Spanish Legion


Entry: No requirements.

Basic Training: The character receives the following skills as part of his basic training:
  • Small Arms (Rifle) 3
  • Thrown Weapon 1
  • Melee Combat (Unarmed) 1
  • Swimming 2
  • Wheeled Vehicle 1
  • Willpower 1
Special: Characters with INT and EDU 7+ may enter Officer Candidate School (OCS). If so, they receive 'Officer Skills' (see below), are commissioned as 2nd Lieutenants, and then conduct their first term normally.
NCO Skills: When an enlisted marine gains their first promotion, they gain a level in each of the following skills:
  • Leadership
  • Instruction
  • Persuasion
These skills are permanently added to their subsequent skills list.

Officer Skills: during their first term in the service, officers recieve the following skills in addition to their normal career skills. Please note that careers specifically marked as being officers (ie. Aviation, Officer) do not gain these benefits:
  • Leadership 2
  • Navigation 1
  • Willpower 1

Careers
Infantry
BOEL (Bandera de Operaciones Especiales de la Legion)

Infantry
Entry: STR+AGL 10+, and (officers only) OCS, military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 2
  • Heavy Weapons 1
  • Navigation 1
  • Observation 2
  • Small Arms (Rifle) 2
  • Survival 2
  • Swimming 2
  • Willpower 1
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+(officers 7+), the contact is foreign.
Special: none.
Subsequent Term Skills: A total of six (6) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Forward Observer
  • Heavy Weapons
  • Melee Combat
  • Navigation
  • Observation
  • Parachute
  • Scrounging
  • Scuba
  • Small Arms
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracked Vehicle
  • Wheeled Vehicle
  • Willpower

BOEL (Bandera de Operaciones Especiales de la Legion)
Entry: STR+CON+AGL 18+, Language 2+, and (officers only) OCS, Military academy or commission.
First Term Skills: The character receives the following skills in their first term:
  • Climbing 2
  • Combat Engineer 2
  • Forward Observer 2
  • Instruction 2
  • Language 4
  • Leadership 2
  • Melee Combat 1
  • Navigation 3
  • Observation 3
  • Parachute 4
  • Small Arms (Pistol) 3
  • Small Arms (Rifle) 2
  • Small Boat 2
  • Stealth 2
  • Survival 4
  • Swimming 2
  • Thrown Weapon 1
  • Willpower 2
Speciality Skills: during first term the character must choose a speciality; this does not affect subsequent term skill picks:
  • Communications
    • Communications 4
    • Electronics 2
  • Demolitions & Engineering
    • Combat Engineer +2
    • Excavation 2
    • Construction 2
  • Medical
    • Medical 4
  • Operations & Intelligence
    • Interrogation 3
    • Language 3
  • Weapons
    • Heavy Weapons 4
    • Small Arms (Pistol) +1
    • Small Arms (Rifle) +1
    • Instruction +2
Subsequent Term Skills: A total of eight (8) levels from any one or combination of the following:
  • Acrobatics
  • Climbing
  • Combat Engineer
  • Communications
  • Computer
  • Construction
  • Electronics
  • Excavation
  • Forward Observer
  • Gunsmith
  • Heavy Weapons
  • Instruction
  • Interrogation
  • Language
  • Leadership
  • Machinist
  • Mechanic
  • Medical
  • Melee Combat
  • Navigation
  • Observation
  • Tracking
  • Parachute
  • Persuasion
  • Scrounging
  • Scuba
  • Small Arms
  • Small Boat
  • Snow Skiing
  • Stealth
  • Survival
  • Swimming
  • Thrown Weapon
  • Tracked Vehicle
  • Warhead
  • Wheeled Vehicle
  • Willpower
Contacts: One (officers two) per term, military. On a roll of 1d10 of 8+ (officers 7+), the contact is foreign.
Special: Add +1 to Initiative.

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