<BGSOUND SRC="dw6continue.mid" LOOP=INFINITE>
Rules of the Game
First off...
                    Ok, first things first... You need to know some basic stuff.
                   ~ This RPG takes place in BYOND. GET IT!!!
                   ~ This RPG uses BYOND Tabletop Gaming.
                   ~ A game session is run by a GM (GameMaster), trained by me, Enix, personally.
                   ~ GM's word is law. If a GM appears to be , or is abusing his power, come to me, Enix, being the Master GM.
                   ~ All GM's must obey Enix's Law. So must all PC's. (Player Characters) I will not abuse my power as head of GM's, after all I made this RPG, I know how it is meant to be played.
                   ~ Game Sessions are held every weekend. Otherwise, try to find a GM online to ref the game.
                   ~ GM's should be online either SAT. or SUN. on various times. GM's will set times they must be online, if they are not a reason will be asked for. If a GM seems to be slacking off, contact me, I will investigate this matter.
                   ~ If you wish to hold a session on a weekday, and a GM is online, you may ask. BUT,
only on weekdays can a GM say NO to Refing a session, after all This is on the GM's own time, not yours. So plz consider this.
                  ~ GM's MUST take all requests on Weekends, ONLY during thier time slots. If they are not in thier time slot, Its on thier own time so rules for Weekdays are followed.
           ~ Game Sessions MUST follow the requirements. Otherwise, the session is considered faulty or OD. (On Delay) Until, It meets the Requirements.
                  ~ Game Session requirements are as follows:
                          + 3 or more PCs.(the GM can play as a PC as well, just can't tell them where to go or what to do.)
                          + PCs joining the game must not be currently banned.
                        -Tips- A good game usually has all-around characters. A game with PCs that are not usually all the same class, is usually enjoyed more than games with a common class of PC. 

Step One - Characters
             
  OK, everyone knows that they need a character in order to play the game. To learn about how to make a character, and about a Character's Stats...Read the Character Depvelopment page.

Step Two - Stating Your Actions in the Chat Room!!!!!!!
                  In order to get your points arcross in the Chat Room, and to prevent mass confusion...YOU MUST use the Action Code. The Action Code is as follows:

                    
::character action:: - use :: around your sentence to show your character doing something.
EXAMPLE->  ::Enix laughs evily:: -or- :: Enix enters the room:: -etc.-
                      
                     
((OOC or Out of Character)) - use (( )) around your sentence to show you speaking out-of-character or YOU actually speaking...
EXAMPLE->  ((Hey Enix, I have a question...)), ((Does ne 1 have ne healing items they could lend me?)), ((Hah Hah you got hit!)) -etc.-

                     
[stating a battle action] - use [ ] around your sentence to state what you are going to do with your turn in-battle.
EXAMPLE-> [Enix attacks Slime] , [Enix casts Heal on Soldier] -etc.-

                    
<GM conversation> - GM's use < > around thier sentences to show description of actions or events, and In-Battle actions.
EXAMPLE-> <Slime attacks Enix!> , <You enter a musty room, the air is filled with a Sulfur-like smell...on the far wall you see four rows of shackles; holding polished skeletons to the moss-covered walls...>

                    
{Talking to GM's directly} - use { } around your sentence to talk to or ask a question, to a GM directly. The GM will use { } to reply...
EXAMPLE-> {Why did I take 3 damage again?} {Because you didn't attempt to block...} {Ooooo...ok, whoops...}

                    
Talking in character - Talking In-Character requires NO symbols or signs around the sentence. This is self-expanitory...

Character Specific Stuff:
HP (Health Points) - Your character's health. Once it reaches 0, they are dead.
MP (Magic Points) - Your character's energy left to use magic. Magic consumes MP. When at 0, you can't cast any more spells.
SP (Skill Points) - Like MP, but used for Skills.
Checks - Roll checks to see the outcome of a situation. (Opening doors, effects, etc.)
To DWG Home
<- Back To DWG Home
Hosted by www.Geocities.ws

1