Killing phys absorbers:
 Simple get negative elemental damages or use pure physical attacks (dragon talon, smyte without holy shield casted on, dragon flight). Neg elem damages will kill em in 1 shot for the simple reason that since they absorb the positive damages and render them neg to heal them. Then neg will get positive and hurt em bad.
How to get super defence on 99
(non hexers can only do it on barbs): Simple, get iron skin to level 500k and more.
Life Steal
there seems to be no fixed amount of life steal that works i have heard for melee it should be no more than 500% but for Bowzon i have seen very good lifesteal at 1800% to 2000%
Leech wraps like most attributes in the game so you may find 100 or 200 leech is as good as 2000 there is no standard leech setting it is adjusted to the character if you look at the two Nightsclones 99s then they both have different leech settings
for a 99 zon 2000% seems to work well
127% (split on 3 diff items) 2 rings at 42% each and one amulet at 43%
Try 156% Life steal on bow...
Try 127 on each melee weapon.
barb- barb is melee dueler n u need 500% or more not exceding 1000% n good for 8.3mill hp(i dunno for 830k hp) And u also need good life leech for 830k hp u could use 889% life leech per weapon n work well with 830k hp.
I use 107 life steal
For Zon Life steal-use life of 830k n 1500-2000% life steal work great!!!! For 8.3mill life leech is good in between 5000-6000%
I've put 1hp and 100% leech on a char while testing and hit another char. After 1 hit, I quit, opened him with jamella and he had 83k life.
Since Blizzard is saying that the % you leech is the %of your dmg, the max damage must be around 83k.
I increased the leech in 1% steps, but after 105% it started leeching less.
well 106% is great on a 3 item spread for meele
put 26% leech on both of your rings, your ammulet, both weapons, and armour. so 156% total. thats if u have a barb that uses 2 weapons
Prevent Life Steal
try chilling armour and bone shield/tornado armour + energy shield

To counter it is simple, non immune won't get damages from it
Well immunes are hard to kill, but when you know how they dies faster then non immunes, so it just a matter of time before every one starts geting bored of it. You see there is this bow killing immunes in like 1 or max 2 shots. But this bow wont kill non immunes, the thorn kills immune sin like an instent, but then again non immunes wont get dammages from it. Dragon talon may kill an immune in one shot, but will take minimum of 5 hits to kill a non immune. Negative smyte+holy shield kills immunes, but wont even scratch non immunes.
 thorn with 99ers and teens
if you want a good thorn with 99ers and teens, keep in mind it wont do instant killing. But there is a combo for it. This also stops some peeps from leeching
Thorn aura level 31, Iron Mayden level 31(or above), blade shield level 20 (or above), Spirit Of Barbs level 31.
Dont add any thorn dammages as attributes on items and this should do the job! Good Luck
For neg smyte dammages, you can get it with hight strenght and a level betwin 1000 to 5000 holy shield easily.
High level Starter Amazon Stats
Stregth - 5,000
dexterity - 1,074,000,000
stamina - 5000
vitality - 10,000
energy - 10,000
life - 830,000 (3,000,000 for pa)
mana - 830,000
damage - ranged

try to get an attack of high damage, one of low damage,
and one of negitive damage. This helps killing different
types of Pa. Make rings (i use about 8) that have different
damage types on them. Like ds,ow,bc bocl and elemental bocl.
switch them up during the duel if you damage seems to be
uneffective. Carry more than one jav and bow. ( i use 3 of
each, total of 6 weapons) and have different attributes on
them similar to the rings.

use 1-8% td with -4 monster def per hit

add poison damage based on character level on ring(S).

cb =500%
ow =500%
ds =500%
this helps for the 1 hit kills.

255% Dr should do fine, this does not help with poison though.
235% poison reduce seems to work best.

positive attack speed and run/walk makes a more stable character.
Use 97%nv about 9 times for run/walk and attack speed and you will
be just as fast. nv = not visible, therefor it will not show on you
items.

TD = Target Defence
PA = Physical Absorb
Here are some necessary attributes
Crushing Blow, Open Wounds, Deadly Strike 100%, 500% or 900%, IND's work also
*Poison Length Reduced by 100%
*Target defence% (varries)
*-Monster Def Per Hit (varries)
*Leech 127% or around
*-180% Faster Run/Walk, Block Rate, Hit Recovery Rate, Attack Speed. Or use NV attributes for no black wall, stacks of 97% 7-12 times
*Damage Reduce 1%-255%
*Cannot Be Frozen
*Increased Chance of Blocking 1%, or 100%
Here are some not so necessary attributes
*Slow Target % (varries)
*Attack Freezes Target
*Defence vs Missile/Melee +255 Or More
*Replenish Life +33 Muliple Times
*Knockback
*Poison/Cold Damage or any elemental damage
*Damage Taken Goes To Mana
Life
Also up to you. 830,000 or around works well. For Life Locks use 7,000,000-8,300,000

Absorbs and Resists
*All Absorbs 100% or 127%
*All Resistances 255%
*All Max Resistances +31
*All Absorbs Based On Character Level (value 63)
(good with 830,000 Life)

*Fire, Lightning, Cold Resist Increases Near Dawn -256 to -1024 And Up
*All Absorbs 100% or 127%
*Poison Resist 255%
*Max Poison Resist +31
*All Absorbs Based On Character Level (value 63)
(Good With Life Locks)


                                                                                                                                                                                                                                                                                                           
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