend you unload your arsenal into his ass. Little bastard.... Confirmed by MishcheifMayhemSoap **************************************************************************** Ok, before you open this door, get ready to have to jump back and to the side. There's a guy out there with catlike reflexes who'll nail you with a grenade from the NICW, and he's dead on unless you jump back. This may be a bit tricky, but damn, those grenades hurt, so you atleast wanna give it your best shot right? Equip your weapon of choice, preferably the assault rilfe or NanoGL. You may opt for the NICW, but remember that it's main gun isn't very accurate or powerful, and it's grenade launcher isn't as good as the NanoGL. So open up those doors and IMMEDIATELY jump back and to anyside. Fire near the buggy and kill 2 or 3 guys. Now Repta will mention a communications building to the left. Open up the doors and take cover on on the left side door. Strafe out and kill the guy that's right there in the booth. Open up the main doors and kill the 2 dudes in front of you and above you. Shoot the guy who comes from the right, then take cover behind the left door. Look up and strafe out a bit to the right. Shoot two more soldiers up on the catwalk. Walk over to the left side of the room and take the elevator up the the catwalk. Go into the door on the right and plant your satchel on the equipment and go back out, fall down, and leave through the doors you entered through. Bonus Objective "Disrupt Citadel's Communications Capability". Now head past the buggy and go through the alley ahead of you. You'll see some soldiers start to take some cover behind some boxes and one will yell "Fire in the hole!" Well, you'd better take out the soldiers infront of you and get out of the alley. Shoot the soldier on the left and then run to the right and take care of the last soldier. Go near the double doors and wait. Repta will shoot a gunship down, and 2 flaming soldiers will come running through the door. Ignore them and go through the next 2 doors. 6F. MISSLE SILO Ok, get near the gate, but stay far to the right. There are some soldiers in the alley way to the left, and they think it's funny to pitch grenades near you. Take out some frag grenades and pitch them above the fence and wait for a death cry of confirmation. Now that he's dead, get near the alley way to your right and wait near it. Pitch some grenades down the hall to blow up the automated defense gun. Run down the alley and take care of the soldier (if your grenades didn't). Take cover behind the second set of boxes. Kill the soldier who runs up behind the barricades. Advance a few steps until you can see some boxes off ahead to your right around the corner. Shoot a NanoGL down towards it to kill two soldiers, strafe out to the right and kill 2 more soldiers in the box ahead. Go up the double doors. Run inside and plant a satchel on the door ahead (press X) then get in the back left corner of the room and wait for it to explode. Go into the room now and head to the door on the left. Open it up and grab the gear behind the fence and go into the next door, take the elevator down. Get near the right side of the elevator and open the doors. Strafe out a bit till you can see two soldiers on the right side in the room, take them out, then head inside the room. Bonus Objective "Intercept Sopot at the Citadel's Missle Silo". Head around either side of the room and 2 soldiers will come out from the opposite side. Kill them both and open up the white double doors. Oh yay, more armored soldiers. Kill all three soldiers and grab their stuff. Tangier will tell you that the elevator sopot took is the only one. You'll have to wait for it (Don't worry, there really isn't any hurry here). Once the elevator comes back up, take it down. Quicly equip your NanoGL, or maybe even the WASP. Once the doors open, fire your explosive in the middle of the 3 armored soldiers and hopefully you'll kill all three before they turn you into swiss cheese with their assault rifles. Take their gear and grab the box of incendiary grenades on the shelf. Head out the next doors and get ready to go down a twisting path. There will be some soldiers below you here and there, so just kill them while you're above them so you dont' have to worry too much about getting shot. Enter the double doors at the bottom, and watch a cutscene. Once sopot is outside and you're inside, you can either listen to him tell your that you're nothing and that you should surrender, or you can just press the button to shut him up. Either way, you'll have to press the button. So when ever you're ready, press the button and the level will automatically end once everyone tells you how cool you are. Bonus Objective "Pursue and Eliminate Sopot" Wasn't this a pretty cool mission? 7. Hanging in the 'Hood====================================================== 7A. MEAN STREETS Well, now that Sopot's dead, what now? Well, once you're thouroughly double crossed by Molov, Quill and Shrike, Tangier helps you escape. Now your job is to assist the Red Faction and save the day from another evil leader. Oh boy. Head down the street and stay on the left side. Kill the 3 soldiers near the buggy. There's a garage to your left and inside is a soldier. Take him out while remaining behind the buggy. Once he's dead, turn around and look to your right. There are some soldiers who have NICWs and assualt rifles. Take them out without having to expose yourself too much. Once they're dead head down the street and you'll see a hole in the wall. Geo mod through it. Go through the hallways and kill the soldier who's by the corner. Head out into the streets but stay under the roof. Equip the NICW and look up to see where some soldiers are. These guys will launch grenades at you so it's important to know where they are so you don't get blown to hell and back. So, blast holes right beneath them (there should only be three guys) to kill them, head down the street once you've done so. Go into the garage and watch out for the two soldiers in here. Kill them out and head into the double