
Ignored on first turn of game.
Clan Eshin: Formed Band #1 (Neerat Skrit, Eshin Sorceror (Level 2) with Smoke Bombs,10 Nightrunners with Slings, Throwing Stars and Additional Hand Weapons, 10 Clanrat Slaves with Slings.) and explored North. Revealed Passage 3. Labarynth Roll - 6 (Three Doors).
Band #1 Moves to Passage 3. As no Rival Combat could possibly occur, Clan Eshin ends Phase and moves on to Phase 4.
Archaon's Horde: Formed Band #1 (Lord Touran; Sorceror of Nurgle; 5 Chaos Warriors with Shields; 4 Chaos Warriors with Shields and Halberds; 6 Chaos Maurauders.) and explored North. Revealed Passage 4. Labarynth Roll - 4 (Left (West) Door + Forward door selected).
Band #1 Moves to Passage 4. As no Rival Combat could possibly occur, Archaon's Horde ends Phase and moves on to Phase 4.
Beasts of Chaos: Formed Band #1 (Rei, Wargor with Mark of Khorne, Axe of Khorne, Pelt of the Dark Young and Heavy Armour; 7 Khorngors; 7 Ungors with Shields.) and explored North. Revealed Passage 5. Labarynth Roll - 2 (East door selected).
Band #1 Moves to Passage 5. As no Rival Combat could possibly occur, the Beasts of Chaos ends Phase and moves on to Phase 4.
Defenders
Dwarfs Force 1: Formed Band #1 (Ungrimm Ironfist; Thane with Gromril Armour engraved with a Rune of Stone, Shield and Great Weapon; 14 Warriors with Heavy Armour and Shields; 1 Veteran with Heavy Armour and a Shield; 5 Thunderers with Shields.) and explored South. Revealed Passage 1. Labarynth Roll - 2 (West door selected).
Band #1 Moves to Passage 1. As no Rival Combat could possibly occur, Dwarfs Force 1 ends Phase and moves on to Phase 4.
Dogs of War: Formed Band #1 (Orus Valgier; Mercenary Captain with the Sword of Striking and Shield; Paymaster with Brace of Pistols and Shield; 3 Paymaster's Bodyguard; 4 Pikemen; 2 Duelists.) and explored South. Revealed Passage 2. Labarynth Roll - 3 (East door selected).
Band #1 Moves to Passage 2. As no Rival Combat could possibly occur, the Dogs of War end Phase and moves on to Phase 4.
Dwarfs Force 2: Formed Band #1 (Garagrim Ironfist; Runesmith with Shield and Great Weapon (with Rune of Striking and Rune of Fury); 5 Warriors with Shields; 5 Crossbowmen; 4 Thunderers and a Dwarf Prospector.) and explored South. Revealed Corner 1 (East).
Band #1 Moves to Corner 1. As no Rival Combat could possibly occur, Dwarfs Force 2 ends Phase and moves on to Phase 4.
Clan Eshin: Band #1 Declares Invasion. Band #1 is valued at 2980 Gold and includes a Special Character, therefore is a Level 4 Band. GM preforms roll of 35 - D3 (3 is rolled) Rat Ogres and 12 Stormvermin. Combat 1 Begins.
Archoan's Horde: Band #1 Declares Invasion. Band #1 is valued at 2940 Gold and includes a Special Character, therefore is a Level 4 Band. GM preforms roll of 51 - 12 Giant Bats (Pruned to 9 due to room restrictions) and 12 Giant Spiders (likewise to 9). Combat 3 Begins.
Beasts of Chaos: Band #1 Declares Invasion. Band #1 is valued at 2995 Gold and includes a Special Character, therefore is a Level 4 Band. GM preforms roll of 36 - D3 (1) Dragon Ogre. Combat 6 Begins.
Dwarfs Force 1: Band #1 Declares Invasion. Band #1 is valued at 2940 Gold and includes a Special Character, therefore is a Level 4 Band. GM preforms roll of 36 - D3 (2) Beasts of Nurgle. Combat 2 Begins.
Dogs of War: Band #1 Declares Invasion. Band #1 is valued at 3000 Gold and includes a Special Character, therefore is a Level 4 Band (one gold more would have pushed the limit). GM preforms roll of 46 - D3+1 (3) Mummies. Combat 4 Begins.
Dwarfs Force 2: Band #1 Declares Invasion. Band #1 is valued at 2980 Gold and includes a Special Character, therefore is a Level 4 Band. Roll for Monsters has been lost but resulted in 2 Beastmen and a Chaos Warrior (yes, an impossibility on the Level 4 table. Like we said, we lost the numbers rolled). Combat 5 Begins.