Azrael



Basic Statistics-
Length: 195 Meters
Shields: 1920 SBD
Hull: 912 RU
Speed: 18 MGLT
Weapons: 8 Double Turbolasers
3 Tractor Beam Projectors
Crew: 129
Troops: 80
Starfighters: 1 Starfighter Squadron
(1) Squadron X-wing (Crimson Squadron)
Support Ships: 2 Shuttles
2 Landing Barges
Marauder Corvette - Azrael
The Azrael, along with her support ship, the Corellian Gunship Holdover, were liberated from a pirate gang operating a little too close to Oremin. The Tsunami was dispatched to destroy the pirates, capture the ships Kasr wanted, and make sure nobody escaped from the battle to tell about it. As per her usual standards, Captain Jurarth completed the mission flawlessly. The pirates were simply chalked up as falling prey to the �ghosts� of the Chasm by the spacers who latter discovered that the entire pirate base was gone.

At any rate, the pirate vessels were given complete overhauls at the Oremin shipyard to bring their performance back up to factory standards in preparation for the upcoming Laro mission. Their names were changed from the vulgar pirate designations originally given to them, and a select crew was picked to begin training for the operation of both vessels.

The Azrael in particular was picked to be the command ship because it had a nice balance of speed, firepower, and functionality. A squadron of X-wings was also purchased on the Invisible Market to supplement the loss of the pirate fighters that had manned her before. X-wings were chosen because they too offered a nice mix of speed, firepower, and functionality. Plus, TIE-class fighters would not have been appropriate for the mission profile.

If the Azrael survives the Laro mission it is unclear what will become of it, but due to Oremin�s limited resources, it will no doubt continue to serve as long as it is fit for duty.


[Ships]

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