 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
|
Character Depvelopment 2 |
|
|
|
 |
|
|
|
|
 |
|
|
|
|
Mages |
|
|
|
|
|
|
|
Mages are masters of Magic. Thier knowledge of Offensive Magic, makes up for thier minute Strength and Endurance. They get +3 pts.
St.Stats: Strength- 7 Endurance - 6 Intelligence - 13 Dexterity - 7 Start off with following spells: Male- IceBolt Female- Blaze |
|
|
|
|
|
|
|
|
|
Priests |
|
|
|
 |
|
|
 |
|
|
|
|
|
|
|
|
Priests are the Monks that have broken away from the Clergy, to condemn the Evils that have plagued the world. Being well-balanced warriors, they all boast Defensive Magic. They get +3 pts.
St.Stats: Strength- 9 Endurance - 7 Intelligence - 9 Dexterity - 8 Start of with following spells: Heal |
|
|
|
|
|
|
|
|
|
 |
|
|
|
Merchants |
|
|
|
|
|
Merchants are skilled in trade. They can appraise unknown items and have a knack of getting good deals at the Armory. They are very smart. They get +2 pts.
St.Stats: Strength- 9 Endurance - 8 Intelligence - 11 Dexterity - 8 Start off with following skills: Barter |
|
|
|
|
|
Dancers |
|
|
|
 |
|
|
|
|
Dancers are swift and graceful. Lacking Power and Endurance, they are able to confuse most monsters and lure most men.They get +2 pts.
St.Stats: Strength- 7 Endurance - 7 Intelligence - 8 Dexterity - 11 Start off with following Spells/Skills: Blaze , LureDance , ConfuDance |
|
|
|
|
|
 |
|
|
|
|
Theives |
|
|
|
|
|
|
|
Crafty, Cunning, and Witty, Theives are a force to reckon with. They have a knack for finding more gold and treasure. They can even steal items. They get +2 pts.
St.Stats: Strength- 8 Endurance - 7 Intelligence - 12 Dexterity - 12 Start off with following Skills: Steal |
|
|
|
|
|
|
|
|
|
 |
|
 |
|
|
|
|
<- To Chara1 To Chara3 -> |
|
|
|
|
|
|
|
|