doors to your right. Run through this room and take control of the heavy gun at the end. Blast all the non RF troops you see. Zooming in with secondary fire helps alot. Keep killing until you get the Bonus Objective "Help RF Take Intersection". Once you've done that, press X to get off of the gun and turn left. You should see a single door to your left, enter it. Quill will threaten you but don't listen to her. At the end of this room is a small hole in the wall, Geo Mod through it, and head through the doors on the right. Head left and kill all the enemy soldiers here. No real need to take cover seeing as most of the enemies are distracted by the RF, just kill them quickly. Head through the blasted wall on the right and approach the door. You'll get the Bonus Objective "Help RF Fighters in the Streets". Enter the doors on the end. 7B. HIGH RISE HELL Go through the doors and you'll see 2 RF fighters run through the doors. Go follow them and when you get out into the open you'll see that they are getting ambushed. No time to be strategic, just go around the barrels to your left and take out both soldiers. Turn around and look up and take out the 2 snipers up there. Bonus Objective "Help RF Forces Survive Ambush". Go past the flaming car and go into the next building through the double doors. Now run in and take the Sniper Rifle, and quickly equip it. Duck down and take out the sniper directly across the street. Now look at the second floor and to the right, there's another sniper, take him out too. Now on the far right of the second floor is yet another sniper, take him out as well. Now step out onto the street just a bit and look directly up. Just above where you were is the 4th sniper, kill him to get the Bonus Objective "Kill Four Snipers". Now go back into the little area and blow up the boarded up wall. There's a soldier in here, so take some cover near the hole and strafe in and blast him. Now head down the hall and enter the next hallway on your left. Head left inside, go up the stairs and up to the door. Ok once you get through it you'll see an RF chick jump a gap and get shot in mid air. Before you do the same and get blasted, go up to the little window on your right. Look down there and shoot the sniper in the building. Look directly across to the power line and kill the sniper there. Now go up to where she jumped from and look to the left of where that first sniper was, there's another sniper so kill him too. Jump across and get up next to the wall on the left and stay back. Throw a grenade at the barrel there to kill your eighth sniper. Bonus Objective "Kill eight Snipers". Take his stuff head right into the next room. Fall down the hole, turn around and head into the doors on the right. Head down the hallway... 7C. DEATH FROM ABOVE ** UPDATE ****************************************************************** If you're quick enough to take out the snipers, you'll get the Bonus Objective "Protect RF Fighters in the Street" Submitted by McMan1223. **************************************************************************** Go up to the doors on the end and place a satchel on the left door of the double doors. Back up and wait for it to explode. This will drop the soldier who usually runs into this room and causes some problems for you. Head into the door on the floor above you. This will trigger a scene where you see a sniper. Once you regain control kill that sniper. Head down the hallway to the end and enter the area from there, look to the right and kill that soldier. Equip the NICW so you can see where some of the soldiers are above you. Blast out the floor beneath them to kill them. Now blast a hole down to the next level. Watch out, behind the wall are some soldiers. Once you've taken them out, drop down to the next level. There's already a hole on this level, so drop down it too. There's a guy in here with a grenade launcher, so kill him quickly. Drop down into the hole near him and whip out the dual pistols, you'll be killing a bunch of those kamikaze bugs. It's almost like a shooting gallery in here, just stand where you are and let them have it. They keep coming for awhile, so just be patient. Once they're done coming, go down the hall and to the right. Drop down to the catwalk below you. Head into the little room on the right to grab the HMG. This is a good gun, so don't waste the ammo too much. If you're a crack shot, you might be able to get alot of use out of this gun, otherwise just stick to a gun with more common ammo. Anyways, head to the right. Take cover by the hallway, there are LOTS of dudes down this place, and they all have pretty good aim. So just strafe out sometimes and blast a few until they're all dead. But seriously, if you just stand out in the hallway with your new HMG expecting to win, you should probably expect to die instead. They will mow you down. Once you get towards the end, turn on your NVGs and turn right. Look up a bit and you'll see a ladder that leads to a loft. Throw an incen grenade up towards the middle of it. You should hear some screams. Once you've done that, head up the ladders slowly, just to be sure that if there is a survivor, he won't tear you up. Once you're at the top, throw a satchel on the wall infront of you. Once there's a hole, shoot a NanoGL right there and you should hear someone die. It's safe now, so head inside and up the stairs to the next door. 7D. HIGH RENT DISTRICT Head through this office till you see a wooden cabinent on the ground to your left. Take some cover near this wall and pull out your WASP. Lock onto the buggy, strafe out and blast it. This explosion should have killed a few guys outside who had NICW grenades with your name on them. Now there may be a few soldiers in this building in the next room, if so pull out your NanoGL and bank a timed grenade off of the right wall in that room so that it would land near them. Wait till you hear them die then proceed into that room. There may be a few more soldiers outside, so pitch a few frag grenades behind the buggy and to the left of the buggy. If you don't hear any foo