Close combat (0-400 damage), Ranged combat (Throwing stones with 0-250 damage)
Immunities: Fire, Poison, Energy, Paralyze, Invisibility
Ranged combat (Energy missiles with 0-70 damage)
Immunities:Poison, Invisibility
Summons: 7 Skeletons
Specials: Mana Drain
Close combat, Ranged combat ?
Immunities:Paralyze, Fire, Poison, Energy
Specials: make you drunk, turn you into a rat
Close combat (0-120 damage)
Close combat (Poison starting with 0-15 HP/sec gradually reducing, totally 100-200 HP), Ranged combat (Life drain with 50-100 damage, Energy missiles with 0-100 damage)
Immunities: Poison, Invisibility
Specials: Healing
Summons: Skeletons, Ghouls, and Mummies
Close combat (0-500 damage), Ranged combat Great fireball with 100-250 damage, Great energy beam with 300-400 damage, Mana drain)
Immunities: Fire, Poison, Energy, Paralyze, Invisibility
Specials: Healing
Summons: Fire Elementals